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Smogonballad

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How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg161423#msg161423
« on: September 19, 2010, 10:24:09 pm »
Just wondering. It seems to me like it wouldn't have the muscle, and I also don't get how you balance burrowing and unburrowing. Any vets with the deck mind explaining to me? I don't have anywhere near the cash to up anything to try it out. :(

Offline Daytripper

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg161440#msg161440
« Reply #1 on: September 19, 2010, 10:56:45 pm »
Well I do not particularly like the shrieker rush, it is just a mindless damage dealer with no defence. That being said it does work and you will always win or lose in 2 minutes. :P

What are you using? 6 graboids and 6 shriekers, the rest mostly pillars? Well, you simply bring them out. Evolve the graboids, play the shriekers. You burrow nothing really. It is too slow. Half your troops can win in 2 or 3 turns.. 6 x 8 = 48 damage.

I use very different decks, because I think 6 shriekers cost way too much to play. I use cheaper units and add defence. It may take longer, but I make it at least. If you mean that, take a look here, it says exactly what a mixture of speed and defence does. It's my deck, non upped and upped.

http://elementswiki.co.cc/decks/duo-and-trio-decks/cheap-earthtime-deck-elder-top-50/

There are many different variations in earth mono of this forum. Just try 6 golems and 6 graboids for a change, then you need less pillars and you have all the freedom to add some of your own cards. 6 golems + 6 graboids + 2 or 3 shriekers can also work. I have even seen 6 golems + 6 graboids + 6 antlions, not sure if it was upped or not.

Pick the style you want. I say no one needs over 12 attackers. If they are cheap you don't need so many pillars either. Add 11 or 13 pillars and then you can add several spells, such as basilisk blood/earthquake/rewind.

 
Shards aren't overpowered, as long as you have them yourself.

wavedash

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg161486#msg161486
« Reply #2 on: September 20, 2010, 12:31:35 am »
There are several (http://elementscommunity.org/forum/index.php/topic,664.0.html) variations (http://elementscommunity.org/forum/index.php/topic,10968.0.html) on the classic (http://elementscommunity.org/forum/index.php/topic,482.0.html) Shrieker, but it's pretty simple. Throw out all your Graboids, evolve them, and sit back.

yahoo123

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg161651#msg161651
« Reply #3 on: September 20, 2010, 09:08:07 am »
Had u ever fought the FG Seism yet? The Pvp kind of shrieker decks sports Reverse Times and Quicksands (Seism style)while pounding the opponent silly with graboids+ shriekers

Offline Daytripper

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg161659#msg161659
« Reply #4 on: September 20, 2010, 09:59:39 am »
A false God would probably have enough resources and cards to make that a huge problem. I use some reverse times too. If you have a couple, the opponent basically cannot play. The problem is the reverse times are competing with the graboids for quants, so there is only so much you can do. Try facing an eternity you cannot destroy. Much worse, because it keeps happening over and over.

A full shrieker rush is all about fast damage. If the opponent has a few spells or a good shield, you may have nothing to go around it. While the graboids are good, elite shriekers are 8 quantas for 10 damage. 2 steel golems are 8 quantas and 12 damage, and they are HP tanks. Elite antlions are 2 q. for 4 damage, which is double. I would not quickly rely on a full army with antlions, because no matter what you are still in 6 cards for 24 damage. It takes room in your deck. You can afford stronger cards, even if they're less cost efficient.

Against ai3 it probably does not matter. If it gets harder, then... do you want to use 8 quantas on a shrieker that gets wiped out? If possible I always try to ''fool'' the AI, even if it is just with 3 golems in the deck. A golem can soak up 1 or 2 infections and still make it for several turns.
Shards aren't overpowered, as long as you have them yourself.

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg161665#msg161665
« Reply #5 on: September 20, 2010, 10:37:50 am »
only burrow if they have many squids, antimatters, an eternity w/lots of quanta or stuff like that and can stop all attackers in a single turn. If the majority of their cc has a single target or they have very little don't bother with burrow. Maybe once every 200 games or so burrow will be worth using.

yahoo123

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg162844#msg162844
« Reply #6 on: September 22, 2010, 08:47:30 am »
A false God would probably have enough resources and cards to make that a huge problem. I use some reverse times too. If you have a couple, the opponent basically cannot play. The problem is the reverse times are competing with the graboids for quants, so there is only so much you can do. Try facing an eternity you cannot destroy. Much worse, because it keeps happening over and over.

A full shrieker rush is all about fast damage. If the opponent has a few spells or a good shield, you may have nothing to go around it. While the graboids are good, elite shriekers are 8 quantas for 10 damage. 2 steel golems are 8 quantas and 12 damage, and they are HP tanks. Elite antlions are 2 q. for 4 damage, which is double. I would not quickly rely on a full army with antlions, because no matter what you are still in 6 cards for 24 damage. It takes room in your deck. You can afford stronger cards, even if they're less cost efficient.

Against ai3 it probably does not matter. If it gets harder, then... do you want to use 8 quantas on a shrieker that gets wiped out? If possible I always try to ''fool'' the AI, even if it is just with 3 golems in the deck. A golem can soak up 1 or 2 infections and still make it for several turns.
unupgraded, RT is not advised. And quicksands are always higher priority than RTs. DO NOT run RTs without EQs

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg162908#msg162908
« Reply #7 on: September 22, 2010, 12:53:18 pm »
Code: [Select]
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After testing several combinations, this is the deck i use for top50 and pvp. I'm not saying its optimal yet, but here are some ideas about why i use this;

- Graboids are the skeleton of the deck. Cheap to play, hard hiting after next turn. so 6x

- I believe that the quicksands are very situational. Every quicksand you draw after the middle of the game, is a waste. And its not that helpful since there are loads of cremation decks. I tested them for a while then just disposed of them.

- While the shield is useful against rush decks, it is also very situational. Totally wasted card against control decks (steal ? oh boy) or even fire rush decks which may just destroy it. Its only good against other rush decks which cannot perma control. And even then, its quite expensive and meaning you can't play it early and i'd rather play another creature instead.

- Why 3 golems 1 antilon and 2 shirekers ?
Its all about practical quanta management in early game. Golems are there in case your quanta is fitting to play it. Having a variety of creatures lets you adept to how much quanta you have. Also they are very resillient against damage & outyghs with 9 hp. But too much of them cripples your rush since they only have 6 attack. So i balanced golems with shirekers. The Antlion is there for situations like when you have 5 quanta in early game, which happens a lot (in which case you play graboid + antlion)

- Rewinds; there couldn't possibly be more versatile card for this deck. It is very rarely a waste draw, it is both offensive and defensive and useful in early, mid, late games. Your shireker is antimattered ? rewind it. There are annoying outyughs ? rewind it. He played an expensive creature ? rewind it to cripple his opening (really cripples fire rush decks which don't have quanta generation). A non-earth deck TU'd your bigboys ? rewind it and he be wasting [TU card + Wasted next draw + quanta to cast TU]. You almost won but your opponent has a chance to draw a miracle / phase shield / sundial / rain of fire etc etc. ? Just rewind any random creature he has so he cant possibly draw a major spell. An enemy creature keeps growing ? rewind it. He has only 1-2 towers in game and starving for quanta ? Rewind his creature and not only he will starve 1 more turn, he can unlikely replay that creature. It also serves as a "Dispel" on enemy creatures (adrenaline, blessing, chaos power etc). It really rocks imo. But 3 is just enough, more than 3 cripples your rush and if you have less, you'll less likely draw it when you need. And having multiple copies allows you rewind 2-3 of his creatures at once so he has no way of drawing killer cards for couple of turns.
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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg162935#msg162935
« Reply #8 on: September 22, 2010, 02:01:47 pm »
The strength of a Graboid rush is that Graboids are very powerful for 4 quanta, and Shriekers come out later when you have enough quanta to pay for them. 12x8 is a -lot- of muscle. As others have said, Burrow is only useful in the case of Owl's Eyes, Eternities, Maxwell's Demon, and if you know your opponent has lots of Antimatter, etc. However, the recently posted deck uses Rewinds to solve that, which is a very good card for the deck. It makes it a bit slower, which means it's not advised against Elders, but it's worth it in T50 as I see it.
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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg173588#msg173588
« Reply #9 on: October 09, 2010, 08:24:31 pm »
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I use a similar deck, but with Basilisk Blood instead of Rewinds.
Code: [Select]
6rk 6rk 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77l 77l 77l 77l 77l 77lI find that BB works quite well, because it incaps a creature for 6 turns, at a cost of 1 earth.  That means its nearly free, and it doesn't interfere with your vital time quanta.  To be honest, I might replace 1-2 of the BBs with Rewind, seeing as rewind is often better than BB, and having a mix of the two would probably work perfectly.  You might also want to consider trying BB, its a marvelous card.

Offline 991woot119

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Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg178051#msg178051
« Reply #10 on: October 17, 2010, 02:40:54 am »
I just use 6 graboids 6 shriekers mark of time and 18 pillars you send out graboids/shriekers (skriekers>graboids) only burrow them if its a poison fire or water deck which can kill your shriekers

Re: How does Shrieker Rush win? https://elementscommunity.org/forum/index.php?topic=12754.msg219085#msg219085
« Reply #11 on: December 07, 2010, 09:36:19 pm »
it's one of the fastest unupped AI3 farmer decks out there

 

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