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Offline Jocko

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg393400#msg393400
« Reply #168 on: September 14, 2011, 08:11:15 pm »
Momentum carries over mutations too, doesn't it?

Offline willng3

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg393402#msg393402
« Reply #169 on: September 14, 2011, 08:12:35 pm »
Momentum carries over mutations too, doesn't it?
Indeed.
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Offline dragonsdemesne

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg393507#msg393507
« Reply #170 on: September 15, 2011, 12:53:19 am »
Why do upped versions of towers and pendulums have a reduced chance to be spun?  I can understand this for unupped versions, since they have such a low value, but for upped ones, I'd -love- to win more upped towers or pendulums from FGs. (or halfbloods, for those who play those)  It's not like it matters much for selling; all upped cards are worth pretty much the same, and upped towers/pends are the basis for virtually any upped deck.

Offline pikachufan2164

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg393526#msg393526
« Reply #171 on: September 15, 2011, 01:45:16 am »
Why do upped versions of towers and pendulums have a reduced chance to be spun?  I can understand this for unupped versions, since they have such a low value, but for upped ones, I'd -love- to win more upped towers or pendulums from FGs. (or halfbloods, for those who play those)  It's not like it matters much for selling; all upped cards are worth pretty much the same, and upped towers/pends are the basis for virtually any upped deck.
If they were treated the same way as the non-Pillar/Pend cards in spins, then you'd win them way more often than the other cards. Also, your chances of winning a card would probably also be reduced (since there would effectively be more cards to choose from in the random selection of cards to put on the reels).

There was a time in which Quantum Towers weren't filtered out by the spin mechanics, so if you won against Rainbow, then it was highly likely that you would win Quantum Towers from the slots, and less likely that you would win something else.

From the perspective of achieving Jmizzle Status (12-24 of each Pillar/Pend, 6 of every non-Nymph/Mark card), then it would be more advantageous to get a variety of upped cards from the spins.
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Offline dragonsdemesne

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg393553#msg393553
« Reply #172 on: September 15, 2011, 03:30:45 am »
I hadn't thought of that... if they were included at the rate of other cards, yeah, you'd win them almost every time you won a card.  I want to win them, but not -that- many of them :p  I guess I'll have to make do. 

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg395337#msg395337
« Reply #173 on: September 19, 2011, 04:03:34 am »
Just wondering what is Reputation Power and how do you get it?

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg395350#msg395350
« Reply #174 on: September 19, 2011, 04:16:35 am »
Just wondering what is Reputation Power and how do you get it?
Reputation is, well, reputation. You get it by posting, making threads, and receiving it from other members who feel you did something to earn it.

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg395963#msg395963
« Reply #175 on: September 20, 2011, 03:54:53 am »
Just wondering what is Reputation Power and how do you get it?
Reputation is, well, reputation. You get it by posting, making threads, and receiving it from other members who feel you did something to earn it.
Well then what is the repuation that is in your profile for example

Repuation:114

Is that something completely different?

Offline pikachufan2164

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg395977#msg395977
« Reply #176 on: September 20, 2011, 04:29:19 am »
Well then what is the repuation that is in your profile for example

Repuation:114

Is that something completely different?
Reputation Power = Reputation / 100 (rounded down to the nearest whole number)

When you +rep someone, you add your reputation points equal to your reputation power to the other person's reputation point total.
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Offline TheManuz

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg396030#msg396030
« Reply #177 on: September 20, 2011, 07:57:26 am »
I'm just curious about a thing i saw in War, but i feel a new thread was too much for this.
I made my thread in "War Auction" and after a while i noticed my thread got some stars, as well as other players in War Auction.
I roughly see that stars are matching the experience/card pool/etc of the player.
The question is: who is rating us???  :P

Offline Higurashi

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg396034#msg396034
« Reply #178 on: September 20, 2011, 08:04:26 am »
Anyone can rate any thread, provided you're not the creator. In other words, a lot of ratings are inaccurate as to the actual general opinion of the community as a whole, and never serves any practical purpose.
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Offline TheManuz

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Re: Ask a simple question, get a simple answer https://elementscommunity.org/forum/index.php?topic=21501.msg396046#msg396046
« Reply #179 on: September 20, 2011, 08:30:47 am »
Another question just came to my mind.
When i play a Spark or a Ball Lightning, it will attack and then die.
But, if for some reasons (mutations, for example) i get a Spark, or a Ball Lightining, or another 0 HP creature during my opponent turn, will it die or will it stay alive until my turn?
I'm interested in this mechanic because a card i made will behave differently depending on the outcome.

 

anything
blarg: