Akebono- 4 Momentums. 4 Chimeras. 2 Titans. Beware of the possibility of momentum, but it shouldn't be too bad if you start the combo early and reserve BB's to stop momentum. Medium.
Chaos Lord- You might be able to win by copying mutants, but keeping the doll on the field is a tall order with all the mutations and druids. Skip.
Dark Matter- There are too many chargers to stop, and too many BH's to get around. Skip.
Decay- Surprisingly, it's entirely possible to win against Decay, though I haven't done it yet. Apparently, the trick if squeezing the doll combo in before lockdown stops you. You'll have to wait to win, so I usually skip it. Hard.
Destiny- Too many rewinds and thus too high a chance to be screwed. Skip.
Divine Glory- Keep an eye on her light quanta and your doll's HP. Make good use of weapon delaying. Easy.
Dream Catcher- Some denial, but she can't screw your doll if it's already out and combo'd. Keep your eyes open. Medium.
Elidnis- Healing, but it's not too much. PU, but it's only occasionally a threat if you're playing it fast enough. Easy.
Eternal Phoenix- There's fractal, but thankfully SoBe disrupts that. Still, keep an eye out for possible damage bursts and bolts. Medium.
Ferox- Healing is ridiculous, and creature damage is unpredictable, but there's no control or defense breaking. Use BB's on dragons to buy some turns. Medium.
Fire Queen- Damage is fairly easily predicted, but mind fire bolts and weapons, both in the slot and flown. Medium.
Gemini- Momentum and PU. Keep an eye on the aether quanta to ensure a PU blitz doesn't kill you. Medium.
Graviton- Plenty of momentum, but nothing that can wipe your doll away, and little burst damage. Hard.
Hecate- Her highest damage cards usually do single-digits damage, though plenty of damage damages you directly. You can copy her doll to do the combo in a pinch, or copy a vampirific doll to heal. Medium.
Hermes- No real threats besides bolts and fast damage. Go as fast as possible to handle them. Easy.
Incarnate- Send out all your dolls to collect retrovirus poison. Some burst potential and healing, but both can be estimated. Your worst nightmare will be Eclipse. Easy.
Jezebel- Only real problem is what nymphs come, and that can be helped with speed and getting Jezebel to steal your towers. Easy.
Lionheart- Race quickly to get your doll out before Lionheart can get his Eternity. If it does come out, do your best to delay it. Quit if your doll is rewound. Hard.
Miracle- Copy the dragons. Go for a doll at the last minute, but Miracle has incredible burst power. Medium.
Morte- Try to go as fast as possible before poison damage kills you. You can't really stop poison with a doll, so leave around 50 HP to survive poison. Easy.
Neptune- Incredibly, Neptune doesn't know to freeze+shockwave a doll, so it's easier than you think. Easy.
Obliterator- Plenty of momentum, but if you get through that, Obby's control goes nowhere. Hard.
Octane- UG's. Tons of them. Almost impossible, but if you can get Octane to send out EE's, it's possible. Hard.
Osiris- Four risks. To handle the momentum, leave around 60 HP to survive. To handle catapult and RT, go really, really quickly. To handle the scarab's devouring, watch the HP of your doll. Hard.
Paradox- No real control (Theoretically, Paradox could KO you with a PU blitz on a doll, but it never happens), but plenty of burst potential through Deja Vu and PU. Medium.
Rainbow- You can predict most of the burst damage. Tons of control, but a doll doesn't need to worry about it. Easy.
Scorpio- Tons of poison damage. Try to round up all the non-poison damage and deposit it onto a surviving doll. Hard.
Seism- Serious amounts of RT's. Skip.
Serket- Round up any damage you can, since any damage that can pass through the doll can seriously hurt you over time. Burst damage comes later. Hard.