I'm not sure that this is the right place to start this topic or if a similar thread was already started somewhere else, but I haven't seen anything and "troubleshooting" didn't necessarily seem more appropriate to me, so I hope I'm not just warming up a long debated subject.
I almost exclusively play on Kongregate, and I noticed a huge increase in pvp farming recently. Especially since the latest update, farming seems to have become the main occupation of most new players (to the point where it gets difficult to find someone to just do fun pvp) and more often than not, I find myself vs-ing a farm rather than a real (desired) opponent when I roam through pvp2.
The result is that all rares that can usually only be spun are now easily available to anyone, without even the slightest effort, requiring no commitment to the game whatsoever.
I don't mind helping new players, I often assist them with building decks or tweaking their existing ones, but I think this frenetic farming only gives an advantage to those who cheat over those who play, and I believe this should/could be avoided.
The solution I am suggesting - it's not my idea but the best I've heard so far - is to remove the spins from pvp matches, making rares accessible only through the arena and regular AI, where one at least has to put up a fight, no matter the level.
This loss of incentive for pvp matches could be compensated through higher electrum rewards.
Is that in any way to be envisaged?