False Gods keep getting more advantages. credit whoever keeps tweaking the AI, but FGs are using all of their broken mechanics better. Decay used to siphon creatures until he ran out of cards in hand. now he prefers to 2-shot my face with his heap of quantum. Osiris's catapults wreck my life, especially as someone that generally avoided permanent CC cards that were never needed, opting rather to stall for a win with eternity and slow damage. havent beat dreamcatcher in a while, seems its destroy+quint=gg every game a couple turns in (with less constraint on blowing up towers too)
seems everyone gave up and only pummels the hapless AI3 and t50 over and over? were any of the new cards intended to be used in serious play vs FGs, with serious play defined as a deck that isnt an auto-lose against half of them
the only good is that any FG decks with the new cards will be laughably easy (besides the one example of osiris). no FG deck will use soul catcher, they dont need it. the cat is unplayable and crusader does nothing a FG flying weapon deck cant already do. double damage flying card is overkill, silence and cloak are horrible card disadvantage, evven if FGs are generally immune to that. if any of the new cards work, its because ANY bad idea is way better when you have 3 mark double draws and immunity to rushes.
none of the new cards are great, they are only timid additions that required no rebalancing or reason to include in our decks vs FGs
hows everyone else feel?
tl:dr False God AI is harder, new cards dont help our decks versus them