*Author

Egaborg

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Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152198#msg152198
« on: September 04, 2010, 10:09:58 pm »
NAME:
Rectify
ELEMENT:
Time
COST:
:time
TYPE:
Spell
TEXT:
Return the last destroyed card to your field. (Even if the card was on your opponent's field.)
NAME:
Amend
ELEMENT:
Time
COST:
:time
TYPE:
Spell
TEXT:
Return the last destroyed card to your field. (Even if the card was on your opponent's field.)
ART:
onionahoy ~ http://www.newgrounds.com/art/view/onionahoy/shattered-hourglass
IDEA:
Egaborg
NOTES:
Notice the text says 'card'. In other words, Amend can return monsters and permanents.
Also, if the last card was stolen instead of destroyed, this card will undo "Steal".
______________________________________________________________________
This was an effect that came to mind while I was helping AeonSiege with 'Dragon Power'.
http://elementscommunity.org/forum/index.php/topic,11526.msg151608#msg151608


Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152218#msg152218
« Reply #1 on: September 04, 2010, 10:56:27 pm »
this card would work well in a lot of decks like with mingate. And CC and PC decks.

redium

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152220#msg152220
« Reply #2 on: September 04, 2010, 10:58:01 pm »
Nice complimentary card to time.

guolin

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152291#msg152291
« Reply #3 on: September 05, 2010, 01:40:10 am »
Aside from the obvious coding issues, it would be a nice Time card. The cost could be a tad higher, though.

Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152336#msg152336
« Reply #4 on: September 05, 2010, 02:27:48 am »
Aside from the obvious coding issues, it would be a nice Time card. The cost could be a tad higher, though.
Ya i could it does look like the cost needs to be raised.

Egaborg

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152413#msg152413
« Reply #5 on: September 05, 2010, 03:29:52 am »
Aside from the obvious coding issues, it would be a nice Time card. The cost could be a tad higher, though.
Ya i could it does look like the cost needs to be raised.
Yeah... you're probably right. Maybe I should put the same cost as Steal (4) | Improved Steal (3). :)

Kael Hate

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152424#msg152424
« Reply #6 on: September 05, 2010, 03:42:25 am »

I like the name and the intent.
Wondering how it could be made to work tho without a lot of messy code.

Maybe a last card out variable, similar to that of the next card, but this steps on the grounds of a graveyard/discard pile and then soon enough it'll be an echo of all other games.

guolin

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152628#msg152628
« Reply #7 on: September 05, 2010, 02:28:32 pm »
Aside from the obvious coding issues, it would be a nice Time card. The cost could be a tad higher, though.
Ya i could it does look like the cost needs to be raised.
Yeah... you're probably right. Maybe I should put the same cost as Steal (4) | Improved Steal (3). :)
Yeah, that sounds about right.

Egaborg

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152880#msg152880
« Reply #8 on: September 06, 2010, 12:14:41 am »
I like the name and the intent.
Wondering how it could be made to work tho without a lot of messy code.

Maybe a last card out variable, similar to that of the next card, but this steps on the grounds of a graveyard/discard pile and then soon enough it'll be an echo of all other games.
I don't think Elements needs a graveyard, (and I hope it can stay that way) but... I was just wondering: What's the point of controlling time if you can't go back and amend a 'mistake' or recover a lost life?
That's when this idea came up.

The idea is to keep on a variable only the code of the last destroyed card... so that, for example, if you just used a deflag on my 'Eternity' and then a fire lance on my 'Anubis', even if use 2 'Amends' I would only get 2 'Anubis'.

I wouldn't like for this to represent a graveyard because that would make Elements a lot more difficult.

guolin

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152885#msg152885
« Reply #9 on: September 06, 2010, 12:26:55 am »
I don't think Elements needs a graveyard, (and I hope it can stay that way) but... I was just wondering: What's the point of controlling time if you can't go back and amend a 'mistake' or recover a lost life?
That's when this idea came up.

The idea is to keep on a variable only the code of the last destroyed card... so that, for example, if you just used a deflag on my 'Eternity' and then a fire lance on my 'Anubis', even if use 2 'Amends' I would only get 2 'Anubis'.

I wouldn't like for this to represent a graveyard because that would make Elements a lot more difficult.
I agree with this post. I thought this as well, but was too lazy to post my argument.

Egaborg

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg152890#msg152890
« Reply #10 on: September 06, 2010, 12:33:24 am »
Ok  :D I just increased the cost. Now is 4 :time | 3 :time
That should make it more fair...

torioto

  • Guest
Re: Rectify | Amend https://elementscommunity.org/forum/index.php?topic=12193.msg154161#msg154161
« Reply #11 on: September 08, 2010, 12:17:35 am »
This spell would continue to give a time-controller personality to time decks. Awesome!

 

blarg: