Something water-based. Shard of patience (vs SoSa) and purify (vs SoSa and poison) are great.
My question: I was using an adrenastaves deck, and I suddenly wondered the following:
Why is it that creatures like scorpion, puffer fish, pest, deathstalker, etc, only hit their special effects every 2 rounds, but a flying adrenalined druid staff hits their special effect (regeneration) every round? It seems rather inconsistent that druid staff gets to break the rule :p (not sure if this applies to other flying weapons like arsenic, vampire stiletto, etc)