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General Discussion / Is the whole upgrade system just a bad idea to begin with?
« on: December 15, 2009, 10:09:35 pm »The upgrade system IS a bad idea.
For one, it is too prohibitive for new players AS IT CURRENTLY STANDS. I still don't understand how the developers expect for people to grind this game enough to get the 45,000 electrum it takes to buy a 30-card deck of upgraded cards. Makes it pretty tough to do when, with an un-upgraded deck, you can only win 10-20 electrum per game. That means that it would take 4,500-2,250 games to get that much electrum. That's a crapload of games to play with an un-upgraded deck in order to make the basic upgraded deck.
Which leads me to my second problem with this system. I played the Top 50 decks a few time and many of them are VERY similar. This makes me concerned that eventually this game will only have a very few "killer decks" that will dominate the game.
That's why I suggest getting rid of the upgrade system and instead use an expansion system. I think the developers should make a new edition every, say, year. The cards of the current edition can be bought at the bazaar or won by the spin of a wheel. Cards of earlier editions cannot be bought but can be won by a wheel spin. That way, older cards are available to new players but are more difficult to get. It also means they'll stay in rotation for others to get.
I think this way, we'll have a good balance between new players and old players and new decks and old decks. With every expansion, new deck strategies will have to be found as a large influx of cards come out, which favors new players. But new players have a larger card collection to try out new deck strategies from, and so can benefit old players. But new players can possibly access those old cards by winning at spins of the wheel, which gives an advantage to new players.
I have a few more critiques of this game, but those are the major ones. I don't write this to bash the game but rather to help develop it into a better game.

