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Offline PhaserTopic starter

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Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417152#msg417152
« on: October 28, 2011, 11:25:18 pm »
Identifying Types Of Decks

Need help identifying decks? Tired of asking what types of decks you saw?
Then you come to the right place!

Rush decks
They generally have Immolations, Pillars, lots of creatures, and high, cheap, damage creatures.
Often Monos and Rainbows.

A common rush has CREATURES SUCH AS , Graboids, Lava Golems, Horned Frogs, and  other cheap creatures.
Often, they have no to little healing and burst damage in early game and ramp up damage in mid-end game.
An obvious counter would be stall and nightmare. Rushes tend to empty their hands in one or two turns. Thus, using Nightmare would provide some healing and prevent rushes from drawing cards.
If you are facing rush rainbows, use Black Hole. Otherwise, just outrush them, but this will be hard as they have the potential to bring out damage on first turn.
If you are facing Monos, hopefully, you have discord.
If you are using nightmare, stall for as long as you can until their hands are empty. Using a rush rainbow will also beat them at burst damage since, as mentioned above, they can get out creatures on first turn.
Stalls
They have cards such as, dimensional shields, CC, Ice Shield, and healing.
Usually Rainbows, Duos, or Trios.
A common stall has more than one shield (Mono-Aether) and for rainbows, sundials and hourglasses.
They also can deck their opponent out if they have ways to maintain control of the field.
Counters can be a stall itself or extreme fast rushes.
Surprisingly they can be countered with earthquake and black hole.
Another counter can be a semi-rush. Immortal creatures and protected permanents with an Eternity can help with defeating a stall.
There are 3 types of stalls.
One of them is a deckout deck. They have tons of healing and maybe an Eternity. They are seen in PvP and sometimes, if not rarely, False God grinding.
Another one
Sorry for this being short but I need to get some rest due to a short throat.
I'll post more later! ;)
Firestall FTW!

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417161#msg417161
« Reply #1 on: October 28, 2011, 11:43:32 pm »
"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

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Offline darkrobe

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417198#msg417198
« Reply #2 on: October 29, 2011, 12:29:21 am »
I have a question. What kindof stall would you consider a SOSa based deck to be? technically they dont need a lot of cc, nor do they need to OTK, they dont even need that much damage in general. Is it its own unique type of stall?

Offline PhaserTopic starter

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417228#msg417228
« Reply #3 on: October 29, 2011, 02:05:42 am »
I have a question. What kindof stall would you consider a SOSa based deck to be? technically they dont need a lot of cc, nor do they need to OTK, they dont even need that much damage in general. Is it its own unique type of stall?
I would consider them healing stalls.
Like sanctuary+ dimensional shields
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Offline PhaserTopic starter

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417230#msg417230
« Reply #4 on: October 29, 2011, 02:11:02 am »
This might interest you:  http://elementscommunity.org/forum/index.php/topic,21660.msg296103#msg296103
It may help me add more info and I think that topic might be pretty old. The forum search was down so I didn't see that. Also in my Newb Guide, I posted some types of decks and what they have.
OFF TOPIC: willing3, I kinda liked your original avatar, Master of  :life
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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417235#msg417235
« Reply #5 on: October 29, 2011, 02:42:12 am »
You could add denial to the list when you have time. They're pretty easy to spot: devourer, black hole, discord.
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Offline xsindomanx

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417240#msg417240
« Reply #6 on: October 29, 2011, 02:51:30 am »
Your enthusiasm to help beginners is appreciated, but perhaps you may want to step back from being so hasty, and gain some more experience yourself. Afterall, though this just a game, it is a very~ slow grinding process to become a pro 'in-game,' and a lot you have to learn and experience to become knowledgeably pro.

In the mean while, a very good wiki page by girlsgeneration that covers just about most deck types
http://elementscommunity.org/wiki/articles/classifying-decks/
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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417258#msg417258
« Reply #7 on: October 29, 2011, 03:22:40 am »
Here is the system I use.

Each deck includes a Type A, Type B, and Type C name.

Type A determines the amount of damage compared to defensive cards.
Rush: Almost the entire deck is focused on damage. There is very little defense (example - Grabbix).
Semi-Rush: The majority of the deck is focused on damage, but there are some defensive cards (example - Antagon's Grabbow).
Domin: Similar to a stall, it has a lot of defensive cards. But unlike a stall, it packs more damage and uses creatures for damage (examples - Mono Fire, Defensive GotP/N).
Light Stall: Most of the deck is for defense, but it has some damage that is immune to CC (examples - Pandebonium, OHKO).
Heavy Stall: The entire deck is focused on defense. If there are any damage cards, they are bolts that can also be used as CC (example - Miracle/SS).

Type B determines the speed of the deck. This can sometimes be hard to measure, and there are only two categories.
Instant: The deck focuses on playing its cards early in the game (examples - Nova, Immolation, low-cost cards).
Ramp: The focus is more on later in the game (examples - Acceleration, Fractal, Bolts).

Type C determines the quanta sources. This should be obvious.
Mono, Duo, Trio, and Rainbow are the options here.
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Offline PhaserTopic starter

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417274#msg417274
« Reply #8 on: October 29, 2011, 04:22:31 am »
You could add denial to the list when you have time. They're pretty easy to spot: devourer, black hole, discord.
And earthquake
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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417330#msg417330
« Reply #9 on: October 29, 2011, 08:09:28 am »
I know the point of this is to simplify but I think a distinction has to be made between the various ways stalling is done. Be it via CC or healing or shields or denial (quanta or hand denial) or whatever.

@RootRanger: Aren't there decks with many shifts in its hypothetical power graph? Like often decks have a big change with Fractal, but there are also things like Mitosis or other spawning creatures. Maybe Growth to a lesser extent. Those can be seen as distinct from both ramp and instant decks. What of decks where the quanta is not from a stable source like pillars? Immolation/Soul Catcher for example.

Actually I guess you could categorize those as ramps, if the definition of ramp is expanded to non-instant.

Offline darkrobe

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg417476#msg417476
« Reply #10 on: October 29, 2011, 05:35:23 pm »
I generally use the classification system: "easy", "hard", and "eh how long do i feel like fighting it out".  ;D

While I appreciate the previous work on this. I feel like enough cards have been added that we can start making more classifications. so here is what im going to throw out there for discussion.

When im playing I generally seperate out the following general categories (and identify parts of the game by which category dominates):

Damage (focus is on killing you opponent)
Stall (focus is on preventing your opponent from killing you)
Denial (focus is on keeping your opponent from playing cards)

When looking at damage decks I believe you can categorize using combinations of the following descriptions:
burst: most of the potential is developed in 1 or 2 turns.  (examples would be something like cremations plus destroyers, or fractal, or buff+parallel universe, etc)
Ramp:  potential is built over a few turns. you can classify these by speed, slow versus fast ramps. (example would be growth, mitosis, poison, simply playing multiple creatures, etc)


when looking at stalls we have a couple types that I can identify:

Damage prevention stall: of which there are two sub categories: Shield Stall (little to no healing, relies on a strong shield like dimensional shield) and CC stall (lots of creature controlling spells and effects). side note* shields like fire buckler and thorn carapace straddle these sub categories
Ramp healing stall: stalls with cards that indivually do a minor amount of healing but as the game goes on they play more and the healing gets more and more powerful. (examples would be decks high on shards of gratitude, sanctuaries, and purify[for non posion healing])
burst Healing stall: Stalls that dont really prevent damage but instead rely on powerful healing spells to regain most or all of their health in one go. (examples include miracle, stone skin, shard of divinity, Shard of sacrifice, etc)

When looking at denial decks I identify the following:

Quanta denial: prevents your opponent from having access to the quanta they need. these can be described by burst (black hole or discord), or ramp (devourers)
Card denial: decks that keep the opponent from using their cards by preventing play (silence) or preventing draw (nightmare or reverse time)

So in identifying decks i note the part of the game and dominating attribute:

ghostmare: full game card denial/slow ramp damage
Deckout: full game Combo stall types + self card denial (rewinding your own photon)
cremation rush: early game burst + mid late game slow ramp
Instosis: early game stall + late game burst
pestal: early game ramp denial + mid game burst denial/minor burst damage
Splat: full game ramp damage + burst healing stall

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Re: Identifying types of decks https://elementscommunity.org/forum/index.php?topic=33022.msg419381#msg419381
« Reply #11 on: November 02, 2011, 11:47:57 am »
This might interest you:  http://elementscommunity.org/forum/index.php/topic,21660.msg296103#msg296103
LOL I totally forgot about that project... thanks for reminding me...
Although I would wait for all the element- shards to come out before assessing the metagame.
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