^
This example is flawed though. It's simple statistics, you will have way more really bad draws with the 60 card version.
I still agree though that 30 isn't always best.
Nope. You won't have more bad draws; the chance of drawing each card type is the same. However, there is indeed a reason the 60-card version can be proven slightly different than the 30-card counterpart, but it is not luck. It is speed. In a 30-card deck, you draw 1/30th of your deck per draw, while in a 60-card deck you draw 1/60th of your deck per draw. Because of that, you draw twice as fast in a 30-card deck, so you deckout twice as fast. Its a double-edged sword...
I'm pretty sure you will have more bad draws. The chance of drawing any card is only the same initially. As soon as you start drawing cards the probabilities stop being the same. For example, here's a table of your probability of drawing a pillar in each of those decks given that you haven't drawn one after X draws.
X | 30 Card | 60 Card |
0 | 14/30=46.7% | 28/60=46.7% |
1 | 14/29=48.3% | 28/59=47.5% |
2 | 14/28=50% | 28/58=48.3% |
3 | 14/27=51.9% | 28/57=49.1% |
4 | 14/26=53.8% | 28/56=50% |
If you're not convinced that the 30 card version will be more consistently better then here are the results of 10,000 games in the simulator between these 2 decks;
30-card Deck
Wins: 5323
Winrate: 53.23 %
Average TTW: 7.248919782077776
EMs: 3
EM rate: 0.05635919594213789 %
60-card Deck
Wins: 4677
Winrate: 46.77 %
Average TTW: 7.265768655120804
EMs: 1
EM rate: 0.021381227282446014 %
I've tried this with other doubled up rush decks and the 30 card deck generally seems to win around 52-54% of the time.
wiidgc already put them through the simulator for level 1. Here are results for 1000 games in level 3:
Not sure if the simulator is doing something strange or it really does have such a big impact on win rate. (I ran it through a couple more times with similar results)
I tried this as well and got a similar result for the 30-card version but more like 77-78% win rate for the 60-card version which seems more reasonable. Have you double checked the deck code you were using?