Quote from: Lunatic on Today at 01:52:33 AM
I mentioned that our mind gives us an advantage in this situation, but it is the only advantage.
Does that include the advantage of knowing the exact contents of our opponent's deck and every one of its "thoughts"? That's a pretty good advantage IMO
The advantage I speak of here applies to the benefit false gods receive with the presence of each card, not the fact that we have a functioning brain in general. The ability to know the AI's "thoughts" is also less advantageous than you think. Of course we can use precognition to see its hand and look at the script to see what move it will make, but I think you will find it doesn't matter when you don't have the cards to execute a counter-strategy. I can
think of what I need to do in a certain situation, but it's quite different from actually being able to do it (and against every god, almost every turn, for that matter). Having knowledge without being able to apply it really doesn't matter when playing.
To your second point:
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Despite the number of cards we are presented with, the game allows us a 30-60 card deck, which isn't too limiting considering too few cards limit strategy and comebacks, while too many cards will cause bad draws. However, I think you're ignoring the fact that although more cards give us the advantage while planning a long-term strategy, we are limited to the cards we will draw before the god can kill us (unlike chess, in which all of your options are presented from the beginning),
Sorry, if I fail to grasp this but - what is your point? That we only have access to the limited of cards that we included in our deck AND drew in the actual game before it finished? That would be obviously true but true for both sides and another factor of complexity that we could use against the AI.
I am simply saying that no matter how complex you are able to make your strategy, in the end, you are limited to what you possess in your hand and in the near-future. Although it may reveal the AI's weakness, complexity also gives rise to error. This is not true for both sides, because the AI only needs a few key cards to execute their strategy, while you need to enough quanta and the cards to pull off an ideal, complex strategy. They can repeat their 8-12 card strategy many times throughout their 100+ card cycle, whereas you are restrained by your intricate approach despite your lack of cards.
at some point any improvement you make against one God will come at a cost of weakening your matchup against the others.
and
Once again I have to ask you what exactly you mean with this... wouldn't a greater variety of strategies among the Gods make it harder for us to beat each of them?
I did not argue that we should be able to specialize our deck without consequence. The fact that each false god employs a unique strategy makes is much more difficult than tweaking our deck for small changes to existing gods. Entirely unique decks are more difficult to defend against when compared to AI improvements and a change of strategy in existing ones, which also refers to this question (I'm not going to re-quote myself):
Once again I have to ask you what exactly you mean with this... wouldn't a greater variety of strategies among the Gods make it harder for us to beat each of them?
So now we come to your basic point (as far as I can read it): That the new cards are somehow making games against the AI harder. I just fail to see any validation for your opinion. Take the latest additions to the game - the Nymphs, Shards and Alchemy cards. The AI has no access to the Shards and is horrible at handling the Nymphs and Alchemy cards correctly (just for laughs, grind AI5 for a while to see how it tries to use Liquid Shadow). Tell me a concrete example, where the addition of new cards was detrimental to the chances of the humans.
You do not understand my point throughout the post. I was saying that introducing new cards into the game is creating changes that make the game unbalanced. Instead of improving the AI system, new gods are being added in the game. The cards are not making the game harder or unbalanced; having to deal with 10 new false gods is. Win rates are not lower because of each god being more difficult, but rather the fact that there are so many new ones to deal with that no one deck can handle them all. You laugh now at the AI's impotence, but how would a rainbow deck-crushing amber nymph based false god sound? The fact the AI5s fail is that they have too wide a strategy. With the current trend, a new god for every element's nymph would be more likely than improving the AIs for handling them.
As with your last point, defeat simply means losing to the false gods. They can defeat us more easily with their simplistic strategy than we can them because of the range we are forced to have. The false gods are not "hard," and as you mentioned earlier, you know their entire deck and strategy. So why is it you can only win 50% of the time with a perfect strategy? It is because luck plays too large a factor when so many false gods are present, and this is what must be prevented.