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Messages - AeonSiege (127)

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121
Forge Archive / Re: Shard | Shard of Citizenship
« on: August 23, 2010, 09:09:25 pm »
Ok now I think is ready.

122
Anvil Archive / Re: Dragon Power | Dragon Power
« on: August 20, 2010, 07:46:17 pm »
Ok now I think the formatting is right.

Obviously this card is a concept idea because it is a little complicated to balance.
This card has some background. My first name for the card was Dragon Breath but we couldn't find all elemental breath ideas, by imagining the dragon doing its ability. We already thought of making the card that neither ability could target the player, but we leaved it as it is just to read what people think about it. For each element we had 1 or more effect ideas. Here they are:

:airShockwave, ligthningstorm
:darknessSiphon Life, steal creature for x turns,
:deathDeadly Infection, Necromancy (Revive target creature when it dies to your side)
:earthStrenghten, burrow target creature
:fireFire Lance
:gravityDestroy, Gravity Force, basilisk blood, protect artifact
:lifeImprove, Biogenesis
:lightBlessing
:timeDelay for 3 or 4 turns, rewind, Amend
:waterIce Lance
:entropyChaos Gene, Chaos Seed
:aetherlightning (only for the case in which Dragon Power could target immaterial creatures or immaterial could be worned off)
We didn't think about the cost much because this is a spell for big creatures, not like butterfly effect. Probably because this card's type is other the cost should be raised. The coding of this card is not something of another world. For Amend there could be a code that stores the order of the cards destroyed, something like a graveyard or discard pile like in other card games.

123
Anvil Archive / Dragon Power | Dragon Power
« on: August 18, 2010, 10:29:21 pm »
NAME:
Dragon Power
ELEMENT:
Other
COST:
3
TYPE:
Spell
TEXT:
Activates target dragon's natural ability.
NAME:
Dragon Power
ELEMENT:
Other
COST:
2
TYPE:
Spell
TEXT:
Activates target dragon's natural ability.
ART:
EICastillero: http://files.myopera.com/dragonmmc1/albums/727396/Dragon__s_Fury_by_eic%5B1%5D.jpg
art by EIC: http://browse.deviantart.com/?qh=&section=&q=Dragons+fury#/d15cv2p (http://browse.deviantart.com/?qh=&section=&q=Dragons+fury#/d15cv2p)
IDEA:
AeonSiege
NOTES:
The targeted dragon gets a permanent ability depending on the dragon's element.

Effect per dragon element
ElementCostEffect NameEffect Description
AIR3 :airShockwaveThe same as the spell
DARK3 :darknessSiphon LifeThe same as the spell. The dragon heals its own HP
DEATH3 :deathDeadly InfectionInflict 3 damage per turn to a target creature
EARTH3 :earthStrenghtenTarget creature gains +2/+2
FIRE3 :fireFire LanceThe same as the spell
GRAVITY3 :gravityGravity ForceThe same as the spell
LIFE4 :lifeBiogenesisGenerate Random :life Creature
LIGHT4 :lightBlessingThe same as the spell
TIME4 :timeAmendReturn last destroyed card to your field, even if the card destroyed was on your opponent's field (This undoes steal if the last card was stolen instead)
WATER3 :waterIce LanceThe same as the spell
ENTROPY3 :entropyChaos GeneA random dragon power effect is inflicted on the target (Note: Only Air, Dark, Death, Fire, Gravity, and Water dragon effects)
AETHER3 :aetherLightningThe same as the spell (Note: Only posible when its not immaterial)
Sadly, Phase Dragon is immaterial. Even though it cannot be targeted, giving it an additional effect would make it unfair because it would be impossible to destroy without a :fire or :life shield.
                                                                                                                                                                                           
Amend was idea of Egaborg. http://elementscommunity.org/forum/index.php/topic,12193.0.html (http://elementscommunity.org/forum/index.php/topic,12193.0.html)

124
Competitions / Re: Card Design Competition: Shard Madness!
« on: August 13, 2010, 09:52:31 pm »

I made this card thinking on mono color decks. Personally I think this card is really broken, so I thought of making it a spell or a non-cumulative effect like eclipse.

125
Forge Archive / Re: Shard | Shard of Citizenship
« on: August 13, 2010, 09:46:22 pm »
The initial cost I thought fair was 5, but when thinking on a strategy I thought that 6 was fair.

126
Forge Archive / Shard | Shard of Citizenship
« on: August 13, 2010, 09:42:14 pm »
NAME:
Shard
ELEMENT:
Other
COST:
1
TYPE:
Spell
ABILITY:
It looks like a crystal shard. It seems to be useless, but it might be upgradable.
NAME:
Shard of Citizenship
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ABILITY:
If all your creatures share the same element they get +1/+1. (Cumulative)
ART:
elementsthegame
IDEA:
AeonSiege
NOTES:
I made this card thinking on mono color decks. Personally I think this card is really broken, so for balance purposes this card could be made as a spell or a non-cumulative effect like eclipse.
SERIES:
Card Design Competition: Shard Madness

127
Design Theory / Re: Mechanics of Card Cost - Creatures
« on: August 11, 2010, 05:20:31 am »
Yey this is my first post!!!! Sorry, I had to say that.

Nice analysis. Your explanation is quite good. I made my research too inspired on what you have said and made an equation based on your analysis and added some of my analysis to the equation. And also this equation is only a guideline. Here it is:

Cost = 1*attack + 1(If HP-[Element Bonus if aplicable]> 5) + 1(If HP-[Element Bonus if aplicable] > 7) + 1(If HP-[Element Bonus if aplicable] > 9) - 1(If HP-[Element Bonus if aplicable] < 4) - 2(If HP=0) + Ability Rank - Element Bonus (If applicable) - 1(Duo ability) +1(Cheap Ability Cost) - 1(Additional Ability Cost, like sacrifice) - 1(If ability is conditional) + 1*quanta generation.

This equation is a little complicated, but solves some anomalies in the math made for some creatures. I will try my best to explain. In the case of Otyugh, Devourer, Stone Dragon, Phoenix, Phase Spider, and Phase Dragon, this is how it goes for my analysis:
 
Otyugh     4 = 0 attack + 2 (kill) + 3 (both stats grow) - 1 (Kill and growth are linked(Conditional ability))
Devourer     2 = 0 attack + 1 (quanta drain) + 1 (quanta generation)
Stone Dragon     10 = 8 attack + 2 (HP-1[Earth HP Bonus] > 7)
Phoenix      7 = 7 attack +1 (rebirth) - 1[Fire Attack Bonus]
Phase Spider      3 = 4 attack - 1(HP<4)
Phase Dragon      13 = 8 attack + 8/2(Immaterial) +1 (HP > 5)

I clarify that Immaterial is a passive ability just like momentum, but Immortality is an active ability like lobotomize.
I think that Immaterial is an ability that depends on the amount of attack it is protecting; and that rebirth discard all of the HP analysis on the equation. For each 2 attack in the creature, immaterial adds 1 to the sum. This could be the truth about phase dragon.

Also, I think that all creatures in life and fire have a +1 attack bonus, and all creatures in light, gravity, and earth have a +1 HP bonus. That explains the math done inside the () where the calculation of HP is done.
Ok, im tired and I dont know if I left something out. Please reply me if you want me to explain.

+KARMA FOR PHANTOMFOX

Edit: (HP<3) changed for (HP<4)

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