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Neptune / Re: Oracle : Neptune
« on: August 03, 2010, 05:59:19 am »
I used it upgraded, works perfect. All those CC cards fill up his hand and then he could only draw 1 card a turn. He didn't even get a Permafrost out.
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For those who believe in this path to heaven, why do you feel it is right over another path, such as Islam? Is it the actions of the religion's followers or a reading of various holy books, or something else?Can you go to heaven with sin? No.Personally I feel this is a core belief of Christianity.I may not agree with what certain denominations of it say, however, this is the most important thing to me.
Are we sinners? Yes.
Did Jesus Christ forgive our sins? Yes.
Can Jesus forgive our sins if we don't let him into our hearts? No.
So, if we believe in Jesus as our savior, can we go to heaven? Yes.
If we don't? No.
(Note that that's one of the main reasons Christianity is so evangelical. Believers want to save those that don't).
I think he was responding to the use of an absolute.Well you really can't base it on quanta denial. In that case all upped creatures that cost more apply.it COULD be => opponents discord.The increased cost of the spectre makes him worse in any fast deck. Spirit is fine as it is, but the upgraded version should actually be better and needs a buff.No, its not. The upped can occasionally be faster than the unupped, but the unupped is NEVER faster. Here is how it is.
Spirit=2summoning.
Specter=3summoning.
Play Spirit and do no damage. Wait a turn, then use ablaze for 1to do 2 damage for a total of 3
and 2 turns.
Play Specter and do 2 damage for a total of 3and 1 turn
I know but what if you fly a card after it gains momentum from the titan glitchI figured that was coming next. Stop posting when I'm posting.
Do they retain momentum when flown.That was my next question. You posted while I still had this thread open and updating. See my first post. 8)
Invert Damage and Healing of target creature or player for 2 turns. Consumes all your"Target" means creature or player, see Fire Bolt, for example.
I think it should hit both players so it isn't a one sided victory. Forget creatures and make it a permanent for 2 turns.Though you lose the Gravity Pull scenario, I think what Kael Hate says here is probably the way to go.
It would be great drop when you have no creatures and they are healling in an uncontrolled manner. Also works as a turnaround when you are about to lose.
Very powerful effect as it is and such needs to be brought back to just strong.
OP. Unkillable without a shield = No.I don't understand--You think Quintessence, the Aether card, is OP, or this card played with a quint on it is OP?
I dont like it. This and quintessence is OP..
This + 2 upped blessings and a rage pot = +16|+4 On a 2|1 creature = 18|5 unkillable and reflects onto your opponent.
Even without blessing, fractal it for a field of 2|1 unstobbable damage (With quints)..
Or just playing this card ALONE = OP.
you're partly right... reflect can't be a passive ability. Qs+BE+quint is a game over.Why can't it be passive? BE+Quint is already a combo in game (see Dream Catcher).
How about making it active? so it can be loboed and BE/liquid shadow "overwrites" it?
Any other ideas?
Devouring quicksilver --> poisoned.Nice idea.
EDIT: Uh...Not necessary, because there are already other duplicate names in the Crucible and upwards. No one can claim a copyright on a name.It also appears that you might need to change the name of Doppelganger (possibly by adding that 'accented' a).
http://elementscommunity.org/forum/index.php/topic,8700.0.html