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Messages - quantumcreater (24)

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1
Card Ideas and Art / Elementals Little Helper/Elementals Little Helper
« on: April 08, 2011, 08:16:57 am »
NAME:
Elementals Little Helper
ELEMENT:
Entropy
COST:
:entropy
TYPE:
Creature
ATK|HP:
2|3
TEXT:
Altruistic: Sacrifice this card to play a card for free with a casting cost of 6 or lower
NAME:
Elementals Little Helper
ELEMENT:
Entropy
COST:
:entropy
TYPE:
Creature
ATK|HP:
2|3
TEXT:
Altruistic: Sacrifice this card to play a card for free with a casting cost of 8 or lower
ART:
No art yet
IDEA:
Quantumcreater
NOTES:
There are a lot of things I don't know.  ;)
1. Balanced?
2. Right Element? Fits also  :death because of triggering death effects. Maybe  :rainbow so everyone can use? 
3. How should this guy look like? xD
4. I'm not sure the effect increase is enough for upgrade.
5. Name? xD It just came in my mind. Looking for a better name.
SERIES:

Improvement suggestions are welcome.

Greetings
Quantumcreater

2
Crucible Archive / Re: Snatch | Snatch
« on: April 08, 2011, 07:17:03 am »
I really like this card.
This would take place in my deck. Definitively. I will vote for this card
Great work.

Greetings
Quantumcreater

3
Card Ideas and Art / Elven Guardian / Elven Guardian
« on: March 31, 2011, 10:24:20 am »
I thought for more creatures that can attack other creatures. The guard skill seems the best method because it is in the game already. Elven Guardian is like Iridium Warden but has some ATK from the beginning and the possibility to damage airborne creatures as well. But it is more fragile and the unupped version costs more. Balanced? Additions?

NAME:
Elven Guardian
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1/3
TEXT:
:life : Guard (Do not attack)
Delay the target creature for
1 turn (cumulative) and
attack it; Ranged
NAME:
Elven Guardian
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1/3
TEXT:
:life : Guard (Do not attack)
Delay the target creature for
1 turn (cumulative) and
attack it; Ranged
ART:
No art yet
IDEA:
Quantumcreater
NOTES:
Like Iridium Warden / Vanadium Warden. But can attack airborne creatures as well.
Ranged = Weapon skill. Ignores wings.
SERIES:

PS: Sorry for my bad english ^^

Greetings
Quantumcreater

4
Card Ideas and Art / Re: Chaos Mage | Chaos Magician
« on: January 13, 2011, 08:09:51 am »
Really like this card. Fits entropy really good imo.

Suggested many times before, but shot down because of Armagio, Massive Dragon, Flying Titan, and creatures buffed with Basilisk Blood.
It just works on enemy. So abuse of high defense creatures for attack is impossible. Correct me if I'm wrong ^^.

The art is cool.

Good work.

Greetings

5
Humor / Re: YOU LAUGH..... YOU LOSE - Big Fail Version
« on: January 07, 2011, 04:16:32 pm »
5/14 damned. you got me ^^

6
Religion / Re: Why Atheism?
« on: January 07, 2011, 04:11:06 pm »
Philosophy: Guys looking in the dark for the right way.

Theology: Guys looking in the dark for the right way and say: "Found it!"

After I had Philosophy in shool I became atheist. Atheists don't know what happens after death. Religious don`t know what happens after death but they say they know. This is sham imo. So why should I be religious?

Greetings

7
Card Ideas and Art / Re: herbalist / elite herbalist
« on: December 28, 2010, 04:37:52 pm »
Healing is too weak as stated above, that or creature is too expensive.  Either buff the healing or lower cost to play.  That being said, I like your aura abilities that you are suggesting.  It's only a matter of coding when it comes to putting these in a game, but they sound fun to use.
thx.

So maybe more healing would be better? 2/3 or 3/4?
The only other effect for life that comes in my mind is adrenaline. This would be OP as an aura ability.

8
Humor / Re: Anagrams 2.0
« on: December 28, 2010, 04:34:22 pm »
Aqua Erect Mr Nut
A Cumquat Renter
Quanta Erect Rum

Nice ^^

9
Humor / Re: YOU LAUGH...... YOU LOSE - Engrish Second Edition
« on: December 28, 2010, 04:19:40 pm »
almost did it. 9/10

last one was too much

10
Card Ideas and Art / tag holder/ elite tag holder
« on: December 28, 2010, 04:03:37 pm »
NAME:
tag holder
ELEMENT:
earth
COST:
:earth 3
TYPE:
creature
ATK|HP:
0/6
TEXT:
Aura: Adjacent creatures get +0/+2
NAME:
elite tag holder
ELEMENT:
earth
COST:
:earth 3
TYPE:
creature
ATK|HP:
0/6
TEXT:
Aura: Adjacent creatures get +0/+4
ART:
IDEA:
quantumcreator, K.haosprinz (Aura -effects found in forum)
NOTES:
doesn't buffs himself
SERIES:
creature slot series    http://elementscommunity.org/forum/index.php/topic,18467.0.html

11
Card Ideas and Art / creature slot series
« on: December 28, 2010, 03:42:33 pm »
Those are the cards of my series I already finished. Feel free to post comment and critics.

set up / set up  http://elementscommunity.org/forum/index.php/topic,18455.0.html

NAME:
set up
ELEMENT:
other
COST:
5
TYPE:
permanent
ATK|HP:
TEXT:
1: Change the creature slot of one of your creatures
NAME:
set up
ELEMENT:
other
COST:
3
TYPE:
permanent
ATK|HP:
TEXT:
1: Change the creature slot of one of your creatures
ART:
IDEA:
quantumcreater, K.haosprinz
NOTES:
Once per turn you can change the creature slot of one of your creatures. If the new slot is taken by another creature those two change slots.
SERIES:
creature slot series
portal mage / portal sorcerer  http://elementscommunity.org/forum/index.php/topic,18456.0.html

NAME:
portal mage
ELEMENT:
aether
COST:
:aether 3
TYPE:
Creature
ATK|HP:
1/3
TEXT:
Aura: Adjacent creatures are immune to spells
NAME:
portal sorcerer
ELEMENT:
aether
COST:
:aether 3
TYPE:
Creature
ATK|HP:
1/4
TEXT:
portal sorcerer is immune to spells. Aura: Adjacent creatures are immune to spells
ART:
IDEA:
quantumcreater, K.haosprinz, (Aura-effects seen in forum)
NOTES:
Immunity just causes spells. Permanent effects or creature effects still work.
SERIES:
creature slot series
charismatic chevalier / charismatoc paladin  http://elementscommunity.org/forum/index.php/topic,18453.0.html


NAME:
charismatic chevalier
ELEMENT:
light
COST:
:light 4
TYPE:
Creature
ATK|HP:
2/2
TEXT:
Aura: Adjacent creatures get +2/+0
NAME:
charismatic paladin
ELEMENT:
light
COST:
:light 4
TYPE:
Creature
ATK|HP:
3/4
TEXT:
Aura: Adjacent creatures get +2/+0
ART:
IDEA:
quantumcreater, K.haosprinz, (Aura-effects seen in forum)
NOTES:
All creatures next to this card get +2/+0. Itself isn't buffed by it's own effect.
Got the Idea to this card and this series from Virgo which is in Forge now: http://elementscommunity.org/forum/index.php/topic,8969.0.html
My card should not be a rare and not be immaterial. So I created an own card.
SERIES:
creature slot series
gravity apprentice / gravity master  http://elementscommunity.org/forum/index.php/topic,18457.0.html

NAME:
gravity apprentice
ELEMENT:
gravity
COST:
:gravity 5
TYPE:
Creature
ATK|HP:
1/8
TEXT:
momentum
Aura: Adjacent creatures get momentum
NAME:
gravity master
ELEMENT:
gravity
COST:
:gravity 5
TYPE:
Creature
ATK|HP:
2/10
TEXT:
momentum
Aura: Adjacent creatures get momentum
ART:
IDEA:
quantumcreater, K.haosprinz, (Aura-effects seen in forum)
NOTES:
creatures next to this card get momentum
SERIES:
creature slot series
plague bearer / elite plague bearer  http://elementscommunity.org/forum/index.php/topic,18162.0.html

NAME:
Plague Bearer
ELEMENT:
Death
COST:
:death 4
TYPE:
Creature
ATK|HP:
1/4
TEXT:
Plague Bearer is summoned on opponents side
Aura: Adjacent creatures get 1 poison counter per turn
NAME:
Elite Plague Bearer
ELEMENT:
Death
COST:
:death 4
TYPE:
Creature
ATK|HP:
0/5
TEXT:
Elite Plague Bearer is summoned on opponents side
Aura: Adjacent creatures get 1 poison counter per turn
ART:
IDEA:
quantumcreater, K.haosprinz, (Aura-effects seen in forum)
NOTES:
This card is summoned on a free opponent creature slot. All creatures next to him get 1 poison counter on end of every turn.
SERIES:
creature slot series
herbalist / elite herbalist  http://elementscommunity.org/forum/index.php/topic,18164.0.html

NAME:
herbalist
ELEMENT:
life
COST:
:life 3
TYPE:
creature
ATK|HP:
1/5
TEXT:
Aura: Adjacent creatures heal 1 HP per turn
NAME:
elite herbalist
ELEMENT:
life
COST:
:life 3
TYPE:
creature
ATK|HP:
1/5
TEXT:
Aura: Adjacent creatures heal 2 HP per turn
ART:
IDEA:
quantumcreator, K.haosprinz (Aura -effects found in forum)
NOTES:
all creatures next to this card heal 1/2 HP per turn. It is not possible to get extra HP by this effect
SERIES:
creature slot series
panic!!! / turmoil!!!  http://elementscommunity.org/forum/index.php/topic,18452.0.html

NAME:
panic!!!
ELEMENT:
entropy
COST:
:entropy 2
TYPE:
spell
ATK|HP:
TEXT:
All of oponents creatures randomly  change their creature slots
NAME:
turmoil!!!
ELEMENT:
entropy
COST:
:entropy 1
TYPE:
spell
ATK|HP:
TEXT:
All of opponent creatures randomly change their creature slots
ART:
IDEA:
quantumcatcher, K.haosprinz
NOTES:
All opposing creatures get a new creature slot. It doesn't matter if there was a creature before or not.
SERIES:
creature slot series
tag holder / elite tag holder

NAME:
tag holder
ELEMENT:
earth
COST:
:earth 3
TYPE:
creature
ATK|HP:
0/6
TEXT:
Aura: Adjacent creatures get +0/+2
NAME:
elite tag holder
ELEMENT:
earth
COST:
:earth 3
TYPE:
creature
ATK|HP:
0/6
TEXT:
Aura: Adjacent creatures get +0/+4
ART:
IDEA:
quantumcreator, K.haosprinz (Aura -effects found in forum)
NOTES:
doesn't buffs himself
SERIES:
creature slot series    http://elementscommunity.org/forum/index.php/topic,18467.0.html
Series isn't finished yet. Just want to post all cards together because they just work in groups so everyone understands the meaning behind.  :)

If anyone has art that fits a card I would be glad if I may use it because my artistic skills are REALLY bad ;D

12
Card Ideas and Art / Re: hebalist / elite herbalist
« on: December 28, 2010, 03:16:48 pm »
Though interesting, it seems to be almost un-usable. What comes to mind first is to help against poison or aid one's gravity-pulled monster, but it'd be difficult to move around your creatures outside the use of Rewind, seeing that both spells, if not chaos-ed onto them, is due to a direct spell or ability. Furthermore, when poisoning builds or, especially in the case of voodoo, when the attacks get too strong, the healing just won't be able to catch up?
This is part of a series I'm working on. Some of the cards will allow you to change creature slots. So it will be easier to use.

You mean the healing ability is too weak?

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