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Offline willng3

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281715#msg281715
« Reply #12 on: March 02, 2011, 03:39:13 pm »
Time.  It possesses Turtle Shield, Rewind, Eternity, and Sundial to hold the opponent at bay as it works its magic.  It is also presently the only element which can actually consistently prevent deckout while causing it at the same time; aside from the stray Chaos Seed and Pandemonium that decides to Rewind your creatures, no other element truly has control over decking out the opponent.
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killybob

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg281732#msg281732
« Reply #13 on: March 02, 2011, 04:02:38 pm »
yes time is the ULTIMATE CC master of the game. it has almost no bounds as it can stop it's enemies dead and at the same time protect (admittedly with the duo card anubis) and create it's own creatures while retaining the ability to last forever. only real weeknesses are counter creature control and just a little, even, PC.

Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282003#msg282003
« Reply #14 on: March 02, 2011, 11:14:16 pm »
Time, you can draw through your deck quickly enough to get your shield and sundials up to prevent attack, and then can stop yourself from decking out with Eternity.

Offline jmdt

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282009#msg282009
« Reply #15 on: March 02, 2011, 11:17:53 pm »
I'm really surprised time has so many votes.

So what if it can rewind its creatures forever; you'll almost never need that. The majority of decks are less than 36 cards, and nearly every deck is less than 40 cards. By the time you get to 50 cards, you'll almost never meet an opponent with more cards than you.

Now the real question is, which element has enough CC, shielding, and healing to survive 23 turns? IMO it's entropy.
valid point from root ranger. if that were always the case then i would have to go for fire.
:fire's shield doesn't block damage, :entropy's does

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282013#msg282013
« Reply #16 on: March 02, 2011, 11:20:31 pm »
but when the damage is too high the dissipation shield/field cannot be sustained whereas fire buckler kills all threats that oppose it.

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282065#msg282065
« Reply #17 on: March 03, 2011, 12:33:53 am »
Keep and mind this is asking for the best element for deckout - which means reverse time does very little to help win by deckout.
The eternity is nice against the rare opponent that is also running a deckout, but not necessary at all for a deckout deck.
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Offline Ekki

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282077#msg282077
« Reply #18 on: March 03, 2011, 12:47:52 am »
Keep and mind this is asking for the best element for deckout - which means reverse time does very little to help win by deckout.
The eternity is nice against the rare opponent that is also running a deckout, but not necessary at all for a deckout deck.
^^This. Lots of people thought only of Eternity lockdown, but we're not talking of decking out a FG (I don't think any mono deck can deckout a FG consistently), we're talking of deckout in general -don't we?-.

So I say :entropy or :fire, for great CC, even though :entropy is better, since Antimatter is both CC and healing, and Antimatter+Dissipation Shield lockdown is so cool :D

Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282080#msg282080
« Reply #19 on: March 03, 2011, 12:55:19 am »
Keep and mind this is asking for the best element for deckout - which means reverse time does very little to help win by deckout.
The eternity is nice against the rare opponent that is also running a deckout, but not necessary at all for a deckout deck.
^^This. Lots of people thought only of Eternity lockdown, but we're not talking of decking out a FG (I don't think any mono deck can deckout a FG consistently), we're talking of deckout in general -don't we?-.

So I say :entropy or :fire, for great CC, even though :entropy is better, since Antimatter is both CC and healing, and Antimatter+Dissipation Shield lockdown is so cool :D
But in a deck out game the opponent has one or two growth creatures such as Lava Golem, Vulture, ect. which (after long enough) can go beyond regular CC. The best solution for growth creatures/buffs (which can also come up in longer games) is... ETERNITY!!! :P

Offline Ekki

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg282088#msg282088
« Reply #20 on: March 03, 2011, 01:09:01 am »
Keep and mind this is asking for the best element for deckout - which means reverse time does very little to help win by deckout.
The eternity is nice against the rare opponent that is also running a deckout, but not necessary at all for a deckout deck.
^^This. Lots of people thought only of Eternity lockdown, but we're not talking of decking out a FG (I don't think any mono deck can deckout a FG consistently), we're talking of deckout in general -don't we?-.

So I say :entropy or :fire, for great CC, even though :entropy is better, since Antimatter is both CC and healing, and Antimatter+Dissipation Shield lockdown is so cool :D
But in a deck out game the opponent has one or two growth creatures such as Lava Golem, Vulture, ect. which (after long enough) can go beyond regular CC. The best solution for growth creatures/buffs (which can also come up in longer games) is... ETERNITY!!! :P
After long enough, Antimatter would create a -20 creature. Before long enough, Chaos Seed and Pandemonium are awesome, they can freeze, REWIND, attack, poison or even TU the creatures. Also, Fire has enough CC to deal with anything, except some REALLY SLOW high hp creatures (Gravity Dragon, mostly unused, and buffed Armagios/Vodoo Dolls, but the most common buff is Rage Potion, that already makes them killable).
So meh. Time sucks by itself.

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg288857#msg288857
« Reply #21 on: March 12, 2011, 04:19:35 pm »
I chose fire because it's the only element that can provide CC and PC (along with darkness, out of list), and has a nice shield to help CC (but only if you can stay alive with SOGs), otherwise I don't think that a single element can force you decking out
How many times do i have to say no SoG, SoD, or any healing?

Spiraler

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Re: Element for deckout https://elementscommunity.org/forum/index.php?topic=21900.msg288859#msg288859
« Reply #22 on: March 12, 2011, 04:20:43 pm »
but when the damage is too high the dissipation shield/field cannot be sustained whereas fire buckler kills all threats that oppose it.
yes, but they are still hurting you, where as entropy, they aren't, then you can kill them with chaos.

 

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