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Offline Djhopper :)

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg393667#msg393667
« Reply #300 on: September 15, 2011, 03:34:32 pm »
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?

twixy10

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg393814#msg393814
« Reply #301 on: September 15, 2011, 11:02:52 pm »
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).

Offline rosutosefi

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394005#msg394005
« Reply #302 on: September 16, 2011, 12:04:39 pm »
There are two stat tables for HG1&O. I think these stats need to be merged.
One is for a nightmare modded deck, one is for the 3 voodoo variant.
I just noticed after seeing the plan for the cloak variant.  :))
Why use SoG's in RoL/Hope instead of Sanctuaries? Will a sanctuary variant be viable for testing?
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Offline Djhopper :)

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394023#msg394023
« Reply #303 on: September 16, 2011, 12:59:11 pm »
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).
Then add an extra anubis as well if you need that combo out, coz anubis could be in the last 10 cards too.

Offline Higurashi

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394039#msg394039
« Reply #304 on: September 16, 2011, 02:01:17 pm »
There are two stat tables for HG1&O. I think these stats need to be merged.
One is for a nightmare modded deck, one is for the 3 voodoo variant.
I just noticed after seeing the plan for the cloak variant.  :))
Why use SoG's in RoL/Hope instead of Sanctuaries? Will a sanctuary variant be viable for testing?
The denial that Sanc stops is almost inconsequential to RoL/Hope, especially considering the likes of Dream Catcher and Decay will destroy/steal them anyway.
The good thing about SoG is that you can use any type of quanta to pay for it. If you draw lots of :light, you pay more with :light than :aether, and vice versa. Locking yourself down to having to pay :light usually means you can't play Sanc until later, meaning you get much less total healing. This spells doom in slower versions of RoL/Hope.
SoG's also heal more, of course, which is mainly a deciding factor against Poison and Momentum damage.
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Offline rosutosefi

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394042#msg394042
« Reply #305 on: September 16, 2011, 02:11:46 pm »
Hmm. That makes me want to try the SoG version. I did realize that the sanc (I use one in my deck) only helps for some EM's and against DM, and it does not help mush against poison.

I'll try a 1 SoG, 1 Sanc version first. :P
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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394048#msg394048
« Reply #306 on: September 16, 2011, 02:20:04 pm »
I spent a fortune building the GotP deck and it lives up to it's stats. One modification I'd make would be an extra quint. A major strategy is to lockdown fgs that dont have hourglasses with 2 eternities so immortal flying eternity is very important. This makes it much harder to get the anubis out and immortalised if you only have one quint. Also, not sure you need all the hourglasses.....
I assume you're talking about I've GotP Time. It's a fat deck, and you need HG's as soon as you can get them; With any less than 6, the decks draw-percentage drops MASSIVELY! So dropping HG's is a bad idea.

On quints: In a deck that focuses on drawing though itself before pwning the opponent, why do you need more than one?
when you have that sole quint in the last 10 cards (is too late for the flying eternity combo because you are already dead).
Then add an extra anubis as well if you need that combo out, coz anubis could be in the last 10 cards too.

Personnally i don't use anubis, i use package 1: -2 AW, 1 GotP, 1 TU, 2 Quint , 1 Fractal (7 cards) +13 Towers and 9 Pendulums: Might be a bit slower because it has 1 less attacking creature to Fractal, but it is very advantageous compared to the other packages because this one is able to play QT Flying Eternities the fastest. Also, there isn't really a need to QT Fractalled GotPs, because your Eternities and Flying Eternities will get the god down to a good amount of HP to kill him in 1-2 turns after you Fractal the GotPs. There isn't much a god can do about your army of GotPs, even with a few CC spells in his hand.

Offline Onizuka

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394235#msg394235
« Reply #307 on: September 17, 2011, 01:56:07 am »
BTW- I'm still up for testing more and I promise to get stuff done : P
You're just as selfish as I am. You're just not as good at it yet.

Offline rosutosefi

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394284#msg394284
« Reply #308 on: September 17, 2011, 05:53:09 am »
Card Drop Rates for FG's - I hope this helps.
http://elementscommunity.org/forum/index.php/topic,31068.msg421555#msg421555
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Offline TheManuz

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394390#msg394390
« Reply #309 on: September 17, 2011, 12:27:36 pm »
Hello everyone! I'd like to test a deck, it's a different version of RoL/Hope (by Malignant). I believe this deck can beat a few more FG, thus resulting in better stats.
Code: [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6qq 6qq 6qq 71a 7tb 7jp 7jp 7jp 7jp 7jp 7jp 7k5 7k5 808 808 808 808 81q 81q 81q 81q 80e 80e 80e 80i 80i 80i 80i 80i

Offline Jangoo

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394398#msg394398
« Reply #310 on: September 17, 2011, 01:19:06 pm »



Ok guys, here is a headsup:

I compiled ALL the data gathered into ONE huge file.

This is your ALL-DECKS-ALL-GAMES-ALL-GODS-statsheet :))


  deck      ALL   
  players      ALL   
  version    1.27/28 
  win-rate     38,62%   
  $ track ?    enabled 
  win-rate (n)     39%   
  games    6755 
  Score/h     339   
  win-loss-(EM)     2609-4146-(907)   
  Score/h (n)    347   
  time (h:m:s)     357:34:04   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  3159   
  min/game     03:11   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  3190   
      Statmasta™4000                                                                *assumed card-spin/win: 35%

  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   352
   54
   149
   136
   887
   -81
   -84
   396
   -272
   173
   557
   377
   -249
   199   
   -312
   780
   -44
   505
   654
   483
   991
   423
   254
   371
   850
   -41
   -18
   245
   681
   3826
   2296
   2767
   2219
   4806
   2432
   2003
   2921
   1600
   2550
   3787
   3151
   1192
   2809   
   1323
   4592
   1570
   3293
   4003
   3748
   5173
   3941
   3125
   3011
   4803
   1596
   2276
   2703
   5050
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   81
   73
   69
   67
   175 
   53
   50
   100
   39
   70
   106
   104
   43
   78
   39
   144
   58
   121
   144
   108
   154
   91
   68
   85
   176
   56
   73
   80
   104
    142
    196
    167
    165
    76 
    157
    170
    125
    179
    153
    120
    136
    217
    157
    207
    86
    183
    108
    92
    114
    45
    141
    143
    130
    64
    183
    204
    154
    99
   0
   0
   0
   7
   0
   14
   2
   0
   0
   0
   0
   0
   0
   0
   2
   0
   3
   0
   0
   0
   0
   2
   0
   0
   0
   1
   0
   2
   0
     24
     19
     26
     36
     85
     8
     9
     36
     6
     24
     57
     31
     8
     15
     10
     65
     9
     51
     51
     22
     80
     32
     28
     43
     59
     12
     7
     33
     21
Now this doesn't really say much, except that it shows the HUGE amount of work we put in.

Here are some more fun facts:

  • 1.361.262 million electrum grinded
  • 121.242 score gained
  • 198:54:50 h spent winning games
  • 158:17:43 h spent losing games
  • 1113 cards won
  • 42,66% overall card-spin rate
  • 34,76%  EM-rate
  • 63 HPs left on average in all regular wins
  • 202 electrum won per game on average
  • 18 score per game on average
  • FGei(e) = 3807 electrum/h
---
  • Divine Glory handed out ,83 cards per game won (most generous FG)
  • Morte handed out ,268 cards per game won (most greedy FG)
  • The win-rate against Neptune was 77% (easiest FG, closely followed by Paradox 73% and Destiny 70%)
  • The win-rate against Hermes was 16% (hardest FG, closely followed by Graviton 17% and Eternal Phoenix 18%)
------------

I think there will be a bit more of that sort of results, all nicely arranged in tables etc. for the upped, competitive decks only.

Now the reason I first threw together ALL decks (yes, even the very crappy unupped ones and the new HG&1 and Ray of Lulz)
is that I wanted to find out our specific card-spin/drop-rates for each FG.
With these, I was going to redo the Statmasta to get those ACTUAL FGeis you could expect when playing with certain decks,
because as of now, the Statmasta assumes 35% cardwin-rate for every FG, which is just not quite realistic yet.
(Once the implementation of those cardwin-rates is done, the implementation of skips can be done ...)

You can view the complete list of our drop-rates here:

Drop-rates (http://elementscommunity.org/forum/index.php/topic,20376.msg421692#msg421692)


Now there is only one problem that hinders further advance:
Our numbers don't really match those calculated by DarkWeaver, who even went and recalculated his numbers after some huffing and puffing around the math-bush.
I am hoping somebody who is more versatile than me when it comes to probabilities, is going to post something I can work with in that thread ...

So in case you are good at it, help examining the math on those FGs that are greatly off would be highly appreciated.

The only other option is to assume that our numbers are off by at times over 10% ! because

1. We simply got lucky/unlucky (in over 200 games against EACH false god, which amounts to 40-150 games won per god)
OR
2. We somehow fucked up collecting data, forgot about entering certain cards etc.







Offline Higurashi

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Re: FG Efficiency Study - Applying statistics to all of the myths https://elementscommunity.org/forum/index.php?topic=38236.msg394401#msg394401
« Reply #311 on: September 17, 2011, 01:24:41 pm »
Take that, Rainbro. You're far from the most difficult! >:>
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