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Messages - zse (568)

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229
I don't understand your proposal. Maybe it's because English isn't the first language for either of us...

Here's the 3 alternatives that I think you could have meant:
(1) If I have Mirror and opponent plays Rain of Fire, every creature gets hit (like un-upped Pandemonium).
-OR-
(2) If I have Mirror and opponent plays Rain of Fire, my creatures would NOT get hit (as if they were all quinted/burrowed).
-OR-
(3) Something else.

If you're proposing (1), then it would be pretty balanced buff in my opinion.
If you're proposing (2), then I'd be against it, as it would be too powerful buff in my opinion.
If (3), :-\

230
FG Proposals / Re: Theme: Dark Ages - Amargor
« on: January 14, 2011, 03:08:54 pm »
There's no point for using :entropy Pendulums here. Triple :deathmark combined with Soul Catchers give plenty of :death. Change to :entropy Towers instead.

231
FG Proposals / Re: Theme: Dark Ages -- Hashashin
« on: January 14, 2011, 11:43:05 am »
Interesting concept. What is the HP max for FGs? Is it 500, or is it also doubled to 1000?

232
Buff This Card! / Re: Reflective Shield (Unupped Version Only)
« on: January 14, 2011, 10:14:43 am »
How about this as a potential change? Increase it's cost to 2 or 3 :light , make it block 1, but remove the indestructible part. This seems like a decent solution it would retain its original function, make it semi useful as an actual shield, but not make it strictly better than emerald shield.
The whole point of using this card is to block gigantic Fire Bolt or Drain Life. Removing the Anti-Destruct/Steal ability would totally ruin that strategy by making it targetable for Deflagration/Steal. Really bad idea in my opinion.

 :light already has Solar Shield for cheap damage blocking shield. There's no need to add another one for same element.

I repeat my solution for this dilemma, (my old quote bit modified):
if it should be altered, I'd like to see it gaining more reflective abilities with spells or spell-like effects AND changing it to :aether element.
In other words reflecting all these spells and spell-like-effects to opponent: Bolts, Drain Life, Gas, Poison, Catapult, Silence, Vampire Dagger, Stone Skin, Discord, Black Hole, Holy Ligft, Luciferin, Miracle, Precognition.

Meaning you can't be targeted by those spells - even if you're casting them by yourself (Luciferin, Miracle & Stone Skin).

233
General Discussion / Re: I'm awesome! I have 12 of every card!
« on: January 13, 2011, 08:46:29 pm »
Just won my 1001st card, 7 Nymphs, 153 un-upped. 8) Score bit under 190k.
41 :underworld
66 :entropy
67 :death
58 :gravity
58 :earth
68 :life
60 :fire
70 :water
59 :light
79 :air
80 :time
66 :darkness
69 :aether
Total 841/1302 ~65%

234
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: January 13, 2011, 05:13:34 pm »
If you're not going to be decked out next turn, rewind Malignant Cell or some other creature and Mindgate that.
If you're going to be decked out, then use Crusader until you get some other creature from Mindgate.
Under the assumption that Mindgate gave me no Rewindable creatures, I would have to use my Crusader as my Aflatoxin target. Hopefully you won't need PC. And hopefully you didn't already Quint the Crusader. That last one is also a problem in the second case, too.
What? I don't understand how it's even possible for you to end in a such situation with 2x Eternity used in this deck. Did you imagine that assumption of yours, or did that really happen somehow? If it did actually happen, was it perhaps against Octane or Divine Glory? Those 2 are the only FGs that don't have "targetable creatures".

235
Game Suggestions and Feedback / Re: Tips on Login
« on: January 13, 2011, 10:48:20 am »
Even though that "Tip of the year" is so good, that it's almost worth another year, I'm with you on this. Maybe a Forum Writing Competition for it? Or making it some kind of bonus task for the Trials participants?

236
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: January 13, 2011, 09:35:20 am »
I tried out this deck a bit, and relying on Mindgate for Rewind fodder is really unreliable.
If you're not going to be decked out next turn, rewind Malignant Cell or some other creature and Mindgate that.
If you're going to be decked out, then use Crusader until you get some other creature from Mindgate.
I'd like to see the deck-maker's thoughts on when to use Spine and when to use Permafrost.
Now added to the 1st post.
67%, eh? Quite impressive. I'm fairly certain you'll have to provide a guide for anyone else but a few seasoned vets to get that high. Of course, you did have good matchups in the testing, but it's still impressive.
The win% will come down by default, because now so many FGs are now at 100% wins. My educated guess is that this deck can beat FGs with rate around 60%:
Chaos Lord   95%
Dark Matter    0%
Decay   60%
Destiny   95%
Divine Glory   20%
Dream Catcher   35%
Elidnis   95%
Eternal Phö   0%
Ferox   95%
Fire Queen   95%
Gemini   90%
Graviton   20%
Hermes   0%
Incarnate   95%
Miracle   95%
Morte   70%
Neptune   99%
Obliterator   20%
Octane   80%
Osiris   95%
Paradox   95%
Rainbow   10%
Scorpio   70%
Seism   10%

237
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: January 13, 2011, 12:11:46 am »
So basically it takes so long to win that you shouldn't even bother. But in a more serious sense, you basically auto-quit against Gods with PC?
FG with no PC - almost auto-win
(except Dark Matter)

FG with little PC - easy to win
Chaos Lord, Octane

FG with some PC - can go either way
Graviton, Obliterator

FG with too much PC - almost worth auto-quit
Divine Glory, Eternal Phoenix, Hermes, Seism

FG with PC I haven't met yet - don't know
Decay, Dream Catcher, Rainbow
Interesting 3 shields in the deck.
Might run into problems with immortaled Fgs - Divine Glory (is that why you have the carapace?), and gravitational/momentumed Fgs - Graviton, Gemini, Obliterator, but you already have the SoGs to mitigate against them.

Another note, Aflaxing you own crits and can potentially generate about 20ish att per round.
Spine Carapace is for making combo with Aflatoxin. Infects everything with attack>1 = anything but Malignant Cells.

Using Mindgate gives potentially 100ish att per round. Works only vs Miracle, every other FG is killed before it gets that far.

238
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: January 12, 2011, 11:31:34 pm »
How do you win if you lose your Mindgate? You deal a pathetically small amount of damage without it.
Really REEAAALLLLY sslllloooowwwwwwllllllyyy...  :))

Rule 1 Don't Lose Mindgate.
Rule 2 In order not to lose Mindgate, never ever play it when AI would destroy it.
Rule 3a Give AI something else to target with Explosions: Shields and whatnot.
Rule 3b If AI has Pulvy, destroy it with Crusader.

239
Rainbow Decks / Lone Stalker [1.26 FG grinder]
« on: January 12, 2011, 11:07:22 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Light Brigade (http://elementscommunity.org/forum/index.php/topic,18285) gone to diet, let me introduce
New! Ultra thin!
 :death :earth :gravity :life :water :light :time :aether
Lone Stalker
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71c 77f 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7gq 7k0 7k5 7q8 7q8 80h 80j 8ps

To reach 30 cards limit, I had to leave Hourglasses out. Sad but true.
Parts of the defense were inspired by deck Mind Riot. (http://elementscommunity.org/forum/index.php/topic,15966.0.html)
Purify is the newest tech here making Puffer Fish, Physalia, Poison and infected Trebuchet targets less of a threat. And getting that lite "7th SoG" effect from it, makes it useful in every match-up.

Some general things and specific tips how to play with this deck.
  • This deck is slow. And by slow I mean that games will take more than 20 rounds, and some 10+ mins in average. If you want to grind FGs fast, look somewhere else.
  • Towers. 13 Towers in a deck with just 30 cards. It's just to make sure you'll get enough quanta to play and use Eternity and other high cost cards. 10-12 Towers might be enough to give >3 :time quanta per round, but having all those give you faster starts, and you can also use them to lure FG to use Explosions.
  • Defense with stalling. Everything in this deck is about surviving the initial rush FG puts up - SoG & Purify to keep you alive, Eternity to bounce back, Shields to slow FG damage, Aflatoxin to fill FG side with Malignant Cells. Crusader and Pulvy are great supportive cards for doing all that.
  • Offense with Mindgate. There's basically only that 1 card in this deck that has offensive role - but that's really all that is needed. FGs don't generally have any bad cards, so every time you'll use it, you'll get something nice. But there's more! Although getting some random cards is fun and all, but what if you could choose what cards you'll want to get from FG deck. Well there's that Eternity, that allows you to put the wanted creature on top of deck, or when FG has it's hand filled and will draw only 1 card, you can repeatedly get copies of that same card FG had on top of deck.
  • Eternity. Usually this weapon is thought to be used only for avoiding deck-out, but oh it can do much much more. Use it ASAP to bounce whatnot FG has to offer, so you'll mess its card-drawing and sometimes even whole quanta balance - Chaos Lord, Destiny & Gemini (who has taken the bait and TU'd your un-quinted Crusader).
  • Aflatoxin. One of the most important cards in the deck. This card can reduce the damage FG can potentially do from huge to some in just couple of turns: 1-2-4-8-16-full. Together with Eternity, you can get more creature-slots filled with those cute little 1|1s. And with any of the shields used in the deck, they wont do any damage at all.
  • Shields. Great mix of shields with versatile abilities with one common feature - they block at least 1 damage, so Malignant Cells can freely fill the FGs side of the table.
    • Mirror Shield is great for it's low cost, and it alone can put Octane and Decay in bad position.
    • Permafrost Shield, used when FG has too aggressive rush and you'll need time to recover from it. Best shield against Graveyard using FGs before Malignant Cells have filled table.
    • Spine Carapace is simply the best shield in this deck. It blocks damage and it kills creatures that are bigger than Malignant Cell, just pure gold! What else can be asked for just 1 card that doesn't even need activation cost every turn? It can alone win games against Neptune and Paradox.
  • Crusader. Usually you'll use this to get Quinted Eternity wielding bouncer, but sometimes you can mix it up a bit - give it Pulvy, or borrow Electrocutor, Eagle's Eye, or Trident from FG. If you have enough :time, you can use it together with Eternity, so you'll bounce 2 creatures. Then you can either Eternity lock FG, or use it for your own Mindgated creatures.
  • Pulverizer. Nothing special, just great support card that can destroy nasty permanents.

I got ~67% wins with this deck in preliminary testing. Games went like this:
Chaos Lord 2/2
Dark Matter 0 games
Decay 0/1
Destiny 3/3
Divine Glory 0/2
Dream Catcher 0 games
Elidnis 3/3
Eternal Phoenix 0/3
Ferox 1/1
Fire Queeen 2/2
Gemini 1/1
Graviton 0/2
Hermes 0/2
Incarnate 1/1
Miracle 3/3
Morte 0 games
Neptune 3/3
Obliterator 0 games
Octane 3/3
Osiris 1/1
Paradox 3/3
Rainbow 0/1
Scorpio 0 games
Seism 0/3
Total 26 wins 14 losses.

Stats from longer test (225 games), win rate 48%, 69% wins with EM
9 Easy FGs, combined win rate 81%:
Destiny 6+2/9
Elidnis 7+0/10
Fire Queen 3+3/6
Gemini 5+2/8
Incarnate 9+1/13
Miracle 4+6/12
Neptune 8+2/11
Octane 3+2/7
Paradox 4+3/10

4 Relatively Easy FGs, combined win rate 57%:
Chaos Lord 4+2/14
Decay 4+0/6
Morte 2+1/5
Osiris 4+3/12

4 Quite Hard FGs, combined win rate 32%:
Dream Catcher 1+1/13
Ferox 4+0/10
Graviton 3+0/13
Scorpio 2+3/10

7 Almost Impossible FGs, combined win rate 9%:
Dark Matter 0+0/7
Divine Glory 0+0/8
Eternal Phoenix 0+0/5
Hermes 1+0/10
Obliterator 1+1/8
Rainbow 0+0/10
Seism 0+2/7

200 games played so far, 96 wins, 104 losses: win rate 48%.
65 EM wins, 31 wins without EM: EM rate 68%.
Average win rate 48%.
Average win rate without 7 Almost Impossible FGs: 64%.

Win rate comparison CCYB vs Lone Stalker
   FG         CCYB      LoneS      Better?   
   Chaos Lord      42 %      50 %        
   Dark Matter      0 %      0 %        
   Decay         48 %      67 %      LoneS   
   Destiny         83 %      88 %        
   Divine Glory      32 %      0 %      CCYB   
   Dream Catcher      4 %      17 %      LoneS   
   Elidnis         66 %      67 %        
   Eternal Phoenix      31 %      0 %      CCYB   
   Ferox         71 %      38 %      CCYB   
   Firefly Queen      68 %      100 %      LoneS   
   Gemini         63 %      75 %      LoneS   
   Graviton         21 %      25 %        
   Hermes         0 %      10 %      ?   
   Incarnate      97 %      80 %      CCYB   
   Miracle         47 %      82 %      LoneS   
   Morte         76 %      50 %      CCYB   
   Neptune         92 %      90 %        
   Obliterator      56 %      17 %      CCYB   
   Octane         54 %      80 %      LoneS   
   Osiris         ???      50 %      ?   
   Paradox         58 %      70 %      LoneS   
   Rainbow         0 %      0 %        
   Scorpio         39 %      50 %      LoneS   
   Seism         58 %      29 %      CCYB   
   average         48 %      48 %        
CCYB win rates are averages calculated from results posted on CCYB topic (post#) by Amilir (1), The Emperor (638), Averam (697), and Wushu (817). Some of the results on CCYB have been obtained on verions 1.24 and 1.25, so the win rates may be little bit lower now at version 1.26.
Due to the major buff to Osiris (Trebuchet) on version 1.26, that FG can't be compared at all.

CCYB has higher win rate against 7 FGs.
CCYB and Lone Stalker have equal win rates against 8 FGs, Osiris uncertain.
Lone Stalker has higher win rate against 8 FGs.

(http://imageplay.net/view/m7Gbd135040/LoneS_Neptune1) (http://imageplay.net/view/m7Gbd135039/LoneS_Neptune2) (http://imageplay.net/view/m7Gbd135038/LoneS_Neptune3)
1st image: Make strong defense with Shield, Eternity and SoGs. Use Aflatoxin to kill 1 strong creature - here :water Dragon just killed.
Keep on using Eternity and wait until Malignant Cells fill the field.
Don't play any creatures at this point, those will only eat CC cards and thus help FG to draw more cards!

2nd image: Play Spine Carapace and kill big enemy creatures. Play Crusader with Quint, Endow Eternity.
Wait until you can safely play Pulvy, and then take out all problematic permanents FG should have.
Play Mindgated creatures to deal damage faster, but remember to keep 1 going back into deck whole time.

3rd image: Profit - yet another EM win. This time it took 36 turns, price with 1 card won & sold: 1282 :electrum.
(http://imageplay.net/img/m7Gbd136608/LoneS_Hermes.bmp)

240
Game Suggestions and Feedback / Balancing un-upped shields
« on: January 12, 2011, 09:00:03 pm »
List of un-upped shields
costnameblocks
:death2skull shield1
:earth5 titanium shield2
:life5 emerald shield1
:water6 ice shield1
:light3-solar shield1
:light1 reflective shield0
:light7hope?
:air2 fog shield40%
:time6 procrastion<50%
:darkness6 dusk mantle50%
:death7bone wall*
:entropy3+ dissipation shield*
:air4 wings*
:aether6 dimensional shield*
:life7 thorn carapace0
:fire6 fire shield0
My thoughts:
Only skull shield is UP and needs to be reworked.
Solar shield and hope are OP compared to others. Costs should be more for those abilities. I think 5 and 8 would be ok.

What do you think? Are the costs balanced or should some of those cost less/more?

*polls and ability list coming soon (tomorrow)*

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blarg: