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Messages - Kitty45 (805)

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793
Life / Re: Master of life deck, killsdazombies
« on: July 17, 2010, 01:38:00 pm »
y water mark

794
Rainbow Decks / Re: Killing Gods Just Takes Some Time
« on: July 17, 2010, 01:22:24 pm »
how did u get all those cards

795
Rainbow Decks / Re: my rainbow deck
« on: July 15, 2010, 09:35:35 pm »
i added nymphs tears and i will upgrade my deck then it would be alot better
 

796
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: July 15, 2010, 08:46:47 pm »
how do u get regener  miracle and entirety  :              :entropy :aether :air :darkness :death :earth :fire :gravity :life :light :time :water
top50 or AI/person who uses it watz AI/person??/

797
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: July 15, 2010, 08:45:38 pm »
i think you should add heal just in case  8) ;D :o

798
Rainbow Decks / my rainbow deck
« on: July 13, 2010, 08:59:38 pm »
well i tested a rainbow deck and you would find this useful idk how to post what it looks like but the cards are
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t5 4vj 4vj 4vj 4vj 4vj 4vj 4vo 52r 55r 5c2 5c2 5c2 5c2 5c2 5c2 5c6 5c6 5c7 5f8 5i9 5le 5oj 5rl 5rl 621 621 621 8pl

799
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: July 13, 2010, 03:41:41 pm »
how do u get regener  miracle and entirety  :              :entropy :aether :air :darkness :death :earth :fire :gravity :life :light :time :water

800
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: July 13, 2010, 03:11:58 pm »
I am LOVING this deck. I've used other Rainbow FG Killer decks but have always had trouble with the harder gods.. Well..



Here's to the rest of the harder gods being defeated!   ;D

Also I put in an extra firestorm and another PA, as well as took out the angel for the pest :) I kept finding out(the hard way) that i needed my shield protected too. Even if i don't, it increases the likelihood ill get PA faster for eternity, and it always seemed that one firestorm wasn't enough. Also helps bring down those high hp monsters into otyugh nom'ing range.
Hey could you send me ever card in that deck plz

801
In designing some pharaoh decks, I encountered the need to put special emphasis on certain elements.  The deck still had to be rainbow, but also a 3 color element deck in a way.  That and later experience has brought me to what I am presenting you.

This is an example of a duo-element focused rainbow (it is rainbow  but focuses in two elements)

Code: [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 710 710 710 710 717 719 719 71b 71b 71k 71k 74b 77i 77i 7am 7am 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 80b 80h 80h 80h

First take note of the quantum tower counts
7 time tower (+ time mark)
4 death tower
9 quantum tower

Total of 20 out of 50 cards, or 40%.

Then take note of the card makeup
8 time cards (14 including sundials)
7 death cards
9 "other" cards


The 7 death cards and 4 death towers could  be replaced by any other element.   The 9 "other" cards can be be switched around as you wish.  Having special focus on additional elements (death + light for example) is feasible, although more prone to bad luck.  The time cards, however must stay relatively stable, as hourglasses and sundials are the engine for the deck.  They save time so quantum towers can build up more, and so you can get whatever cards you need.  I'm not sure if element-focused decks could work well, without having Time as its backbone. 

I am not sure if the balance of 7 Time towers + Mark, 9 quantum towers, and 4 X towers is correct.  And of course it could change a little from deck to deck.  But I think it is very close to giving you the quantum you need to specialize a rainbow in certain elements.

I think element-specialized rainbows may be the key to doing better against FGs.  I'm not sure if standard entropy or time rainbow will do the trick, as the combination of cards you can pick from is limited.  Focusing on elements opens new strategic possibilities.

I hope to see some people experiment with element-focused rainbows!






Disclaimer: This deck was made in the trainer, and is not really functional yet ;p  Hence no shards, and 2 death nymphs (I only own 1)
  :lifebig

802
Rainbow Decks / Re: The ULTIMATE False God killing deck!!! (old)
« on: July 11, 2010, 02:38:34 pm »
I cant fins so many cards HELP?!!??!?!?!??!?!?!??!

803
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: July 11, 2010, 02:21:02 pm »
How do you get miracle and eternity WHERE!?!?!?!?
 

804
Rainbow Decks / Re: (almost) NON-UPGRADED False God Rainbow
« on: July 11, 2010, 01:57:56 pm »
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar
eternity

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anything
blarg: