Poll

Choose the Other card that you wish to be featured next week:

:aether Shard of Wisdom
2 (5%)
:air Shard of Freedom
3 (7.5%)
:darkness Shard of Void
5 (12.5%)
:death Shard of Sacrifice
2 (5%)
:earth Shard of Integrity
3 (7.5%)
:entropy Shard of Serendipity
3 (7.5%)
:fire Shard of Bravery
6 (15%)
:gravity Shard of Focus
5 (12.5%)
:life Shard of Gratitude
0 (0%)
:light Shard of Divinity
2 (5%)
:time Shard of Readiness
7 (17.5%)
:water Shard of Patience
2 (5%)

Total Members Voted: 39

Voting closed: August 12, 2012, 07:01:37 am

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Offline Monox D. I-Fly

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Re: Weekly Featured Cards poll - Darkness https://elementscommunity.org/forum/index.php?topic=16848.msg351586#msg351586
« Reply #348 on: June 15, 2011, 04:30:24 am »
I vote for Dark Bolt. Ooopsss... I mean Drain  :life . Oh no, I have to spell it right. It's Drain Life, one of the "Bolt Series" which doesn't even use the word "bolt"...  :-\
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Re: Weekly Featured Cards poll - Darkness https://elementscommunity.org/forum/index.php?topic=16848.msg351633#msg351633
« Reply #349 on: June 15, 2011, 09:46:13 am »
Voted for Parasite, as it is somewhat underused and perhaps underestimated.

Offline KuroaitouTopic starter

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Re: Weekly Featured Cards poll - Darkness https://elementscommunity.org/forum/index.php?topic=16848.msg353938#msg353938
« Reply #350 on: June 20, 2011, 04:26:13 am »
Crazy week, and an even crazier upcoming weekend. ^^;;; Here's the article for Cloak:



Overview
As an ‘area-of-effect’ permanent, Cloak will conceal a player’s creatures and permanents from being affected by single-target effects for 3 turns. However, the effects of Cloak can be removed if Cloak is directly destroyed by permanent control, or if an AOE creature control spell is used to break the invisibility.


General Use
  • While affected by Cloak, enemy single-target effects cannot directly target any of a player’s permanents and creatures, excluding Cloak.
  • Cloak only lasts three turns before being automatically removed from play.
  • AOE spells (Thunderstorm, Plague, etc.) will break Cloak’s invisibility.
  • Cloak does not conceal a player’s HP bar, quanta pool, or hand.
Although Cloak is not a perfect protection compared to Quintessence and Protect Artifact, its general use of obscuring one’s field and protecting all creatures and permanents from nasty abilities shouldn’t be overlooked. For three turns, Cloak will cause all other field creatures and permanents to become invisible except for the Cloak card itself. Thus, in order to directly target a creature or permanent protected from Cloak, one must destroy Cloak first instead. Again, the only cards that are concealed from the opposing player’s view are ones that are on the field; cards within the hand are still shown to both players when they are immediately played, or to the enemy if they view it via Precognition.

In terms of deck building, Cloak can sometimes clog up an enemy’s hand with specialized CC (Lightning, Reverse Time, Antimatter, etc.) and PC (Earthquake and Nymph’s Tears) cards, as the spells will be rendered useless against the invisible field. Moreover, Cloak can serve as a setup for more powerful combos that the opponent might not be able to guess at, as they may not necessarily see or remember what cards a person has played/generated while Cloak is up.

Cloak does have a few notable weaknesses though: a major one being AOE creature control spells. In addition to being removed by PC, Cloak will automatically dissipate when one of the following spells is used to damage multiple creatures:

  • Rain of Fire
  • Thunderstorm
  • Pandemonium
  • Plague
And once a player’s Cloaked field has been hit by one of the spells, Cloak will disappear, revealing all creatures and permanents back to normal view. Cloak can be meaningless against players with reusable PC options such as Pulverizer and Butterfly Effect as well, as the card advantage given by Cloak becomes short-lived (from 3 turns of having cards being untouched to a single turn of protection). Finally, Cloak is a fairly expensive card; 4 :darkness un-upgraded or 3 :darkness upped. These costs can be pretty steep in decks that don’t necessarily focus on generating the :darkness quanta needed, or ones that don’t focus on chaining Cloaks back to back.

Having multiple Cloak cards on the field do not do anything besides provide the basic invisibility effect; an AOE CC spell mentioned above can actually removed multiple Cloak cards on a field as well, so players should be conservative on playing the card.


Synergies
Because Cloak lasts for a maximum of three turns, Dimensional Shield | Phase Shield can synchronize well with the darkness card as they both last the same number of turns. One could theoretically chain both cards at the same time against opponents with limited amounts of permanent control, making it difficult for them to destroy or penetrate through the shield.

Gargoyle | Gargoyle is another popular candidate to combine with Cloak for various reasons. One important reason is that Gargoyle is a solid attacker for 5 :darkness but lacks HP; because of this fact, various spells and abilities (Holy Light, Paradox, Snipe, etc.) can easily take it out on the first turn unprotected. Cloak however can provide immediate protection for the Gargoyle to use its Harden ability and gain the necessary HP to defend against CC.

Finally, to really confuse and startle opponents, one could use the controversial Mutation | Improved Mutation card to make several monstrosities on your field without revealing them to the enemy. Because of the randomness of Mutation, only the player with Cloak can witness what type of creatures are produced, while the enemy will have to make while guesses at what the creature is (how much damage they’re capable of doing and what skills they could have). Even with AOE CC cards, an enemy may not want to waste a Rain of Fire on a field of mutant Dragons with high HP or a Plague on a mutated Voodoo Doll.

Other Cards With Synergy
Other randomizer cards, such as Fate Egg, Fallen Elf, and Nymph’s Tears can also add some surprise to a battle if used correctly and with the right luck. Protect Artifact and Quintessence are also great synergy cards with Cloak; Cloak provides the initial setup for protecting the valued cards, while PA or Quintessence seals the deal.


Conclusion
As a veil of temporary protection, Cloak serves its purpose well and can often ruin decks that don’t have ways to remove the coverage (via PC or AOE CC). If players find themselves fighting against a Cloaked enemy, it should be noted that by carefully observing and remembering what cards they play from their hand, they could discover and prepare for oncoming combinations that are still ‘concealed’ by the Cloak.


Popular Deck
Cloaked Dragon Rush (http://elementscommunity.org/forum/index.php/topic,22364.0.html)

Code: [Select]
5op 5v2 5v2 5v2 5v2 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 711 77f 77f 7ad 7di 7gt 7q5 7q5 7q5 80d 80d 80d
Other Decks
Daywalker (http://elementscommunity.org/forum/index.php/topic,17641.0.html)



Not many Cloak decks, I know, but apparently many of them became 'broken' once a hot fix was added later on that allowed the AI to target Cloaks normally again. Anyway, Lady Aether, do your advertising. ;)

Offline Bhlewos

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg353946#msg353946
« Reply #351 on: June 20, 2011, 05:24:13 am »
Lobotomizer...one of the most useful cards in the game.

Offline Bonestorm

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg353950#msg353950
« Reply #352 on: June 20, 2011, 05:52:48 am »
Oh, fitting as I just finished upgrading Aether :D

It was a tossup and I almost fell for Quintessence..

..but I have to go with Twin Universe, it's nothing short of amazing 8)

Offline PlayerOa

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg353994#msg353994
« Reply #353 on: June 20, 2011, 09:27:51 am »
Spark. Can be used to many things, and is the only creature starting with 0 hp.
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Offline Higurashi

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg354004#msg354004
« Reply #354 on: June 20, 2011, 10:45:11 am »
Why thank you, Kuro. This is the most difficult poll for me for good reason. In the favourite Aether card poll (http://elementscommunity.org/forum/index.php/topic,2587.0.html), I've voted Lightning and Fractal for power, and Mindgate for fun.

However, in these polls, I have voted for the most versatile cards. The ones that offer the most strategical or interesting options.

That naturally brings one's mind to Parallel Universe. This is, ironically at its 7|6 cost, the one card that can offer Aether the most speed. Be it using it on an evolved Elite Grabby, something either player has buffed to oblivion, a super-buffed Deja Vu, a Phase Recluse or Turquoise Nymph, any of the enemy's creatures, a buffed Voodoo Doll, a Crimson Dragon over and over, a Phoenix to break a stall or perhaps an Elite Charger, this card can always add the element of surprise.

When a card has that many options for usage, and is capable of still surprising even veterans of this game, we know it's truly pro. It's difficult to use and can turn a game around, just like Fractal, but unlike Fractal it has a higher surprise value. Doing the unexpected after over a year of playing the same game is what separates the inspired from the old and tired.

So with all of that exposition, you would expect me to vote for PU, right? Well, you got me. My first thought was to vote for Phase Spider because it is simply an essential mainstay card for the offensive Aether player (especially Recluse), and it kicks a ton of ass with Wings, but when have I ever voted for a trusty baseline card of an element? Maybe next time, recluse brothers.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
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Offline Monox D. I-Fly

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg354306#msg354306
« Reply #355 on: June 21, 2011, 12:46:55 am »
Dimensional Shield. Enough said. The most overpowered shield ever.
My idealized elements cycle:
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Offline ZephyrPhantom

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg354321#msg354321
« Reply #356 on: June 21, 2011, 01:10:55 am »
C'mon everybody, give a lil' support for our Sparks and BLights! They cost nothing to play and work well with Fractal + Skydive, which is a badass OTK!

Offline TheForbiddenOracle

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg354324#msg354324
« Reply #357 on: June 21, 2011, 01:16:51 am »
Lobomizer... one of the most vital cards in mono-aether and Rol/Hope, and flexible in rainbows.

Offline ddevans96

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg354331#msg354331
« Reply #358 on: June 21, 2011, 01:43:34 am »
Lobo and Phase Shield? PU!

*lol punnies.
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Offline EvaRia

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Re: Weekly Featured Cards poll - Aether https://elementscommunity.org/forum/index.php?topic=16848.msg354351#msg354351
« Reply #359 on: June 21, 2011, 03:11:49 am »
As part of team aether, vote goes to our MVC Lightning =P

 

blarg: