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Messages - tsing520 (57)

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25
Card Ideas and Art / Re: Trojan Horse l Trojan Horse
« on: February 16, 2012, 10:21:49 pm »
New card art kindly designed by The_GrimReaper  :D

26
Card Ideas and Art / Re: Trojan Horse l Trojan Horse
« on: February 16, 2012, 04:34:09 pm »
Gravity shield would entirely block the effect but it;s still way too op- i'm working on a way to nerf it. Currently i'm thinkking of making it attack+1 instead of attack x2 and lowering the cost to  :death or :death :death , but i'm not sure if this is too much of a nerf or too little yet, i'm quite new a this so running all the scenarios is taking me a lot of time.

27
Card Art / Re: Request Card Art Here!
« on: February 15, 2012, 10:37:18 pm »
Can someone design me some art for a card called trojan horse please. The page for it is here: http://elementscommunity.org/forum/index.php/topic,36652.0.html
I haven't been able to contact the artist of the picture it has now so I need a new one. Something similar would be nice but I'm open to any ideas. Thanks in advance =)

28
Card Ideas and Art / Re: Trojan Horse l Trojan Horse
« on: February 15, 2012, 10:17:36 pm »
I haven't been able to contact the artist so I'm looking for any other possible design ideas online :/ worst comes to worst I may have to resort to commissioning a piece from one of my more talented friends =)

29
Card Ideas and Art / Re: Fourier force l Fourier Force
« on: February 14, 2012, 05:46:44 pm »
I'm still working on getting the artists permission for this card- I've sent them a message, but if they do not reply or they refuse I will have to change it, hopefully to something similar.

30
Card Ideas and Art / Re: Fourier force l Fourier Force
« on: February 14, 2012, 05:39:27 pm »
@aves- sorry  this card is really hard to explain :P basically the top fourier will act as more of a barrier to the base ones than a buff- so the other cards will still be there. This means feral bond will count them as separate cards, and something like mutation will cause the top card to split off the pile and make a creature/mutant in another available slot. Adrenaline would also only effect the top card which has an attack of 2 by itself. On the top card the stats displayed will be 3n-1 l 3n.

31
The Arena / Re: Effective bronze farmer?
« on: February 14, 2012, 01:09:51 am »
I won most of those from fg's- the only ones i upgraded myself were the quantum towers and the electrum hourglass. Will the SNBow be effective if i upgrade 6 novas- keep my quantum towers and leave the rest unupped or does it all need to be upped for it to work?

32
Card Ideas and Art / Re: Fourier force l Fourier Force
« on: February 14, 2012, 01:06:49 am »
sorry i've modded it so much i missed that- thanks for pointing it out, it's only 1 :entropy. I was thinking of it as more of an anti-cc card. What would you suggest to improve it? Increase it to 4n-1/5n-1 ?

33
Card Ideas and Art / Re: Trojan Horse l Trojan Horse
« on: February 14, 2012, 12:25:33 am »
I like that idea- i'll try and find a way of incorporating it- but if i do exactly that i'm afraid the costs may outweigh the benfits and it would become too much of a niche card

34
Forge Archive / Re: Fury | Berserk
« on: February 13, 2012, 11:01:02 pm »
I concede- when I saw how much you wrote and your reputation I realised you know more than me- though I do agree with moomoose's idea of doubling damage

35
Card Ideas and Art / Re: Polar Bear | Dire Polar Bear
« on: February 13, 2012, 10:41:42 pm »
as a card i don't think it's up- just the ability as a concept, and i think that there are enough ability-less cards in the game already.

36
Forge Archive / Re: Philosopher's Stone | Philosopher's Stone
« on: February 13, 2012, 10:37:15 pm »
op imo- each of it's 2 abilities by themselves are good concepts- but together they are too awesomely good. you can destroy your opponents pillars disgustingly fast if you get 6 out, and all the while your hp is rising. I think you should either split it into 2 cards or make it somethng like the sundial where it dies after the second turn.
So for 6 cards and lots of quanta you can 'destroy' 6 pillars per turn. Are you sure looking at 6 of a kind is the more accurate point for balancing? Typically I would examine 2 copies and the costs associated with them compared to the 3 card Animated Pulverizer (1 animated 1 not).

You think that together the card is too powerful. Please explain your reasoning.

Well I think that  :earth :earth and  :time per turn is extremely cheap for destruction. Pulveriser is  :earth :earth :earth :earth :earth and  :gravity :gravity :gravity per turn if i'm not mistaken, and it doesn't heal you, and there is added cost in animating it- in which case you need to get animate weapon AND pulverizer. For this if you have an earth time deck I think you could totally destroy them. Also considering that this requires earth quanta as well- a quanta denial deck with earthquakes in it as well would be likely.

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blarg: