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Offline Acsabi44

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225381#msg225381
« Reply #60 on: December 15, 2010, 04:50:59 pm »
this card is also a
- Sundial nerf
- Antimatter nerf
- gravitron merc buff
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225397#msg225397
« Reply #61 on: December 15, 2010, 05:13:43 pm »
this card is also a
- Sundial nerf
- Antimatter nerf
- gravitron merc buff
- makes Death nymph and Afla useless too. Flinging first cell is hilarious. "Oh no you wont, go away!". Also makes "board lock" completely impossible.
- depending oh who has it, it either lets you do something with your BBed creatures, or if you're the one using BBs, makes them more versatile

Offline Avenger

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225408#msg225408
« Reply #62 on: December 15, 2010, 05:50:33 pm »
this card is also a
- Sundial nerf
- Antimatter nerf
- gravitron merc buff
- makes Death nymph and Afla useless too. Flinging first cell is hilarious. "Oh no you wont, go away!". Also makes "board lock" completely impossible.
- depending oh who has it, it either lets you do something with your BBed creatures, or if you're the one using BBs, makes them more versatile
I don't understand how would this cause any problem with malignant cells?
"Board lock" was already impossible if you had eternity/druid. Or probably other means.


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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225411#msg225411
« Reply #63 on: December 15, 2010, 05:59:06 pm »
Problem? Yes, board lock is already stupidly hard to achieve, and easily countered. Afla sucks.
Just saying its yet ANOTHER way to counter Afla/Death nymph. Just like its yet another way to counter Antimatter for example.

Offline Korugar

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225415#msg225415
« Reply #64 on: December 15, 2010, 06:04:37 pm »
I think more ways to counter Antimatter are warranted. It's an amazingly hard card to counter, and while it's not totally OP, cards like this that make it slightly less useful are ok. Afla, on the other hand has issues, and could use a little help...

Offline Avenger

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225424#msg225424
« Reply #65 on: December 15, 2010, 06:25:02 pm »
I think more ways to counter Antimatter are warranted. It's an amazingly hard card to counter, and while it's not totally OP, cards like this that make it slightly less useful are ok. Afla, on the other hand has issues, and could use a little help...
The nastiest counter i received for antimatter: use butterfly effect on it. I recently lost a match against the AI that way :)

If you have growth creatures, grow them evenly. You can burn them as well for a big heap of quanta. Rewind is the best though.

Offline Avenger

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225425#msg225425
« Reply #66 on: December 15, 2010, 06:28:23 pm »
Problem? Yes, board lock is already stupidly hard to achieve, and easily countered. Afla sucks.
Just saying its yet ANOTHER way to counter Afla/Death nymph. Just like its yet another way to counter Antimatter for example.
Against the AI it is stupidly easy ;)
Drop some graveyards for stealing types, don't break their graveyard. Quint their cells or other critters best left untouched on the opponent side (I like quinting enemy dolls). They get cluttered pretty fast with useless creatures.
Drop a jade shield, and the lock is down.

I agree board lock is not too useful in PvP. PvP is dominated by rush decks. But that isn't Afla's problem.

Malduk

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225429#msg225429
« Reply #67 on: December 15, 2010, 06:33:34 pm »
Problem? Yes, board lock is already stupidly hard to achieve, and easily countered. Afla sucks.
Just saying its yet ANOTHER way to counter Afla/Death nymph. Just like its yet another way to counter Antimatter for example.
Against the AI it is stupidly easy ;)
Drop some graveyards for stealing types, don't break their graveyard. Quint their cells or other critters best left untouched on the opponent side (I like quinting enemy dolls). They get cluttered pretty fast with useless creatures.
Drop a jade shield, and the lock is down.

I agree board lock is not too useful in PvP. PvP is dominated by rush decks. But that isn't Afla's problem.
I'm not looking for advices on how to use a card against AI. AI is for grinding anyway, end-game is PvP, around which the game should be balanced or the game will lose its multiplayer appeal.
Hell, even against AI, its easier to NOT use Afla, then to use it.

Back ON TOPIC: As mentioned on chat, Catapult would be much more viable card if it allowed for multiple uses per turn (like Rustler). Then it would be a decent finishing move card.

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225433#msg225433
« Reply #68 on: December 15, 2010, 06:54:54 pm »
Problem? Yes, board lock is already stupidly hard to achieve, and easily countered. Afla sucks.
Just saying its yet ANOTHER way to counter Afla/Death nymph. Just like its yet another way to counter Antimatter for example.
Against the AI it is stupidly easy ;)
Drop some graveyards for stealing types, don't break their graveyard. Quint their cells or other critters best left untouched on the opponent side (I like quinting enemy dolls). They get cluttered pretty fast with useless creatures.
Drop a jade shield, and the lock is down.

I agree board lock is not too useful in PvP. PvP is dominated by rush decks. But that isn't Afla's problem.
I'm not looking for advices on how to use a card against AI. AI is for grinding anyway, end-game is PvP, around which the game should be balanced or the game will lose its multiplayer appeal.
Hell, even against AI, its easier to NOT use Afla, then to use it.

Back ON TOPIC: As mentioned on chat, Catapult would be much more viable card if it allowed for multiple uses per turn (like Rustler). Then it would be a decent finishing move card.

Or you could just chimera really quickly, then catapult for the win.

Offline The_Mormegil

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225435#msg225435
« Reply #69 on: December 15, 2010, 06:59:14 pm »
Problem? Yes, board lock is already stupidly hard to achieve, and easily countered. Afla sucks.
Just saying its yet ANOTHER way to counter Afla/Death nymph. Just like its yet another way to counter Antimatter for example.
Against the AI it is stupidly easy ;)
Drop some graveyards for stealing types, don't break their graveyard. Quint their cells or other critters best left untouched on the opponent side (I like quinting enemy dolls). They get cluttered pretty fast with useless creatures.
Drop a jade shield, and the lock is down.

I agree board lock is not too useful in PvP. PvP is dominated by rush decks. But that isn't Afla's problem.
I'm not looking for advices on how to use a card against AI. AI is for grinding anyway, end-game is PvP, around which the game should be balanced or the game will lose its multiplayer appeal.
Hell, even against AI, its easier to NOT use Afla, then to use it.

Back ON TOPIC: As mentioned on chat, Catapult would be much more viable card if it allowed for multiple uses per turn (like Rustler). Then it would be a decent finishing move card.

Or you could just chimera really quickly, then catapult for the win.
Not half as useful, due to the formula.
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225458#msg225458
« Reply #70 on: December 15, 2010, 07:51:19 pm »
I'm surprised that there's not a lot more excitement about :gravity / :death decks with this.  Finally, another useful way to kill your own stuff!  :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=17670.msg225464#msg225464
« Reply #71 on: December 15, 2010, 07:58:09 pm »
I tested Catapult last night. It could definitely use a buff. The cost is fine, but the damage output isn't nearly enough. I edited the formula slightly and found a possible scenario that would buff the damage output quite reasonably:

Suggested formula of damage: dmg=50*HP/(40+HP)
HealthDamage
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 10
11 11
12 12
13 13
14 13
15 14
16 15
17 15
18 16
19 17
20 17
21 18
22 18
23 19
24 19
25 20
HealthDamage
26 20
27 21
28 21
29 22
30 22
31 22
32 23
33 23
34 23
35 24
36 24
37 25
38 25
39 25
40 25
41 26
42 26
43 26
44 27
45 27
46 27
47 28
48 28
49 28
50 28
HealthDamage
51 29
52 29
53 29
54 29
55 29
56 30
57 30
58 30
59 30
60 30
61 31
62 31
63 31
64 31
65 31
66 32
67 32
68 32
69 32
70 32
71 32
72 33
73 33
74 33
75 33

 

anything
blarg: