While reading over the forum and trying to find a good deck that doesn't require spending fighting level 3 computers for a few dozen hours with the same deck over and over to a degree of grinding not even the Koreans demand of players of their games, it seems that pre-January there were several viable newbie-decks people could use to fight the False Gods and get good cards after only a few hours of playing Elements.
After the changes, there doesn't seem to be any reliable method for getting gold to upgrade your cards beyond taking a Darkness or Time-Earth deck and mindlessly fighting the level 3's day after day after day. Normally this wouldn't be a problem, if it weren't for the fact that there apparently wasn't a reset after the game was rebalanced with regards to certain cards and False-God decks, meaning everyone who played before these changes are able to keep their amassed sums of gold and rare cards from cheap deck designs and exploiting AI flaws. If you're unlucky enough to fight them in PVP, which seems to be half the time, you're going to lose as they unleash their decks of fully upgraded cards. If by some miracle you manage to beat them, the game won't even give you a chance to win any of their upgraded cards.
I guess what I'm trying to say is, the game doesn't appeal to a casual gamer, when before apparently it used to, and the people who were present from before reap these benefits while newer players must grind out small gold games forever before they can get a single decent card. And since False-Gods are apparently being constantly upgraded in terms of AI against people with top-tier decks, this barrier against new people is only going to get worse and worse.
In short, if you have to perform the same exact task 25 times in a game and still aren't anywhere near being able to improve, the game is doing something wrong.
My suggestions to prevent this newbie-veteran gap:
- Remove the fee for changing elements. Why stifle experimentation? It's not as if changing elements gives any great benefit, this is just a goldsink in a game that is already stingy with gold.
- Remove the fee for challenging AI 1-3. For people trying to get a handle on the game, the penalty for failure being the time they invested in that match is penalty enough. After trying out a few bad decks against AI 2-3 and having to grind gold off of AI1 so I could try again was pathetic.
- An easier, actually fun method to obtain gold beyond having to grind out AI3 with the same exact rush deck. This could easily enough be served by adding additional 500 gold reward quests, promoting experimenting with other elements. and decks "Win a battle against AI3 by only dealing damage by use of poison", "Win a battle against AI3 with every monster slot on your side of the field full", "Win a battle against AI3 after killing 5 enemy monsters", "By making them run out of cards", "Without playing any Pillars/Towers" or "With 500+ total quantum in reserve" are all fine examples.
- Players who are able to beat people with upgraded cards having the chance to win those upgraded cards. Why not, really?
- If not any of those, then something, anything better than AI3 grinding.
I expect this topic is going to be flamed by veterans who have grinded full decks off of false gods before January, so I'm probably not going to be responding to this topic. :p