Here is the Featured Card article for Steam Machine!
Steam Machine is a creature that combines two opposite elements (in this case, Water and Fire) to increase its damage. However, its ability has a slight drawback; every turn, it always loses 1 ATK from the Steam ability, until it reaches 0.
The Steam Machine is an odd creature; aside from the Anubis, no other creature requires quanta of the opposite element to utilize its ability on the field, which makes Steam Machine somewhat tricky to use in any deck that has emphasis on Water cards. The ability, ‘Steam’, grants counters (which is equivalent to ATK) to the creature, gaining 5 ATK upon use. However, these counters fall off one at a time (the Steam Machine loses 1 ATK at the end of the turn). The reason for this is that Steam increases its Current attack, rather than the Full attack, meaning that unless the Full attack is raised (via stat buffing cards) to the Current amount, the ATK drops. Without a constant source of steam (or 2
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
quanta, to be specific), the Steam Machine will slowly lose its entire offensive prowess and become pacified. However, because of its high growth potential, a player who has a steady flow of
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
quanta can increase the Steam Machine’s offense to levels that will bypass many shields (including the infamous 23-damage reduction shield, Hope).
There are several important facts about the Steam Machine: one of which is that regular buffs that increase its ATK will not be diminished by the Steam ability. For example, if Blessing was applied to the Steam Machine (before or after the ability was used), the Steam Machine will always retain the +3 ATK boost, making it impossible for the ‘counters’ to reach ‘0’ (they’ll stop at 3 ATK). Also, applying Antimatter to a Steam Machine will cause its counters to be unable to drop any further (a Steam Machine with a –7 ATK will only gain counters until it reaches above 0, where the counters will be removed one at a time like normal). Also, stunning effects will still cause the Steam Machine to lose counters.
If the steam ability is removed from being lobotomized, the Steam Machine will retain its current ATK (without the Steam ability, ‘counters’ won’t be removed). Finally, Adrenaline causes it to lose its counters at a rapid pace. The following tables provide the general growth-rate of Steam Machine (given constant
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
quanta and that it always attacks that turn without being delayed), as well as a fluctuating ATK when Adrenaline is applied to Steam Machine (given different ATK values):
ATK #1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
# of attacks 4 4 4 4 4 3 3 3 3 2 2 2 2 2 2
ATK #2 0 1 2 3 3 4 4 5 6 3 4 4 4 5 5
ATK #3 0 0 1 2 3 2 2 2 3
ATK #4 0 0 0 1 2
Total damage 1 3 6 10 13 12 13 15 18 13 15 16 17 19 20
While main buffs can grant the Steam Machine a ‘permanent’ amount of attack, Rage Potion combines well with this creature, especially the upgraded version. Unupped, Steam Machine only has 6 HP, which allows it to survive most attacks. In its upgraded form though, the mechanical beast has a whopping 15 HP; given the apparently synergy of
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
and
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
, Rage Potion can act as an opening boost to the Steam Machine. Although it’s generally advised to only use one Rage Potion on the machine to avoid being killed by the alchemy spell, certain defensive cards may prompt players to use additional Rage Potions (i.e. – as a way to bypass Gravity Shield’s effect by decreasing the Steam Machine’s HP).
One main creature that helps the Steam Machine is the rare Arctic Squid. In some Water-oriented decks, the Arctic Squid provides cheap CC in the form of Freeze (Congeal in its upgraded form), locking the opponent’s field down while your offense is continuously being boosted. While it has little offensive prowess, the Squid’s ability can greatly increase your chance of survival against hard-hitters and creatures with nasty abilities, all the while improving your usage of both
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
and
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
quanta in a deck.
And for those who don’t enjoy the idea of having to use the Steam Machine’s ability due to the Fire-combo restriction, Shard of Readiness can alleviate that issue. Shard of Readiness (or ‘SoR’) will remove the cost of Steam, making it free to use without any
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
quanta. Because of this, SoR is generally used in those mono-water decks as a great way to bypass the opposite-element requirement, allowing Steam Machine to easily be paired up with other cheap and expensive water cards.
Despite its somewhat clunky nature, Steam Machine can be a brutal powerhouse if left alone, and is one of the most unique growth creatures (or technically, machines) found in game. With the various effects that can alter or stabilize its eccentric ATK stat, players should try their best to remember when and what cards can cripple or strengthen the Steam Machine.
Quick Facts:
Steam Machine’s ability, ‘Steam’, uses 2
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
quanta to raise its ATK temporarily by 5, but will decrease by one at the end of every turn, even when stunned.
Lobotomizing the Steam Machine will make it unable to lose any attack
The Steam ability’s ATK reduction will not bring the Steam Machine below 0 (even when afflicted by Antimatter); it will also not be reduced when stat-buffs are applied to the creature
Adrenaline triggers the Steam Machine’s ability multiple times.
Use This Card Together With:
Rage Potion | Rage Elixir
Shard | Shard of Readiness
Arctic Squid | Arctic Octopus
Decks Using This Card:
Rage Against the Machine (
http://elementscommunity.org/forum/index.php/topic,8197.0.html)
EM Machine (
http://elementscommunity.org/forum/index.php/topic,19625.0.html)
Need a Parka? (
http://elementscommunity.org/forum/index.php/topic,12200.0.html)
NOTE: 1.27 cards will not be included in the poll until April 3rd, based on this post -
http://elementscommunity.org/forum/index.php/topic,20703.msg302200#msg302200Light polls are now up! (Sanctuary is not included because of the above note)