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Offline GG

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307053#msg307053
« Reply #24 on: April 06, 2011, 10:50:12 pm »
Now things to do:

1. Can these decks benefit from upgrades?
 (well a more fundamental question is: do we really want to use the event card?)

 --> My answer: yes.
  If we're in the situation of discarding 6 cards if we lose, why not invest that risk factor as upgrades at the beginning and win 6 cards from the opponent instead?


2. Make sure that all these decks actually fit in the vault. Who knows. What if we're short of few cards?
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Offline TStar

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307062#msg307062
« Reply #25 on: April 06, 2011, 10:59:18 pm »
All the decks should fit since we built the vault initially using the cards from each deck and as far as I can tell we aren't changing the decks aside from some upgrades.
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Offline Captain Scibra

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307236#msg307236
« Reply #26 on: April 07, 2011, 02:27:00 am »
Sorry I'm a bit late for the discussion.  RL has been getting busy, horrible timing.

These seem good for the opponents, but I have to admit Aether seems iffy for they could decide that Shields are a good option if they run some Lobo strong Lobo influence, one of our major weaknesses; I suggest we could make it a complete deckout stall, skip the accelerated armagios and add mercs for the GP effectiveness and Black Hole.  Aether could use an Immospider deck with spark counting in their favor with the element restriction, though I honestly don't know how effective it would be.  Same with Light and photon as the immo fodder, which I noticed one was used last War for a win against Earth, round 2.  Don't forget the could just as easily rush us as we are trying to rush them.

...Scratch the merc idea... we have 0 in the Vault  :(, but Armagios can work for now, and we can replace the Accelerations with Black Holes, which we do have.
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Offline TStar

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307311#msg307311
« Reply #27 on: April 07, 2011, 04:10:23 am »
Tested a bunch tonight with jmdt and we both realized that Quints is just not really viable against :time.  Instead we settled in on the Discord/BH deck to use against them since it is very competitive against both GotP/Nightmare or Neurotoxin decks.

Also we're thinking that Quints will work much better against :aether than the AM stall would so we should probably go with that.
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Offline TStar

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307335#msg307335
« Reply #28 on: April 07, 2011, 04:40:34 am »
My thoughts on all this.....

:gravity girlsgeneration   :fire Dogg
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The general idea is, iof they rush, we can use the pulls and maybe even overdrive as CC to kill their attackers.  If they roll a stall, the dolls are highly resistand to anyy CC they will roll (prolly rage pot).  This deck will leave the 2-3 deflag and 3-6 rage pot as dead cards.  With overdrive as the upgrades it increases the damage output to increase speed as much as possible.Solid choice.  Jimmy and I tested this against several :fire decks and it destroys any bolt stalls.  The one deck that might have an edge on it is an immophoenix deck but even then it's close.  Definitely practice this deck against some of us GG because as Jimmy found out there is a lot of complexity involved in it to bring out it's true power.

:gravity jmdt                    :light valuka
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We have no idea what they will roll.  When in doubt, take speed.Spending 2 cards to have every charger and graboid upped would be well worth it imo.  Jimmy needs to test this to see if it's worth upping the pillars too for potentially even more speed.

:gravity TStar                   :time Azumi
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:time has a number of options.  Quint will defeat rt and eternity and the dim shield should be able to stall out pretty much anything they do.  Nightmare could be an issue, but dim shield will stop their ghosts.  with the momentum, if they roll procrastination we will still be ok.Testing showed this is a likely failed deck against :time.  Instead we should probably use the Discord/BH deck as it showed to be competitive against both GotP/Nightmare and Neurotoxin decks.  As a bonus the Discord can keep an Eternity from coming out because of the 6 casting cost.  Right now this seems to be the only viable option we could think of.

:gravity malebolgia          :darkness suxerz
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:darkness has the devtals and discord lycan threat along with a novagrabby threat.  a novagrabby will beat the first 2, and our nova grabby should defeat theirs.Again spending some cards to up the chargers and graboids is probably a good idea.  Depending on Jimmy's testing results we can up pillars too if necessary.

:gravity thenewguy         :death xdude
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bonewall and poison are big deals.  We can't defeat either directly, but our cat titans deck defeats bonewall and rolls faster than poison.I hate having to roll this deck out so soon but :death is a strong team and this is a difficult opponent and likely a key match.  If we can weaken them early it can go a long way to helping us late.  Going with our best against them seems like a good idea.

:gravity einharjar145       :aether higurashi (master)
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This is a tought matchup so we just have to take a stab.  Higs favors TU decks so antimatter is a hard counter to those.  if she rolls fractal. the sdiss shield may be able to stall a turn or two till the armagio can kill.  and this deck will defeat any lightning CC whe chooses to roll.AM stall was an iffy choice as best, so moving the Quints here gives us a better chance.  The momentum will offset shields, and the quints can double both as protection for the fire eater, or as a weapon to target potential fractal/PU targets to prevent them.  This will be a very complex deck dynamic and we all need to take as much time as we can helping ein get comfortable with this deck and practice knowing when to quint the enemy and how to recognize a fractal vs. PU deck quickly.  These will all be key elements to try and win an extremely difficult matchup.  Even with upgrades I'm not sure if our chances improve enough to risk it.

:gravity killsdazombies    :water bootsza
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wings stops everything but their dragon and we can pull those.I still think the Gravity Shield stall is a much better choice here, if for no other reason than the fact that catapulting frozen creatures is a big damage boost.  I don't think the dragon deck is wise because Sky Blitz will be weakened by Freezing and if they start up with an Arctic Squid lockdown we'll lose to a deckout or damage.  You can't pull their dragons if all yours are frozen after all.  Yes, Gravity Shield is a risk if they decide to use lots of small creatures but I think it's far less of a risk that using the Sky Blitz deck.

:gravity TheIdioticIdiot    :air amilir (lt)
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their dragon has > 6 hp and the like blessing/CP decks with BB we should be able to make nice lockdown.This is a case where I don't feel the Gravity Stall is as strong.  Air has good synergy with other elements that have smaller critters like :aether (spider) :death (spider) and :light (pegasus).  I think we'd be playing into a potential disaster if we used the Gravity Stall.  No, the deck of choice here I think would be the Fractal Chargers, and pay to up the chargers.  These guys will take two of :air's stronger cards in Fog Shield and Wings completely out of play.  They are also beefy enough that it won't be easy for :air to keep them CC'd effectively even with a flying OE deck.  And at 7 damage each they are just really dang lethal in a group.  I don't really think :air has a strong counter to that deck aside from Discord but no deck is perfect.

Anyways those are just my thoughts and impressions on the preliminary deck selections.  Hope it helps.
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Offline Captain Scibra

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307360#msg307360
« Reply #29 on: April 07, 2011, 05:09:30 am »
On my note of my deck as I have been running it, of course upped Grabbies and Chargers would help, testing it with the boost has been making 7's and 8's more than unupped 9's and 10's, has even been nailing some 6's too
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Offline einherjar145

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307439#msg307439
« Reply #30 on: April 07, 2011, 09:14:44 am »
so u guys wan me to pvp U guys to learn the signs to perceive a deck????

PS, i think i might be getting ok with the deck(which one!??!?!). anyone can train with me? (and maybe we might have to upped the AMs?seems a bit faster.) And me match is on a weekend O_O.

Offline GG

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307481#msg307481
« Reply #31 on: April 07, 2011, 12:18:12 pm »
so u guys wan me to pvp U guys to learn the signs to perceive a deck????

PS, i think i might be getting ok with the deck(which one!??!?!). anyone can train with me? (and maybe we might have to upped the AMs?seems a bit faster.) And me match is on a weekend O_O.
Yes, yours and my decks are the two decks that the potential can totally change depending on the player. Come in at some random time and ask me, Tstar, jmdt (or if necessary, other players) for duels.

P.S. Tstar you'll be in charge up starting the deckbuilding threads from now on. Go to http://elementscommunity.org/forum/index.php/topic,14512.0.html, copy deckbuilder's code. We do this so that three people (you, me, jmdt) can edit it.
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Offline TStar

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307484#msg307484
« Reply #32 on: April 07, 2011, 12:31:24 pm »
so u guys wan me to pvp U guys to learn the signs to perceive a deck????

PS, i think i might be getting ok with the deck(which one!??!?!). anyone can train with me? (and maybe we might have to upped the AMs?seems a bit faster.) And me match is on a weekend O_O.
GG and jmdt will ultimately have to confirm this but I don't think you'll be using the AM deck now, but rather the Quint Fire Eater deck instead.
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Offline GG

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg307580#msg307580
« Reply #33 on: April 07, 2011, 05:16:55 pm »
so u guys wan me to pvp U guys to learn the signs to perceive a deck????

PS, i think i might be getting ok with the deck(which one!??!?!). anyone can train with me? (and maybe we might have to upped the AMs?seems a bit faster.) And me match is on a weekend O_O.
GG and jmdt will ultimately have to confirm this but I don't think you'll be using the AM deck now, but rather the Quint Fire Eater deck instead.
Put up the deckbuilding thread anyways, with the current decks listed here.

Better than not making them in time and receiving a nice penalty.
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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg308990#msg308990
« Reply #34 on: April 09, 2011, 07:43:48 pm »
ok, I think we really should abandon the voodoo accel deck..
it's WAY too slow...

Offline TStar

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Re: Round 1 Strategy https://elementscommunity.org/forum/index.php?topic=23989.msg309006#msg309006
« Reply #35 on: April 09, 2011, 08:23:21 pm »
Actually it's one of our fastest decks.  It's just weak against Rewind, just like pretty much every other deck we have.  Unfortunately for us most teams realize this and have been creating decks featuring it.  The :fire deck especially is clearly a focus by them to use Rewind against us. 
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blarg: TStar