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Offline GGTopic starter

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List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279684#msg279684
« on: February 27, 2011, 03:51:19 pm »
- Rustler / Leaf Dragon now uses its ability multiple times a turn until AI has 12+ :life quanta (the cost of the most expensive :life creature). It DOESN'T use the ability if there's more than 12 :life quanta. ---> HUGE, HUGE buff to ferox

- Rewinds delayed Voodoo Dolls

- Rewinds light emitting creatures when the opponent has hope

- Often uses offensive abilities on its own creatures that are poisoned, damaged, antimattered, etc.



Anything more?
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Offline jumpoffduck

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279689#msg279689
« Reply #1 on: February 27, 2011, 04:00:49 pm »
- Goes playing FGs with Shak'ar/Rol-Hope while he still can -

Offline Newbiecake

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279692#msg279692
« Reply #2 on: February 27, 2011, 04:04:08 pm »
AIs do not burrow their creatures Even when they have much excess quanta(Aka Obliterrator, Seism and their Shriekers). I don't know if ALL AIs do that.

I believe the Leaf Dragon buff applies to Miracle too?
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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279710#msg279710
« Reply #3 on: February 27, 2011, 04:49:35 pm »
- Goes playing FGs with Shak'ar/Rol-Hope while he still can -
it's not that bad, just about 5% decrease in win rate for both

also, Octane tends to save up gas more than before (played him 8 times, he saved up gases in 5 of the games, in 1.26, he rarely ever did that, in my experience)

edit: found something interesting, I had an 67-hp doll gravity-pulled, I played precognition, FG's hand had creature he could play, but didn't... possible that he didn't want the doll to return the damage (unconfirmed, but I will take an SS the next time it happens)

another one: the AI used to target creatures based on their attack, position, and whether the creature will be killed (in that order, so if I have an upped cock in the center, a giant frog to its side, AI has a shockwave, he would target cock, since attack is the same, and cock attacks first, so it's targeted, even though shockwave can't kill it), now it will target the frog in the same situation (unconfirmed)

Offline Onizuka

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279779#msg279779
« Reply #4 on: February 27, 2011, 06:38:12 pm »
I've noticed that it targeted my frogs before my cocks in pretty much all cases.
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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279785#msg279785
« Reply #5 on: February 27, 2011, 06:44:29 pm »
Stronger AI, hmm...
More fun, but definetly harder.
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Offline jippy99

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279805#msg279805
« Reply #6 on: February 27, 2011, 07:14:16 pm »
Much stronger AIs is fun but provides a challenge.  RoL/Hope took a major hit in the last few patches.  *tosses RoL/Hope out the window*
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Offline Baily18

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279807#msg279807
« Reply #7 on: February 27, 2011, 07:17:19 pm »
AI now targets creatures that would be killed from cc rather than stuff that would take alot of hits to kill(from what i noticed with RoL Hope)

Offline Sir Valimont

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279808#msg279808
« Reply #8 on: February 27, 2011, 07:17:37 pm »
RoL/Hope took a major hit in the last few patches.
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Offline Essence

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279823#msg279823
« Reply #9 on: February 27, 2011, 07:33:37 pm »
Hanlon's razor. 
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Offline jippy99

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg279878#msg279878
« Reply #10 on: February 27, 2011, 08:42:24 pm »
RoL/Hope took a major hit in the last few patches.
The belief that something popular must be stopped at all costs strikes again. I thought it was stupid the first time I heard about it and I still think it's stupid now.
Im not saying that it has stopped it, I'm saying that it will now be a little less effective against FGs with Rewind/Eternity.  Before, Osiris was a piece of cake and he never rewound RoLs until you had 10+ or 10-15 turns into the game.  Now, according to what this says, you will only be able to play 1 until the Rewinds start, hurting but not stopping the deck.
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Offline Onizuka

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Re: List of AI improvements in 1.27 beta https://elementscommunity.org/forum/index.php?topic=21821.msg280027#msg280027
« Reply #11 on: February 28, 2011, 12:43:43 am »
Neptune seems to do more Congeal+Shockwave combos.
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anything
blarg: