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Messages - Flayne (1452)

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37
Z, I reditted my submission of round 2, you can take off the penalty now ¬¬ (i edited it like two days ago)

38
Re-editted my submission to fit rules : Dark Absorber | Dark Sucker (http://elementscommunity.org/forum/index.php/topic,27457.msg373520#msg373520)

39
Books & Comics / Re: Comic book Character battle thread
« on: June 13, 2011, 02:25:50 am »
just a note, timer has been added on OP for this battle.

40
Books & Comics / Re: Comic book Character battle thread
« on: June 12, 2011, 01:26:21 am »
Galactus has been Challenged!!!

Challenger is Deviloss's Character:  Thanos


Let the Second Comic Book Character Battle, BEGIN!!!

goodluck to the contestants.  :)

41
added deck image to mine.

Smurrf, you have to add the image deck into the notes section of your card idea thread.

42
Dark Absorber|Dark Sucker (http://elementscommunity.org/forum/index.php/topic,27457.new.html#new)

(question: Where do we place the deck images?)
I'm a little iffy on this one as it doesn't really interact with two quantum pools at the same time (if the ability was changed to "Gains +1/+1 for every :light creature played and currently in play.", it would fit the dual rule a bit better).

Place the deck image in your NOTES section of the card table.
Event horizon is essentially the same thing, it doesnt really interact with 2 quantum pools either, yet that seemed to have passed right through, I wasn't sure to be honest on how the cards should have been so i simply reffered to Essence's card ¬¬

And how does the card need to interact at the same time? I saw you explained earlier that is simply just has to interact with 2 elements.
Essence's is a spell. At the same time the card cost is paid, you lose all your :light. Yours is a creature that can't interact with :light and :darkness in the same turn.
Still though I followed what Z said, which was interacting with 2 element pools, i didn't know of "Same time" rule, that wasnt specified.

43
Buff This Card! / Re: Deflagration | Explosion
« on: June 11, 2011, 01:52:50 am »
Since the card is borderline OP anyway, no one is going to really say much about your buff.

You also need to add a poll to this.
Ah i had forgotten about the polls, sorry.

also, Can you please give your personal opinion of it?

44
Dark Absorber|Dark Sucker (http://elementscommunity.org/forum/index.php/topic,27457.new.html#new)

(question: Where do we place the deck images?)
I'm a little iffy on this one as it doesn't really interact with two quantum pools at the same time (if the ability was changed to "Gains +1/+1 for every :light creature played and currently in play.", it would fit the dual rule a bit better).

Place the deck image in your NOTES section of the card table.
Event horizon is essentially the same thing, it doesnt really interact with 2 quantum pools either, yet that seemed to have passed right through, I wasn't sure to be honest on how the cards should have been so i simply reffered to Essence's card ¬¬

And how does the card need to interact at the same time? I saw you explained earlier that it simply just has to interact with 2 element pools, in this case, pay :light for play and pay :darkness for ability, as is the case with Event horizon.
Sorry but im very confused with how you explain things, just being honest, I think you should be more specific if you are going to host a competition so to prevent any and all confusion possible.

45
Buff This Card! / Re: Deflagration | Explosion
« on: June 11, 2011, 01:40:36 am »
For a comparison of the versatility of deflagration and pulverizer, let's look at all the possible decks each one can be used in:

Deflagration:
Any mono with a :fire mark (11 deck types since :darkness has steal)
Any duo with :fire (11 more deck types)
Any deck with novas/immos (a ton more decks)
Rainbows (more decks)

Pulverizer:
:earth :gravity duo
Rainbows (kind of)

Are you really going to argue that pulverizer is more versatile?
I already admitted that explosion was more versatile, what im saying though is that situationally Pulerizer is better (via PA) perma PC, imo.
Pulverizer is way too slow to be relevant most of the time.
only If your deck isn't balanced enough, then yes most of the time since its harder to balance than explosion, but building a deck based on pulverizer isn't exactly a smart thing, Its only the topping of the cake, however over the long run its more effective if you want perma PC control.
And Don't forget, its a duo between :gravity and :earth , I could run a stall deck with some protective cards (armagio, BB, gravity force, etc.), and then apply the combo, yes its slower but over the long run I think its worth it, especially for a stall deck, explosion is just quicker and cheaper but not as permanent as Pulvy is going to be.
It's all relevant with balance, and I see Pulvy in a balanced deck more effective for PC control than explosion (not to mention it does damage on the side).

btw, I think we are going out of topic here.

 I only wanted to suggest a very minor thematic buff for Explosion, to be honest I don't see the problem with adding the effect I suggested.

Almost No one has actually speculated on that particular effect I suggested, since it looks as though it is disagreed on just Any buff.


discuss the effect that I suggested in detail, what would the general effects be and how would it be OP/UP/Balanced?

46
Dark Absorber|Dark Sucker (http://elementscommunity.org/forum/index.php/topic,27457.new.html#new)

(question: Where do we place the deck images?)

47
Card Ideas and Art / Dark Absorber | Dark Sucker
« on: June 11, 2011, 01:16:41 am »
NAME:
Dark Absorber
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:light :light : Absorb
Gains +1/+1 for every :darkness creature played and currently in play.
Absorbs  :darkness per turn.
NAME:
Dark Sucker
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:light :light : Absorb
Gains +1/+1 for every :darkness card played.
Absorbs  :darkness per turn.
ART:
Art by Flayne
IDEA:
Idea by Flayne
NOTES:
The ability is an Activated active ability, so when it goes through summoning sickness and then when you activate it, it becomes an active ability.


This is strictly for Duality legacy competition (http://elementscommunity.org/forum/index.php/topic,26964.0.html)

Deck image:
Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jv 7jv 7jv 7jv 7t9 7t9 7tb 7td 7td 7td 7te 7te 7ti 7ti 7ti 7um 7um 7um 7um 7um 7um 7um 8pq 8pt 8pt 8pt 8pt 8pt
SERIES:

48
Buff This Card! / Re: Deflagration | Explosion
« on: June 11, 2011, 12:42:11 am »
For a comparison of the versatility of deflagration and pulverizer, let's look at all the possible decks each one can be used in:

Deflagration:
Any mono with a :fire mark (11 deck types since :darkness has steal)
Any duo with :fire (11 more deck types)
Any deck with novas/immos (a ton more decks)
Rainbows (more decks)

Pulverizer:
:earth :gravity duo
Rainbows (kind of)

Are you really going to argue that pulverizer is more versatile?
I already admitted that explosion was more versatile, what im saying though is that situationally Pulerizer is better (via PA) perma PC, imo.

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blarg: Flayne