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Messages - Rember (395)

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373
False Gods / Re: Nerf or Buff? Featured FG: Eternal Phoenix
« on: July 07, 2011, 11:57:33 pm »
I'm leaning towards nerf for EP, he has the highest effective PC density out of all the FGs and cards like thunderstorm are rarer than marks cards in usual play.

(Also maybe add PA/Perma/Nightmare/UG to counter cards?)

374
Buff This Card! / Re: Grey Nymph
« on: July 07, 2011, 11:07:00 am »
It's the most unuseful nymph because you only need to strike once.
You'd use a relatively vulnerable nymph that has summoning sickness and a higher cost over the spell version of aflatoxin for this because...? The way I see it the only reason to use this over the spell would be CC, ergo buff that.

e: @ddevans Yup, posting late at night might not be the best idea & I did misread that. My general point still stands, though.

375
Rainbow Decks / Re: Slow unupped FG farmer
« on: July 07, 2011, 10:24:39 am »
Well considering it's currently the best unupped FG deck...

I'd give a list of suggestions, but ultimately I'd just be making it even closer to the aforementioned deck. Things like eternity are useless since by the time you run out of all 6 shields there will be no chance you won't die the following turn so decking out is of no consequence & you have no quanta to power it early along with the much more important hourglasses. etc etc...

Feel free to collect stats, I've used Flay 'Em on an alt recently and have no immediate desire to use any unupped FG farmers. :P

376
Rainbow Decks / Re: Slow unupped FG farmer
« on: July 07, 2011, 10:00:26 am »
This really looks A LOT like Flay 'Em (http://elementscommunity.org/forum/index.php/topic,20228.0.html).

377
Buff This Card! / Re: Grey Nymph
« on: July 07, 2011, 09:52:53 am »
Hmm, I think this card could use a buff but I'm not sure more HP is the way to do it. I'd be interested in seeing the ability modified to put on more poison counters (3 or 4) to overcome growth creatures/provide a higher level of cc since nymphs are already very slow to come out and extremely CC prone. Alternatively maybe have it make upped malignant cells (0|1 iirc)?  :))

378
Yeah, I would consider this to be worthy of zanz's time. Just make all pvp game score/elec gain/loss a flat rate like every AI level.

I don't really care about my score too much, but at 180k or so I hardly ever face anyone in pvp2 with a higher score than me (actually, the last person I remember was Essence a month or so back :))) and always stand to lose a substantial amount where on a win I stand to gain 10 - 25 score and around 40 electrum regardless of how hard the battle actually was. Though, to be honest, the real issue is that your score has ABSOLUTELY NOTHING to do with anything pvp related.

PvP1 is an absolute no-go unless I want to be pigeon holed into playing grabbows and a few other cookie cutter decks unless I'm in a generous mood and feel the need to hemorrhage score.

379
Game Suggestions and Feedback / Re: Upgrading Pillars
« on: July 07, 2011, 09:22:29 am »
I support this all the way, especially with arena now and needing a very substantial tower/pendulum pool to creature unique decks for every card that gets thrown at you at gold/plat level.

I think anywhere from 500 - 1000 would be a fair amount for a new price. Players would of course get a refund on what is already purchased.

380
Okay...first 100 games for prelim data on The Essential Newbie FG Farmer.
Give this man a medal.

Also great thread, actual stats are always handy rather than people's guesstimations.  :P

381
Okay...first 100 games for prelim data on The Essential Newbie FG Farmer.
Give this man a medal.

Also great thread, actual stats are always handy rather than people's guesstimations.  :P

382
The Arena / Re: Score Versus Arena Level Table
« on: July 05, 2011, 05:57:03 pm »
Gogo 10men and essence, level 80 awaits. ;o

383
The Arena / Re: Arena-Oracle question
« on: July 05, 2011, 05:03:49 pm »
1. No
2. Once daily
3. No
4. Gain/lose score

Wiki:
http://elementscommunity.org/wiki/uncategorized/arena/

Score/level chart:
http://elementsthegame.com/development

384
Gravity / Re: Catapult | Trebuchet
« on: July 03, 2011, 09:35:21 am »
This buff makes me happy in strange places.
._.
:3


(But yeah, this is pretty huge, now it's only 3 titans to do 100 damage, gogo catapult decks.)

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anything
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