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Offline GyrodiotTopic starter

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Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352650#msg352650
« on: June 17, 2011, 09:28:11 am »
After Round 5 launch and some players' requests, here is the S&F thread of Grid. I initially planned to open it by Round 7, but it's never too early.

Some information on the organization :

Yes, all Events were planned from the beginning. I came up with 2 Events at first (Rounds 5 and 10), then TStar suggested to have one every round. You know what happened ^^

The "least number of Relics" reward after forfeit is something I'd like to improve. I came up with this, considering that a forfeit winner can't win more Relics than a "regular" one, and giving a refund on Relics spent. I'm sure there's a better way to deal with forfeits, but theorically they shouldn't even exist :P

Well, feel free to post your reviews and improvement ideas :)
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Offline The_Mormegil

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352661#msg352661
« Reply #1 on: June 17, 2011, 10:01:32 am »
We need a Grid Picks Phase; apart from that, this is awesome. :)
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Offline Seraph

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352665#msg352665
« Reply #2 on: June 17, 2011, 10:22:58 am »
I agree, or atleast increase the number of days to do stuff by one

Offline GyrodiotTopic starter

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352670#msg352670
« Reply #3 on: June 17, 2011, 10:53:44 am »
8 rounds of 4 days instead of 10 rounds of 3 day may be the solution.

The problem is the scheduling. 2/2 days for picking and dueling is too short for duels. 1/3 days, it's too short for picking. 2/3 days would be perfect, but 6 rounds of 5 days are not enough (debatable).
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Offline The_Mormegil

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352676#msg352676
« Reply #4 on: June 17, 2011, 12:11:28 pm »
I think this could go on for one month and a half...
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Offline Seraph

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352679#msg352679
« Reply #5 on: June 17, 2011, 12:35:01 pm »
My idea of 4 days is that we have the same pick and duel at the same time phase

Offline kev

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352700#msg352700
« Reply #6 on: June 17, 2011, 01:30:23 pm »
I'm personally very happy with the current timetable of 10 * 3-day rounds.

I'd also like to note that despite my colossal failure so far this has been one of the most fun events I've entered.

The "least number of Relics" reward after forfeit is something I'd like to improve. I came up with this, considering that a forfeit winner can't win more Relics than a "regular" one, and giving a refund on Relics spent. I'm sure there's a better way to deal with forfeits, but theorically they shouldn't even exist :P
You're right that there's no good solution.  We can't go by the player's picks because players could just send in an all-relic Grid when he senses opposition forfeting.  Giving a player the max relics of all winners unfairly rewards because he might have lost, but giving a player the min relics of all winners unfairly penalizes because he might have won.

Maybe the solution is to use the average relics won of all winners including relics won from the round event.  It seems wrong to exclude relics won from the round event because the player might've intended to participate in the event but was robbed of the opportunity.

Offline coinich

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352971#msg352971
« Reply #7 on: June 18, 2011, 01:06:53 am »
I like kev's idea.  Grid is awesomely fun, but it does suck like in the cell round.  I had quite a potential buildup of relics I never got; an average would've been nicer.

Offline ddevans96

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg352979#msg352979
« Reply #8 on: June 18, 2011, 01:34:57 am »
I agree with an average value. Last round someone could have gotten ripped off 13 relics or so, but they also might not have won at all. An average would balance out the possibilities somewhat.
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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg353024#msg353024
« Reply #9 on: June 18, 2011, 03:25:41 am »
Sending in picks before the round does the following:

1.  Prevents boring copying of decks / grid choices.
2.  Allows each player's relic choices to be used even if they win by forfeit

The drawback obviously is that this adds a little administrative burden - might not be worth it?

Offline Calindu

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg353130#msg353130
« Reply #10 on: June 18, 2011, 10:39:11 am »
Post only result until all people send picks?
Will be an good idea,actually not too much people can play 1 month and half
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Offline The_Mormegil

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg353132#msg353132
« Reply #11 on: June 18, 2011, 10:42:40 am »
Post only result until all people send picks?
Will be an good idea,actually not too much people can play 1 month and half
About this, how about making a selection? Kind of Budokan style, and this applies to all long events.

Say an Event would go on for two months instead of one. Instead of having two flat out months and all dropouts etc. you can have a one-month phase, a system to eliminate about half to three quarters of players and the rest of the Event goes on from that. Also, if somebody lost interest and doesn't want to play or something, you can pass on to the next best player without Parasites at this moment. This is kind of general feedback, not only for Grid, but could apply here too.
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anything
blarg: