Poll

Choose the Other card that you wish to be featured next week:

:aether Shard of Wisdom
2 (5%)
:air Shard of Freedom
3 (7.5%)
:darkness Shard of Void
5 (12.5%)
:death Shard of Sacrifice
2 (5%)
:earth Shard of Integrity
3 (7.5%)
:entropy Shard of Serendipity
3 (7.5%)
:fire Shard of Bravery
6 (15%)
:gravity Shard of Focus
5 (12.5%)
:life Shard of Gratitude
0 (0%)
:light Shard of Divinity
2 (5%)
:time Shard of Readiness
7 (17.5%)
:water Shard of Patience
2 (5%)

Total Members Voted: 39

Voting closed: August 12, 2012, 07:01:37 am

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Offline Aves

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421710#msg421710
« Reply #552 on: November 06, 2011, 11:42:13 pm »
Graveyard--->Skeleton Horde. Win.
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

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Offline Camoninja

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421711#msg421711
« Reply #553 on: November 06, 2011, 11:43:16 pm »
Soul Catcher lets you pay for that Graveyard though. I voted for Soul Catcher.

Offline furballdn

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421718#msg421718
« Reply #554 on: November 06, 2011, 11:57:03 pm »
Flesh recluse! That is a freaking awesome card with 6|3 status for only 3 :death. It works great when paired with wings, and fits into nearly every single rainbow deck.

Offline Bhlewos

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421746#msg421746
« Reply #555 on: November 07, 2011, 01:55:22 am »
Soul Catcher, just to see what comes up.

Offline Xenocidius

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421769#msg421769
« Reply #556 on: November 07, 2011, 02:36:09 am »
Boneyard is an incredibly versatile card. I'm surprised it hasn't been featured yet.
Don't cry because it's over, smile because it happened.

Offline TheForbiddenOracle

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  • TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.
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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421781#msg421781
« Reply #557 on: November 07, 2011, 03:16:33 am »
Mummy is a great card in unupped mono :death and is only worse than Flesh Recluse by 1 :death quanta for upped

Offline EmeraldTiger

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421782#msg421782
« Reply #558 on: November 07, 2011, 03:18:12 am »
I voted Boneyard, because i like to make skeletons and rewind them. I like to think of boneyard as "My Box of Chocolates" you never know what you'll get.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg421804#msg421804
« Reply #559 on: November 07, 2011, 05:05:51 am »
I voted Boneyard, because i like to make skeletons and rewind them. I like to think of boneyard as "My Box of Chocolates" you never know what you'll get.
You did always remind me of the person who first said that  ;)

Offline Calindu

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg422024#msg422024
« Reply #560 on: November 07, 2011, 05:34:04 pm »
Deathstalkers!One of my favorites cards.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline PlayerOa

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg422026#msg422026
« Reply #561 on: November 07, 2011, 05:37:49 pm »
Hmm.
Hard to believe Boneyard hasn't been featured yet - let's do something about that!
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Offline KuroaitouTopic starter

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Re: Weekly Featured Cards poll - Death https://elementscommunity.org/forum/index.php?topic=16848.msg426824#msg426824
« Reply #562 on: November 17, 2011, 09:58:17 pm »
Soul Catcher has now arrived. :)



Overview
Soul Catcher is a permanent from the Death element that can greatly assist players in quickly accumulating :death quanta. Whenever any creature is killed, Soul Catcher’s mechanic will then generate :death quanta for the owner.


General Use
  • Always generates 2-3 :death quanta when any creature (ally or enemy) is killed.
  • Soul Catcher has no cost, and can be played whenever.
  • Creatures that are removed but not killed do not trigger the effect (i.e. – Rewind).
  • Enemy creatures that are killed will not provide quanta if Sanctuary is on the same field.
Compared to other quanta generators, Soul Catcher has its own special niche in the Death element. Similar to Nova and Immolation, Soul Catcher is free (both non-upped and upgraded), and can be played anytime as well as having a higher chance in one’s opening hand due to the mulligan effect.

Contrary to the above two spells, Soul Catcher only provides quanta for one element, but at the same time, can be kept in play indefinitely to generate vast amounts of :death. However, its mechanic is not immediately triggered when played onto the field; players who use Soul Catcher must have a way to kill enemy or ally creatures in order for Soul Catcher to be of any use. To put emphasis on the mechanic, creatures that are removed by other means (Reverse Time) do not cause Soul Catcher to react.

One small thing to note is that multiple Soul Catchers can all trigger simultaneously when a creature is killed. In other words, the mechanic stacks; if a Otyugh devours a creature while 3 Soul Catchers are on the same field, all three will trigger, generating 6-9 total :death quanta (depending on the version of the cards) for the player, acting as a form of burst quanta-generation. In addition, if both Soul Catcher and Sanctuary is on the same field, Soul Catcher will not generate quanta on the enemy’s turn (even if creatures die), due to Sanctuary’s mechanic of preventing quanta disruption from the opponent’s side.


Synergies
No matter if you take advantage of its ability or not, Virus | Retrovirus is a cheap and effective creature that has perfect synergy with the Soul Catcher. For only 1 :death (2 :death upgraded), players can provide a frustrating proposition for the enemy; force them to waste a powerful CC card such as Lightning on the creature (triggering Soul Catcher), or allow it to use its Infect or Plague ability for free, sacrificing itself in the process and potentially killing one or multiple creatures in the process (triggering Soul Catcher multiple times). Also, because of their cheap cost, Fractal can be used on them easily to generate multiple Viruses, which can be frustrating when combined with certain shields…

And when it comes to shields, Bone Wall | Bone Wall becomes a perfect fit. Because both permanents rely on death-trigger mechanics in order to work properly, having both cards in play can cause a killed creature to double the owner’s benefits. Even when the wall is taken out, the surplus :death quanta can be used to recast another Bone Wall immediately and recycle the death mechanics to build up stacks and more quanta.

For a more consistent and repetitive form of death, Schrödinger’s Cat | Schrödinger’s Cat can fill the niche nicely due to its ability, Dead and Alive. When Dead and Alive is used, it ‘pretends’ to die by triggering all effects in play that require a creature death. Thus, with only one Cat on the field, a player may generate :death quanta fairly quickly given one :entropy quanta in exchange per turn. Although this strategy is more gradual compared to other tactics, the synergy can often be unexpected when mixed with other quanta generation cards (such as Discord), which improves the overall effectiveness of Death-Energy duo decks.

Other Cards With Synergy
Immolation and Spark are two other free costing cards that have their own unique synergy with Soul Catcher, but may cost users card advantage against stall-based decks. Fractal is surprisingly useful with the permanent; players can cast Fractal on easy to kill creatures (such as Viruses or Ball Lightnings) as sacrificial creatures, and then cast another Fractal again on more expensive creatures of the Death element (Ivory Dragons) as a final burst tactic.


Conclusion
Even with a slight vulnerability to permanent control, Soul Catcher is one of the few cards in game that can help grant any element a touch of death to its deck by the fall of a creature. Players should still avoid putting excess Soul Catchers in a deck with other free-cost cards, as the mulligan will not prevent a hand with several Catchers and no Towers/Sparks/Cremations or other key cards to set up a combo.


Popular Deck
Retro deck (http://elementscommunity.org/forum/index.php/topic,19550.0.html)
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Gravity polls are now up!

Offline Jocko

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Re: Weekly Featured Cards poll - Gravity https://elementscommunity.org/forum/index.php?topic=16848.msg426835#msg426835
« Reply #563 on: November 17, 2011, 10:05:36 pm »
Such a hard choice between Catapult, fire eater, gpull and armagio.
Voted for Cata since its the most unique of them.

 

anything
blarg: