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Messages - Progwolf (17)

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1
Trio & Quartet / Re: Acceleraders!
« on: March 25, 2011, 02:45:29 pm »
seems fun, can you post some stat?

2
League Archive / Re: Championship League 3/2010
« on: August 22, 2010, 08:32:05 am »
Progwolf 2
Malmixe 0

3
League Archive / Re: Championship League 3/2010
« on: August 21, 2010, 08:39:00 pm »
Progwolf 2
Uppercut 0

4
League Archive / Re: Championship League 3/2010
« on: August 21, 2010, 01:37:43 pm »
IGN: Progwolf
chat: Progwolf
score: 29k+

5
Trio & Quartet / Fish 2.05 (FIre ruSH)
« on: August 21, 2010, 12:32:13 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7qb 7qb 809 809 809 809 809 809 80a 80a 8pm


I've made this deck after some experiment with deck like this

http://elementscommunity.org/forum/index.php/topic,11389.0.html (http://elementscommunity.org/forum/index.php/topic,11389.0.html)

some time lose because it has not responces

http://elementscommunity.org/forum/index.php/topic,3874.0.html (http://elementscommunity.org/forum/index.php/topic,3874.0.html)

some time lose because it is slow


My idea is a middle way between this two decks
It plays with only 3 towers (i think that pendulums are better, because can generate more earth quantums)
without dragons (a lot of times you don't have mana for it or you can kill opponent without it)
2 explosions for lobotomizer, shields, SoG or tower/pendulum (if the opponent is slow)
28 cards (2 precognition) because less cards = more probability to find lava destroyer

It is a power T50 grinder!

I'll make some test for the "ttw study"

6
Buff This Card! / Re: Immortal
« on: August 21, 2010, 11:25:55 am »
Immortal
6 quanta - 4 damage - immortal

Dragon

13 quanta - 8 damage - immortal


Which one is stronger??
Immortal is not useful like the dragon.... especially in mono aether decks

7
Deck Help / Re: Fish help! (FIre ruSH)
« on: August 20, 2010, 01:21:44 pm »
Ok this is the actual version of my deck ( Fish 1.3 )
Code: [Select]
6rl 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7qb 7qb 7qb 809 809 809 809 809 809 80a 80a

I still have a couple of question:
- explosion or unstoppable?
-more towers?


edit: for the RoL/Ball question, i'm already unsure...

8
Amazing!

9
General Discussion / Re: probability
« on: August 20, 2010, 11:56:41 am »
oh, sorry... i've to find it, but i could not

10
General Discussion / probability
« on: August 20, 2010, 10:22:39 am »
Can someone explain what is the method to find the probability of drawing N specific cards in first hand?

I need to know what is the probability to draw al least 1 RoL and 1 Cremation in a 30 cards deck, within 6 RoL and 6 Cremations

11
Deck Help / Fish help! (FIre ruSH)
« on: August 19, 2010, 08:35:43 pm »
I use a version of http://elementscommunity.org/forum/index.php/topic,3874.0.html (http://elementscommunity.org/forum/index.php/topic,3874.0.html)
- 1 fire tower
- 1 unstoppable
- 2 ruby dragon
- 1 explosion
+ 1 lava destroyer
+ 1 gavel
+ 1 rage elixir
+ 2 minor phoenix

have a question: what is better?
Photon/RoL or Ball Lightening?

in  turns is better RoL, but in after Ball Lightning are better...

12
Game Suggestions and Feedback / Re: Rainbow Mark- the 13th element
« on: August 19, 2010, 08:09:21 pm »
I think that create another mark is stupid (there are 12 kind of spells, do you think that 12 is low?), but multi-elemental spells is a fantastic idea... but:
they would have to rewrite the entire code for dual costs
:o

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anything
blarg: