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Offline regen2k9Topic starter

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Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446622#msg446622
« on: January 07, 2012, 01:18:37 pm »
Elements is an amazing game, but sometimes we all just get bad luck.  For that, I present you with...
Murphy's Laws of Elements

*Murphy's Law is an adage or epigram that is typically stated as: "Anything that can go wrong will go wrong" (wikipedia.org)*

1) If you are going to lose while grinding arena, it will be on your last match before getting a special spin.

2) You will only draw bad hands on the FGs your deck is able to beat.

3) The very last card in your OTK deck will be the one that you need to combo.

4) Quantum pillars/towers will give you all sorts of quanta...except for the type you need.

5) Special spins will show you the shard you want, but won't let you win it.

6) If you're using a non-PC deck, your opponent will have dim shields.

7) There will always be one deck better than the deck you put in arena.

8 ) If you just made a new rainbow arena grinder you will get black holed first game.


That's what I have so far...feel free to add more!


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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446714#msg446714
« Reply #1 on: January 07, 2012, 07:03:55 pm »
9) You will always get 2nd place in every tournament and the first 8 laws will always apply to you in the finals.

Offline furballdn

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446724#msg446724
« Reply #2 on: January 07, 2012, 07:18:29 pm »
10) If you have fractals in your deck, you will always draw them one after another.

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446725#msg446725
« Reply #3 on: January 07, 2012, 07:19:33 pm »
11) The card you have 1 of will appear in your opening hand, and the one you have 6 of will not.
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Offline furballdn

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446751#msg446751
« Reply #4 on: January 07, 2012, 08:15:17 pm »
12. Devourers will always take quanta of the element you need.
13. Your own devourers will always take useless quanta.
14. Fog shield's effectiveness is 75% when used by your opponent and 10% when used by yourself.

Offline Rutarete

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446753#msg446753
« Reply #5 on: January 07, 2012, 08:23:16 pm »
Wow, so many of these are true! I'll add some here later.
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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446754#msg446754
« Reply #6 on: January 07, 2012, 08:25:09 pm »
Furballdn's #14 reminded me of:

15.  Skull Shield works for your opponent but not you.  Ever.  Your Steam Machines will die on the first attack, and their phoenxies will roflstomp you through it.

Offline rosutosefi

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446755#msg446755
« Reply #7 on: January 07, 2012, 08:30:56 pm »
Shouldn't this be moved to the Humor section?
16) Your duck shield will ALWAYS block less than the enemy's fog shield.
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Offline furballdn

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446756#msg446756
« Reply #8 on: January 07, 2012, 08:35:14 pm »
17. Mutation on your own creatures? They die or turn into abominations. Cast Mutation on your opponent's photon? Turns into a crimson dragon with dive.
18. Pandemonium will always make your life miserable no matter who plays the card.
19. Ice bolt always freezes you and your creatures but never your opponent or their creatures.

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446929#msg446929
« Reply #9 on: January 08, 2012, 05:29:21 am »
20, A fractal deck will start with 3 Fractals in hand.
21, Your PSNbow will draw the first supernova just after the last turn you could've won.
22, You will draw your SoSac at 40 or 39 HP. Never at 41.
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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg446939#msg446939
« Reply #10 on: January 08, 2012, 06:53:48 am »
23. Your last card will be eternity only when on timebow, while you have all eternities with ghostmare

24. With ghostmare as grinder, you will fight other ghostmares.

25. Whenever you use mindgate, you get something useless. Enemy uses hourglass, then next mindgate would be useless again

26. You can't play miracle when you really need it

27. Instosis SoRs will take your :air for blitz

28. You will fight at least one deck that packs 9001 PC whenever you use a perm-heavy deck

29. In the event that you do manage to win X consecutive wins for a special spin, it will instantly give you a rare which either you don't want or need. (still pi$$ed by Poseidons >.>)

30. You will miscalculate your damage and let your opponent will use miracle, then you will lose (either deck-out or out-damage)

Offline UnderneathTheLens

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Re: Murphy's Laws of Elements https://elementscommunity.org/forum/index.php?topic=35495.msg447711#msg447711
« Reply #11 on: January 10, 2012, 09:38:59 pm »
31. If you have full HP, then your opponent will damage you on the turn right before you win.

 

anything
blarg: