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Offline thatnewguyTopic starter

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War pros and cons. https://elementscommunity.org/forum/index.php?topic=21064.msg268981#msg268981
« on: February 11, 2011, 10:26:17 pm »
Ok, so I'm here as a player wanting to go for war. I have enough score and probably enough upgrades and unupped cards to be in any element.

So, I come here to pick a job role, either going in as:
-Loyalist (can only be bid on by the 3 elements I choose) ex: I chose  :air :entropy :life Only these 3 can bid on me.
Starting bid at 6 cards, more info found here (http://elementscommunity.org/forum/index.php/topic,13041.0.html)
-Mercenary (can be bid on by all elements EXCEPT 3 I choose that can't) ex:  :water :light :fire Now can't bid on me, but all others can.
Starting bid at 3 (I think?) More info found here (http://elementscommunity.org/forum/index.php/topic,13038.12.html)
-Slave (It's a free for all up in this job, anything and everything can bid on me)
Slave bidding starts at 1 card. All info found Here (http://elementscommunity.org/forum/index.php/topic,13030.0.html)

Now, for me. If I chose a loyalist, my 3 would be  :death :time Or  :darkness and  :gravity.
As a merc, I would ban  :fire :aether :entropy.
As I said, free for all on slave terms.


Now, from the community, I want you guys/girls to give me pros and cons for each job (loyalist,merc and slave).
I would appreciate it very much, it might help new players as well if the betting format is the same O.o.
A poll will be up shortly and all pros/cons will be add to this OP.
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Re: War pros and cons. https://elementscommunity.org/forum/index.php?topic=21064.msg268985#msg268985
« Reply #1 on: February 11, 2011, 10:31:06 pm »
The pros of being a Loyalist is that you can choose 3 elements you love. However, that's also the problem. The pro of loyalist is the con itself. You're limited to 3 masters, and over that, it's a 6 card bid. You don't even know if the masters will bid on you, but you fo' sure know that if you get picked, it'll be on a element you like. I'd normally go for this if I were some randomly known veteran.

Mercenary is for medium people. You can BAN 3 elements you don't like, leaving space for you to work. The pros are that you will have more elements available and be more accessible to the public. Bad thing is the bid can get quite high.

Slave is slave. I'd pick this if I didn't really care or if I don't want to be a issue to my team. Honestly, slave got little to none con, except for the fact that you may end up joining a team that you like, but not liike.

Edit : First, shuckers.

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Re: War pros and cons. https://elementscommunity.org/forum/index.php?topic=21064.msg268987#msg268987
« Reply #2 on: February 11, 2011, 10:33:06 pm »
i think if your a knew player not well known and have a decent score (at least 5k or more) then you could get bidded on as a slave

but if your abit known and have a decent to higher score go in as a mercenary (15k score or up) becuase you would more then likely get a decent chance of being bided on or at least helping out on team underowrold

finally loyalist i would think should be for well known players with at least 20k score or above but if your well known you could get away with a smaller score because your popular



(edit) 2nd got ninjad by dm for first post :(
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Re: War pros and cons. https://elementscommunity.org/forum/index.php?topic=21064.msg268990#msg268990
« Reply #3 on: February 11, 2011, 10:41:43 pm »
I'll list pros and cons from each one from my perspective (being general in next war, as it would seem).

Loyalist:
  • Pros:
    • Getting in the element you want: if you're a known player that puts in a lot of effort, is active a lot and everything else that makes you perfect, choosing loyalist helps you not getting bid on by teams you don't want to join, bids that might result in you severely penalizing your own team. It might also be a strategy to choose one element you want to join and 2 others you know won't bid on you to easily get on your team.
    • Showing dedication towards an element: other applications kind of say "I don't care, as long as I get into the war", though mercenaries have this less than slaves, loyalist id the most restrictive of applications.
  • Cons:
    • High starting bid: for this reason, every new player is strongly suggested against making a loyalist application. Don't expect masters to make high bids on a completely unknown (although that doesn't guarantee that they won't).
    • Restriction: you have to restrict yourself to 3 elements, if other masters would 've wanted to bid on you, but you didn't get any bid because they weren't included, then bad luck for you.
Mercenary:

A mercenary is basically a balance in between Slave and Loyalist, this is a good choice for average players that lack some qualities, but have shown some as well. You get to ban elements you can't work well with, and still let plenty of other masters bid on you.

Slave:

Pros of Slaves are basically the inverted cons of Loyalist and cons the inverted pros. Excellent if you can't choose an element, or are new to war and/or it's masters.

Edit: I don't care much for score btw, I got enough for an entire team :P

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Re: War pros and cons. https://elementscommunity.org/forum/index.php?topic=21064.msg269004#msg269004
« Reply #4 on: February 11, 2011, 11:09:44 pm »
Honestly, for me, choosing which of these to apply for during war is all dependent on either how dedicated you are to a certain element or how well known you are as a player overall.

Loyalist:
-Pros (note that these are all dependent on you being considered well known to the community):
  • If you are interested in playing for a particular element, then there is an extremely high likelihood of you playing for that particular element during the war.
  • Loyalists are typically viewed before Slaves and Mercenaries because they have a higher price and demand going for their enlistment.  Yes, there are naturally exceptions to this rule, but this is what I saw during last auction phase.
  • If you are a desired player, then this reduces the potential amount of bids your team will need to spend on you in order to draft you onto their team.
-Cons:
  • If you are NOT that well known, then the odds are against you getting picked for a particular team that you have shown interest in.
  • The starting price is higher, which means if only two teams are willing to bid on you and one is not quite as interested as the other, that this will result in wasted bids which could be used as cards in the vault later.
Mercenary:
-Pros:
  • If you honestly don't mind which element you play for, but have doubts about serving under particular masters/elements, then this is the position for you.
  • Since there is a fairly wide range of elements to bid on you, the chances of you getting drafted regardless of you being well known or newer than most are pretty high.
  • Starting price is lower than a loyalist, which means if you're well respected by 1-2 elements that your enlistment will come at less of a cost.
  • The demand for Mercenaries is usually higher than slaves, which means your application will be reviewed and bid on before hand.
-Cons:
  • Starting price is still higher than a Slave.  If you have a suspicion that multiple elements will bid on you, then this is going to come at a cost to whichever one manages to win you from the rest.
  • The demand is lower than a loyalist.  Choose your Elements wisely, because if it just so happens that if an Element which had the greatest chance of bidding on you takes a Loyalist over you then you're going to have to rely on someone else taking an interest in you.  In addition, some people hold grudges over being excluded in this method and will bring it up whenever it is appropriate.
This is pretty much the best for people who are making impressions on the community, but whose skill is still not renowned as of yet.

Slave:
-Pros:
  • Extremely wide range of Elements to bid on you; if you consider yourself new to the community then this is your highest chance of getting drafted for the War.
  • If you're just looking to play for fun and have absolutely no preference as to which Element you play for, then this is the position for you.
  • The starting cost is the lowest, which means if you suspect only one or two elements will bid on you, if any at all, that this will give your team the greatest advantage.
-Cons:
  • Lowest priority.  Unless you are a seasoned veteran just looking to get in the action, there is a high likelihood that your application will be viewed last.  Slaves are oftentimes used as last minute bids once the "best" players have been drafted.
  • Potential number of bids.  Here I'm talking about those folks who are extremely renowned but not interested in any particular element to fight for.  This means that you will have several different elements scrambling to try and draft you for themselves, which as a consequence means the price for enlisting you is going to be much higher than if you had chosen any of the other two positions.  While this is good for an ego boost, it's very detrimental for the remainder of your team later in the war.
Overall, the best choice for newer members wanting to get in on the action.

Now, as for myself, I will be choosing Loyalist for this auction phase.  The main reason for my decision is that I personally would feel awful if I got drafted into an element which I have limited familiarity with and caused a hindrance as a result.  It is for this reason that my three element choices will be the three elements I feel I have the most experience with and will be of greater use.
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Re: War pros and cons. https://elementscommunity.org/forum/index.php?topic=21064.msg269541#msg269541
« Reply #5 on: February 12, 2011, 08:41:19 pm »
I like the idea of being a slave, and getting whoever wants me. Playing without any choice in the element.

But, I really dislike the thought of being in a team I would dislike. So I would end up going Mercenary, going through the masters, and banning the elements of the 3 I would least like to be in a team in.
If I'm with a master I can respect, a bad/unfriendly team would be less of a problem for me.

Obviously I could go Loyalist, but I don't think I'm worth 6 cards (4 at most), and while if I was chosen, I'd get a master who I really wanted to work with, I wouldn't really get the proper bidding experience, and wouldn't have the mystery of the auction and element I chose.

Favourite elements, least favourite, whatever. I have unupped cards of most since I buy new cards for when I want to make new decks, and I only sell when I get 6 of am in desperate need of money. I just want a cool team, and since I would have no choice in that, I might as well get a master I like.


(Not participating in this war, so you won't be able to figure anything out  :P )

 

blarg: