I like the name and the intent.
Wondering how it could be made to work tho without a lot of messy code.
Maybe a last card out variable, similar to that of the next card, but this steps on the grounds of a graveyard/discard pile and then soon enough it'll be an echo of all other games.
I don't think Elements needs a graveyard, (and I hope it can stay that way) but... I was just wondering: What's the point of controlling time if you can't go back and amend a 'mistake' or recover a lost life?
That's when this idea came up.
The idea is to keep on a variable only the code of the last destroyed card... so that, for example, if you just used a deflag on my 'Eternity' and then a fire lance on my 'Anubis', even if use 2 'Amends' I would only get 2 'Anubis'.
I wouldn't like for this to represent a graveyard because that would make Elements a lot more difficult.