I know this is a little sudden, but I've decided to write the current winning card (Firefly Queen) instead of waiting another week or so for votes to come in. Here's the article!
Firefly Queen is one of the most recognized Air cards, due to its ability Firefly. For an initial seven
quanta and two
quanta the following turn, Firefly Queen (often abbreviated as ‘FFQ’) will spawn a Firefly onto your field, increasing your damage potential and quanta production simultaneously.
Firefly Queen is the first creature-spawning creature implemented in game (another example being the Pharaoh). With a fairly convenient health pool (7 HP) and moderate attacking prowess (3 ATK), the Firefly Queen is a pretty durable creature that can take some damage from creature control while also providing minor damage. The Firefly ability is unique and cannot be obtained by mutations, making the FFQ a very original creature that is often protected or valued heavily in decks carrying them. Because of these details, the FFQ is perfect for swarming the opponent with attackers overtime, given enough quanta.
One thing to note is that while the stats and costs of the FFQ don’t change between upgrades, is that the ability of generating a Firefly does. Regular Fireflies have 3 ATK and generate
quanta upon attacking, while Elite Fireflies from the Elite Queen have 4 ATK and generate
quanta instead. In this case, the quanta production stemming from both types creates different combos for the two, and one may value using the non-upped card over the other or vice versa.
Life and Air have several synergies with each other upon using a FFQ. With the non-upgraded FFQ that produces
generating-Fireflies, Rustler becomes an instant classic to refueling the quanta that the FFQ uses. As Rustlers convert 1
into 2
quanta (and it can be used multiple times), an FFQ can technically reproduce endless Fireflies as the Rustler assists in the quanta conversion process, making it a fairly simple combo once set up. Adrenaline can also be used on the Fireflies to deal 12 damage (cumulative, 4 attacks x 3 ATK) and produce quadruple the
quanta without any other buffs. In addition, Empathic Bond can provide unparalleled healing with Fireflies and Queens on the field – the massive swarm of creatures will also boost up the healing you receive from Empathic Bond, especially if you have multiple Bonds out.
One special tactic that the unupped Firefly Queen has over its upped counterpart is the synergy with Hope – as regular Fireflies produce
with their bioluminescence ability, they also build up considerable defense with the Hope shield. While slower at setting up, the damage dealt by the FFQ and its minions are much more significant compared to Rays of Light, making them more able to bypass damage-reducing shields.
Upgraded, the Elite Queen creates a new dynamic in providing synergy with Fire cards. The Elite Fireflies can help fuel the necessary quanta for cards such as Fahrenheit (which can deal massive damage with enough
) or Unstable Gas (that requires 1
to set off). More importantly, while the spawning ability of the Elite Queen doesn’t change in terms of cost, the minions can be a game-breaker with their +1 ATK bonus.
Queens do have weaknesses though; although their HP is fairly high, Fireflies do not, and many opponent have dangerous CC cards that can delay or kill your FFQ. Cards such as Plague, Rain of Fire, or even Pandemonium will cripple an effective swarm strategy, nullifying both the damage and quanta creation with a single spell. Diamond Shield blocks 3 damage per attack, which will block all of the damage output from a regular FFQ and its Fireflies. Its swarming technique can still be considerably slowed even when upgraded. Most importantly, its cost of 7
to play can be hard to obtain compared to other creatures, which means denial tactics of either one’s
or
can also make it impossible to generate Fireflies. The strategies can be countered in various ways (by using Bone Wall to reap the benefits of killed Fireflies, by Mutating Fireflies via a Fallen Druid to high-ATK creatures, etc.), but there’s no clear-cut answer on how to stop these tactics from working. However, one should note that
No matter how one uses the FFQ (in either form), many people enjoy using FFQ in Rainbow Anti-FG decks to either provide extra damage, mutation or Bone Wall fodder, or specialized quanta creation. Its resourcefulness is vital for the Air element, and as a whole, is one card that many players protect (or target first!) when it arrives onto the field.
Quick Facts:
- Firefly Queen’s (FFQ) ability, “Firefly”, summons a Firefly creature onto your field (or Elite Firefly)
- Although its stats and costs do not change upon upgrading the card, the minions that it spawns (Fireflies) do change (damage and vs. quanta generation)
Use This Card Together With:
- Rustler | Leaf Dragon
- Empathic Bond | Feral Bond
- Hope | Hope
Decks Using This Card: