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Messages - Kirchj33 (974)

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325
Trial of Earth / Re: 4th Trials - Phase 3 - Community Vote
« on: August 12, 2011, 06:05:25 pm »
Kirch is engaged to Elements :D
Together we have around 13 or 14 kids.  Oni is one of the more uh... "special" ones.

326
Trial of Earth / Re: 4th Trials - Phase 3 - Community Vote
« on: August 12, 2011, 05:02:21 pm »
This question is for everyone, but most especially kirch.  Real life happens for everyone, and I know that you just got engaged (Congratulations again!).  However, planning a wedding takes a good deal of time and energy.  Should you become Master, would you have the time for War?  We have all seen what happens when a Master decides/is forced to leave mid-War.  This question can obviously be applied to anyone, minus the engagement part.
Not a problem at all.  I've been engaged for over a month now and won't get married until next September (over a year from now).  I don't plan on going anywhere and she is handling most of the planning.  I've recently become MORE involved with elements, if anything, and I love ETG!

327
Trial of Earth / Re: 4th Trials - Phase 3 - Community Vote
« on: August 11, 2011, 07:21:27 pm »
Earth is, quite simply, an element that has nearly everything.

Solid control.
Extreme stalling capabilities.
Very powerful creatures.
A powerful form of denial.

But as we know, the vaults are limited. Especially with the other elements to cater to, your vault can only hold so much.

What areas in Earth would you prefer to focus on, and why?
I believe Earth should begin by planning to be around at the end of war and working backwards.  Meaning, the vault should first be build with skeletons of decks that will perform well vs. the fire's and entropy's etc. of the world and begin to plan against other opponents from there.  I believe planning for alternate win conditions, as Terro mentioned, will be need to be a higher priority than it has been in the past.  Earth stalls extremely efficiently, and I believe these stalls should be used as a surprise and a threat which forces opponents into certain uncomfortable decisions.  I believe the master should enter war's planning stages, already with several decks in mind for battling each element, and then merge those possibilities into one flexible vault.

328
Trial of Earth / Re: 4th Trials - Phase 3 - Community Vote
« on: August 11, 2011, 01:15:47 am »
Since I was very impressed with the answers I received from my question, I have decided to make a new one to help me decide.
What, in your opinion, does earth have that other elements do not that makes it better?  What doesn't earth have that other elements do have?
These are kind of silly questions, but I will answer them anyways.  I feel most experienced players can determine the answers to these questions quite easily.  Its how these differences are utilized as counters that helps set earth apart.

Earth, along with fire, may be the most flexible stall/rush element there is.  You never know what's gonna get ya!  Uber high HP in most creatures makes for a huge edge in battling CC as well.

Earth is EXTREMELY flexible, but has a couple of serious shortcomings that it needs to be careful of.  First, it has instant PC (like most elements).  In order to run a pulvy, there will always be a one turn delay, and will always require gravity.  As awesome as pulvy is, it also has some serious faults.  Most of earth's damage is non-airborne, meaning earth must bring a workaround for wings if they are to prepare properly, or take a chance of being completely shutdown.    It lacks PC that kills, although a long delayed stall is pretty awesome.  Lastly, earth's damage is all physical and a work around needs to be constructed for instant damage.  This can make shields very difficult to handle at times.

329
Competitions / Re: Voting: Shard Revolution (Final Phase)
« on: August 10, 2011, 03:55:13 pm »
"I <3 the winner"

-TADAbow

330
Metamorphosis - Battle Results / Re: Round 3 - Battle Results
« on: August 10, 2011, 03:46:09 pm »
Dear whoever is currently managing this event:

I am requesting a walkover win vs. bucky.  I have tried to stalk him in chat the past 3 or 4 days to no avail.  Caught up with him once, but he was busy finishing his trials/draft matches.  I have a forum pm to support this claim.

That being said, I hope we can get it done after time, but before the next round if he shows up, since this event is being hung up a little as is.

331
Trial of Earth / Re: 4th Trials - Phase 3 - Community Vote
« on: August 10, 2011, 03:35:42 pm »
Earth is versatile and can make effective duos with quite a few elements.  Explain why earth is so versatile and name your favorite earth duo (duo must be at least 50% earth).
The obvious choice here is :earth/ :time so I wanted to think outside of the box a little.  A better choice would be something to counter what others will use to counter ghosts & graboids.  This would be a deck a master could use in war.

Hover over cards for details, click for permalink
Deck import code : [Select]
58s 593 593 593 593 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5um 5um 5um 5um 5um 5um 5up 5up 5uq 7tf 7tf 7tf 7tf 7tf 7tf 8pt


So now you're flying over wings with big/relatively quanta efficient damage.  A couple of steals should suffice vs. phase shields when tossing in the shutdown of devs.  EQ's are a neat effect with devs, although in truth, BB might be a better choice to counter any nasty recluse + wings decks.  Other splash card choice for darkness was nightfall, as this is almost a must when rockin' 12 darkness critters.  Nightfall > Vamp Stiletto here and turned to earth's own SS for some additional healing.


"Why Earth? How would you improve it?"  Please answer in at least 500 words.

joking  :o  lets move away from wardens and grabboids for a moment...

Protect artifact while obviously beneficial, can be considered a dead card against some decks.  What situations do you feel warrant the use of this card in pvp?  How many copies would you include in your deck?  Please answer in at least 500 words. 

*disclaimer: pictures are worth a thousand words*
Derp derp derp derp derp, derp derp derp.  Derp derp derp derp, derp derp! Derp? Derpadee derp derple derp derpa derp.  Derp derp, derp doderp derpaderpaderp derp derp.
I really try to avoid PAs at all costs because they really are a dead card in a lot of instances.  In Phase II earth trials, splitting land in creative ways was a much more effective strategy for countering EQ than packing PAs.  That being said, I think the optimal number of PAs is 2, 1 is just too hit or miss and you might as well not bring any at all.  With two, you have the choice of protecting land vs. EQ or both a weapon and a shield slot and a decent chance to draw one in the early game.  That being said, packing 3 absolutely won me a game vs. Zblader in Phase II of trials, but I added a 3rd as a counter, on a suspicion that he was up to no good.

Derp derp derp derp derp derp derp, derp derp derp derp.  Derpa derpee derp durp dorp.  Derpaflerpa nerp derp.  Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp? Derp derp derp derp derp.  Derp derp derp derp derp!  Derp derp derp derp, derp derp derp. Derp?
-508 words


-Now 1508 words!

-How often do you tl;dr on posts?
See above, I just did.  Generally, I try to limit comments to things that are either important to get my point across or humorous but everyone is susceptible to the occasional tl;dr.

If you mean tl;dr on others' posts (as Zblader interpreted it):

I constantly refresh the unread posts & scan for titles which interest me, then I scan the info and decide if it is worth my time to read.  If there is a response to a thread I found worthwhile to post on myself, I read 99% of the responses.
-Do you keep up with changes to the :earth element in the Cards forum and In Development forum?
Ask an honest question and I will give you an honest answer.  No!  It may kill all of you card creator buffs to hear that, but I find that generally, zanz doesn't put many of these cards in the game considering the massive number that are developed.  I think he holds a great interest in keeping the game balanced.  I start to perk up when things make it into the trainer though.  Also, I am very artistically challenged, particularly in the sense of a computer, so I tend to let my creativity pour out in deckbuilding.

Antlion or Graboid?
Graboid duh!  Its one of the top 2 or 3 creatures in that game if not, the best and its a real force to be reckoned with.  Wait?  Is this a trick question?  Antlion!  No wait... you love time so you must be looking for graboid as the answer!  I just want everyone to be happy!

332
Duo-Decks / Re: Golhostoids - Time/Earth Rush
« on: August 10, 2011, 08:20:13 am »
I've now beaten Incarnate, Morte, DC, CL, Jezzy, Akebono, Lionhart & Serket.  Was doing this mostly for lulz.

333
Duo-Decks / Re: Golhostoids - Time/Earth Rush
« on: August 10, 2011, 08:05:33 am »
4-turn wins? And 40% winrate against FGs? Seems suspicious. I'm off to the Trainer to test it.
I definitely wouldn't claim 40% winrate vs. FGs so don't get your hopes up.  Its probably more like 20% if used in this capacity, the advantage being that games are fast.  I won 4/10 games, that is all.

4-turn wins are possible.

334
Duo-Decks / Golhostoids - Time/Earth Rush
« on: August 10, 2011, 07:03:53 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
5ru 5ru 5ru 6rk 6rk 778 778 778 778 778 778 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 78q 78q 8ps


I submitted this for Trials 4 - Phase III as a modernization to upped shrieker rush.

Similar to PlayerOa's deck: Ghostly Graboids and Golems (http://elementscommunity.org/forum/index.php/topic,23952.msg327383#msg327383)

The unupped ghosts + LS help to jumpstart much better quanta balancing.

Time QI: 4
Earth QI: 3.8

Can be used for PvP/AI3 and in a small sample I won 4/10 games vs. FGs and 3 upped cards in 20 mins!

4 and 5 turn wins are quite common vs. 100 HP opponents.

335
Trial of Earth / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 11:28:02 pm »
According to stats in the "Which Element Is Your Favourite?" topic, earth is the least popular element.
Why do you think so?
Explain.
From my perspective, this seems crazy.  There sure seems to be a lot of desire and competition to become involved with earth during trials.  However, as some of the others have mentioned, the element lacks flair overall.  One reason I love earth is because it is more of a blue collar, hard-working element that steadily gets the job done.  Its rushes are straightforward, its stalls are stout, and its control is unrelenting.  It doesn't have the satisfaction of instant speed like fire, or a stranglehold shutdown such as entropy, and I think for this reason people tend to steer away from earth.

Last trials, my question was about Cavemen.
Now, it is about evolution, like Graboids.

Graboid is vastly considered one of the most powerful cards in game (In doubt, Graboids are always fine), because they evolve.

Evolve an old deck into something fresh.
Yumm.  Deckbuilding.  *Rubs hands together*  I will search through the old archives for something sightly outdated it and modernize it with a touch of kirchj33 style!

Look for a response within the next hour or two.

Edit:
Ok, so I've decided to take an outdated shrieker rush with a time mark from the AI3 archive and convert it to a more quanta efficient rush/AI3 grinder.
AI3 GRINDING: LUDICROUS SPEED (http://elementscommunity.org/forum/index.php/topic,482.0.html)
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h 8ps

Golhostoids (http://elementscommunity.org/forum/index.php/topic,29742.new.html#new)
Hover over cards for details, click for permalink
Deck import code : [Select]
5ru 5ru 5ru 6rk 6rk 778 778 778 778 778 778 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 78q 78q 8ps

Quanta now much more balanced and deck is faster!
Time QI: 4.0
Earth QI: 3.8
What is your favourite deck, and why?
Another deck question!  I love it!  The obvious answer for me here is the TADAbow because it is my baby and I have spent hundreds of hours fine-tuning it.  I knew I loved earth though when I was on my quest to produce the perfect AI3 deck and created O'EM'G.  It made me realize that the hype for Graboids can nearly be matched by Steel Golems in the upped environment.  I just love their consistency, low cost, and nearly inpenetrable resistance to CC.  For a good historical rundown at what decks I went through before arriving at the TADAbow, you can check this provided link (http://elementscommunity.org/forum/index.php/topic,23293.msg316588#msg316588).

336
To be 200% exact :
  • Rows = Condors
  • Columns = Things with 3hp or less (i'm looking at you, paradox, ferox).
I was really hoping for 300% preciseness, but 200% will do I guess.  Thanks for the nice info!

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blarg: kirchj33