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Nerf This Card! / Re: Black Hole | Black Hole
« on: July 26, 2010, 10:31:52 pm »
Life gain's not the problem. Speed is the problem. Six black holes with gravity towers and even a mono deck will feel the pain. There's nothing worse than getting your end-of-turn quanta only to have them all taken.
How about this: make it work like unstable gas, so it comes into play and needs to be activated. That way, the other player gets one round to deal with it.
How about this: make it work like unstable gas, so it comes into play and needs to be activated. That way, the other player gets one round to deal with it.