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Messages - zse (568)

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121
1.271 Notes
Bug fix:
- When multiple death effects are in conflict the follow priority rule is followed: aflatoxin > unholy shield > phoenix
Poll and topic can now be closed. Zanz "voted" Both should override Phoenix.

122
General Discussion / Re: Card Cost - The List
« on: March 12, 2011, 04:27:27 pm »
Weapons
0 cost
Other: Dagger, Dirk
1 cost
Other: Short Sword, Long Sword
 :darkness Vampire Stiletto
2 cost
Other: Hammer, Short Bow, Gavel, Longbow
 :death Arsenic, Arsenic
 :life Druidic Staff, Jade Staff
 :darkness Vampire Dagger
3 cost
 :entropy Discord, Discord
 :fire Fahrenheit, Fahrenheit
 :water Trident, Poseidon
 :aether Lobotomizer, Electrocutor
4 cost
 :earth Pulverizer, Pulverizer
5 cost
 :gravity Titan, Titan
 :light Morning Star, Morning Glory
 :air Owl's Eye, Eagle's Eye
 :time Eternity
6 cost
 :time Eternity
Shields
1 cost
Other: Shield
 :light Reflective Shield
 :air Improved Fog
2 cost
 :death Skull Buckler
 :light Solar Buckler, Mirror Shield
 :air Fog Shield
3 cost
 :entropy Dissipation Shield, Dissipation Field
 :death Skull Shield
 :gravity Gravity Shield
 :light Solar Shield
 :air Wings
4 cost
 :earth Titanium Shield
 :fire Fire Buckler
 :air Wings
 :time Turtle Shield
 :darkness Improved Dusk
5 cost
Other: Tower Shield
 :death Bone Wall
 :gravity Gravity Shield
 :life Emerald Shield
 :aether Phase Shield
6 cost
 :earth Diamond Shield
 :fire Fire Shield
 :water Ice Shield
 :time Procrastination
 :darkness Dusk Mantle
 :aether Dimensional Shield
7 cost
 :death Bone Wall
 :life Thorn Carapace, Spine Carapace, Jade Shield
 :water Permafrost Shield
 :light Hope
8 cost
 :light Hope
Control cards
0 cost
 :light Holy Flash
 :time Sundial
1 cost
 :entropy Chaos Seed
 :death Virus
 :gravity Gravity Force
 :earth Iridium Warden, Basilisk Blood, Vanadium Warden
 :fire Fire Lance, Explosion
 :water Freeze, Congeal, Ice Lance
 :light Holy Light, Reflective Shield
 :air Lightning Storm, Shockwave
 :time Sundial, Rewind
 :darkness Siphon Life, Nightmare
 :aether Thunderbolt
2 cost
 :entropy Mutation
 :death Retrovirus, Skull Buckler, Improved Plague
 :gravity Gravity Pull
 :earth Basilisk Blood, Quicksand
 :fire Deflagration
 :water Ice Bolt, Mind Flayer, Inundation
 :light Mirror Shield
 :air Thunderstorm, Shockwave
 :time Scarab, Reverse Time, Elite Scarab
 :darkness Devourer, Parasite, Nightmare, Pest, Bloodsucker
 :aether Lightning, Silence
3 cost
 :entropy Pandemonium, Discord, Discord, Improved Mutation
 :death Flesh Spider, Skull Shield, Flesh Recluse
 :gravity Acceleration, Black Hole
 :earth Earthquake
 :fire Fire Bolt, Rage Potion, Rage Elixir
 :water Arctic Squid, Trident, Flooding, Arctic Octopus, Poseidon, Ulitharid
 :darkness Drain Life, Improved Steal, Liquid Shadow
 :aether Phase Spider, Silence, Lobotomizer, Electrocutor
4 cost
 :entropy Fallen Elf, Butterfly Effect
 :death Plague
 :gravity Otyugh, Black Hole Overdrive
 :earth Pulverizer, Pulverizer
 :fire Fire Buckler
 :time Turtle Shield
 :darkness Steal, Liquid Shadow
 :aether Phase Recluse
5 cost
 :entropy Butterfly Effect, Maxwell's Demon, Maxwell's Demon, Fallen Druid, Pandemonium
 :gravity Elite Otyugh
 :life Emerald Shield
 :fire Firestorm
 :water Toadfish
 :air Owl's Eye, Eagle's Eye, Unstable Gas
 :time Eternity
6 cost
 :entropy Improved Antimatter
 :death Aflatoxin
 :fire Fire Shield
 :water Ice Shield, Nymph's Tears
 :air Unstable Gas
 :time Procrastination, Eternity
7 cost
 :life Thorn Carapace, Spine Carapace, Jade Shield
 :fire Rain of Fire
 :water Nymph's Tears, Permafrost Shield
8 cost
 :entropy Antimatter
 :death Aflatoxin

123
Buff This Card! / Re: Sky Blitz | Sky Blitz
« on: March 12, 2011, 11:42:17 am »
I would honestly prefer a cheaper, lower impact mass buff, like Tailwind that I made a while ago.

It has some uses, but it's nothing really great.

I would say maybe remove the drain all Air quanta and we're good.
The drain remaining :air quanta on Sky B is to prevent getting 4x (and 8x) attacks, and thus very needed part of keeping this card balanced. We don't want to see bunch of Damselflies being boosted from 2|1 to 16|1; or Wyrms from 5|3 to 40|3; do we?

124
False Gods / Re: 1.27 FG killer decks?
« on: March 10, 2011, 10:06:19 pm »
Eternal Chaos seems to beat FGs with good %'s. I've used it now only for some dozen games in 1.27 though.
Akebono ? haven't met yet
Hecate 3-0. Eternity + SoG + Antimatter = super easy.
Jezebel 2-2. Super boring, Steals are your only concern.
Lionheart 1-0. Easy.
Serket ? haven't met yet

125
Duo-Decks / Re: Overdriving Gargoyle
« on: March 10, 2011, 08:44:36 am »
 :earth Mark + :gravity Towers but no weapon... How about adding some, ~2, Pulvy for nasty shields and whatnot.

126
I've now tried how this deck works against improved 1.27 AI, and it seems to do the job quite well. At least after 2 minor tweaks I made:
-1 CP -1 DS +1 Tower +1 Eternity.
Maybe it's just me, but having 3+3 winning cards just felt too much. :)) Eh, seriously speaking, I got bored with lacking :time quanta and defense cards early. Winning games little slower is OK, as long as I can survive FG initial rushes more often.

127
General Discussion / Re: Turn 1 kill
« on: March 09, 2011, 04:28:01 pm »
You should consider doing a forum search before undergoing this much work. :)

http://elementscommunity.org/forum/index.php/topic,7778.0.html
Math Gl1tch used on your quote is flawed, because it has 2 :entropy cost for Pandemonium, while it's actually 3 :entropy.

3 Quantum Towers+9 :entropy
Photon/Spark/etc0
Mutation-2 :entropyCrimson Dragon with +4|x = 16|x
Chaos Seed-1 :entropyParallel Universe effect with +4|x = 20|x
Pandemonium-3 :entropy2 Parallel Universe effects with +4|x = 20|x & 24|x
Pandemonium-3 :entropy4 Parallel Universe effects with +4|x = 20|x & 24|x & 24|x & 28|x
still gives nice 16 + 3*20 + 3*24 + 28 = 176 damage first turn.

With Oracle Pet, and changing Mutation to something else, it's possible to get >200.

128
Light / Re: Solar Shield | Solar Buckler
« on: March 07, 2011, 04:50:40 pm »
Anyone else noticed any glitches with this card?  I frequently find it doesn't convert the damage to light quanta, but will still provide the 1 damage reduction.
Are you using Sanctuary? That card prevents the quanta gaining from Solar Buckler.

129
General Discussion / Re: [Poll] How many nymphs do you have?
« on: March 07, 2011, 03:01:40 pm »
12th today, one month since I got previous one
 :entropy :entropy :earth :life :life :life :light :darkness :darkness :darkness :aether + :fire

130
Archived Decks / Re: Shameless Light Dragons (SLD)
« on: March 06, 2011, 12:10:01 pm »
Solar Buckler for faster :light quanta & defense.

131
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: March 06, 2011, 09:47:44 am »
Which card would you upgrade first in this deck?
SoG and :life & :light shields won't work un-upped the way they are meant. Trick is to use Aflatoxin to fill field with Malignant Cells and block their damage, but that doesn't work with Thorn Carapace or Reflective Shield.

I've also tested the new improved Skull Buckler for being the 4th shield (31st card), and it seems pretty good addition for the deck. It's especially good against Eternal Phoenix.

132
Duo-Decks / Re: The Driven Elite [PvP2][AI5][Duo][Gravity][Aether]
« on: March 05, 2011, 09:30:52 pm »
I've been toying with very similar idea for AI5 griner, but I used :gravity Dragon + Unstoppable instead of Chargers. So far none of my Dragons has been killed, making CC nonissue. At least if you don't face Eternity, Squid, or Lobo. Chargers on the other hand do crumble against Oty, Maxwell, Eagle's Eye, and Fire Storm much more.

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