I really don't think kinetic energy is a good way to estimate damage. People can survive being shot with either an arrow or a bullet. People can die from being shot with either. Therefore the minimum damage of a bullet is less than the critical damage of an arrow.
Quote from: OldTrees on July 28, 2012, 06:08:41 amI really don't think kinetic energy is a good way to estimate damage. People can survive being shot with either an arrow or a bullet. People can die from being shot with either. Therefore the minimum damage of a bullet is less than the critical damage of an arrow.Edited. And it's supposed to be a ballpark estimate.I justify my using of kinetic energy because Elements doesn't give a [poop] about bleeding. You can be stabbed with a sword in the game and take no more damage, and have 97 HP left at the end of the day. In the real world, a person can die of any sort of deep wound, on any part of the body. Because of bleeding.
Re firearms: wondering what era weaponry you lot are thinking. A blunderbuss, for example, would do hugely different damage than a MP5.Or are we just taking conceptually "A bullet that has been fired and hit"?
So a frog does 3 damage (5 if he is modestly larger) and people are suggesting an unarmed human being doing 0 or 1? That's a tough frog...
Quote from: Zam888 on August 07, 2012, 12:55:51 amSo a frog does 3 damage (5 if he is modestly larger) and people are suggesting an unarmed human being doing 0 or 1? That's a tough frog...You've obviously never been bitten by a frog.
Since the subject of gun-type cards has been considered in this thread - how much damage would riot shields and bulletproof armor reduce? (I'd think they'd have a specific DR bonus against guns.)