5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 6rv 6rv 6rv 6rv 6rv 6rv 6s6 6s6 6s6 6s6 6s6 6s6 7ms 7ms 7ms 7ms 7ms 7ms 7ms 8pr
Today I put up a bit of a teaser - farm. It follows the rule of 6+6 rares and the rest is pillars of the same kind, and yet it still has some chance to hurt Here is what I added:Hover over cards for details, click for permalinkDeck import code : [Select]5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 6rv 6rv 6rv 6rv 6rv 6rv 6s6 6s6 6s6 6s6 6s6 6s6 7ms 7ms 7ms 7ms 7ms 7ms 7ms 8prHowever, the Oracle card is Damselfly Still fairly easy to beat I guess and it has the max chance to give you a shard.
nosir, the max chance would be with only one tye of shard.5 oracle card+ 6 shard+ rest is pillars is the best chance if you didn't spin a rare or pillar.
Oracle gave me holy light / flash, so I went with the theme and added 6 miracles + 6 shard of divinity and the rest light pillars.No damage and minimum card set (35), but it might take a while to kill it with all the healing and health it has...