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miniwally

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69522#msg69522
« Reply #12 on: May 16, 2010, 11:51:06 am »
Nice read, some of this should be in the next elements newsletter.

icybraker

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69528#msg69528
« Reply #13 on: May 16, 2010, 12:00:05 pm »
Elements map is an EPIC idea. :) It will transform this game. Seriously.

Quote
zanzarino: Just do not get me an iPAD
...
[03:46:05]Essence: Oh, we won't.
[03:46:05]PuppyChow: already shot that idea down .
:( I suggested that.

I should be in Chat more often to catch the rare Active Zanzarino.

Offline Xinef

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69554#msg69554
« Reply #14 on: May 16, 2010, 12:49:23 pm »
That World of Elements sounds awesome. If you can turn this into an MMO, where you have your own fortress defended by your own Elder or HB or FG made from your own cards, and you can attack other people's fortresses and battle their AIs...

Pure awesomeness! :D :D :D :D :D :D
And if you could write AI for the FG defending your fortress!
I love games where you can (legally, as an in-game functionality) write scripts/code to control your character or his army/generals/servants/whatever.
May the force of the D4HK side be with U ^_^
:time samurai

Offline coinich

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69580#msg69580
« Reply #15 on: May 16, 2010, 01:39:57 pm »
Hmm, I'm almost disappointed about no card graveyard, as I think that could really give Death a boost, but if zanz thinks theres a better way to do it, then great!

Kael Hate

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69591#msg69591
« Reply #16 on: May 16, 2010, 02:16:22 pm »
Hmm, I'm almost disappointed about no card graveyard, as I think that could really give Death a boost, but if zanz thinks theres a better way to do it, then great!
I have plenty of ideas for Not-a-graveyard graveyard mechanics. I listed one in the discussion about graveyards in the suggestions and feedback.

If there was to be a Grave mechanic then I would like it to work like this.

1. When a creature is destroyed and not removed from game, the creatures marker stays on the battlefield in a Black and White effect. It takes no action during the attack phase and cannot have its abilities used. A corpse retains all its current values when returned to life.

2. When a creature enters play, it takes the first free space and if none is available the oldest corpse on the field is replaced.

3. Resurrection and heal effect can bring corpse back to life.

- This gives players options for cards that use resurrections and the like and benefits for corpse on the field. without the need of a discard pile, a search tool for that discard pile and other various annoyances of real cardboard vs digital ccgs.

PuppyChow

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69660#msg69660
« Reply #17 on: May 16, 2010, 05:01:15 pm »
Thanks Kael/SG :D . It was 1 AM and I wanted to get some sleep, and that seemed like a lot of work...

Kael Hate

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69663#msg69663
« Reply #18 on: May 16, 2010, 05:06:52 pm »
Thanks Kael/SG :D . It was 1 AM and I wanted to get some sleep, and that seemed like a lot of work...
No Problem, Notepad is my friend.

Mastermind79

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69905#msg69905
« Reply #19 on: May 17, 2010, 02:05:10 am »
Shard of Readiness + Butterfly Effect = ouch.

And its yellow! I need to go on chat more often.

Offline Glitch

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69933#msg69933
« Reply #20 on: May 17, 2010, 03:03:12 am »
Made this for a forum adventure, complete with a plotline and everything.  I... I would be honored..

Quote
The Map:
XXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^XXXX
XXX^^^††††††††††††^^AA^^TTTTTTTTTTTTTTG^^^^MMM^XXXX
XXX^^^†††††††††††^AAAAAA^TTTTTTTTTTTTTGG^^MMMMM^XXX
X^^^††††~~~~~~††^^AAA^^TTTTTTTTTGGGGG^MMMMM^^^XX
^^^††~~~~~~~~~††^^A^^^TTTTTTTTTTTTGGG^MMMMMM^^XX
^^FF~~~~~~~~~~~F^CCCCC^TTTTTTTTTTTGG^^MMMMM^^^^X
^FFFF~~~~~~~~~FFF^^CCCC^TTTTTTTTTTTT^^MMMMMMM^^^X
^^^FFFFFFFFFFFFFFFFF^^^C^^TTTTTTTTDDSSSSS^MMMMM^^^X
XX^^^FFFFFFFFFFFFFFFF^^EEE^^DDDDDDDDDSSSS^MMMM^^XX
XXX^^VVVVVVVVVVVVVV^EEEEEE^DDDDDDDSSSSSSSSS^^^^XXX
XXXX^^VVVVVVVVVVVVV^EEEEEEEE^^DDDDDDSSSSSSSS^^XXXX
XXXXXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^XXXXXX

Key:
X = Toxic sea
^ = Mountain
V = Valley
F = Forest
~ = Lake
† = Land of light
A = Aether mountains
C = Entropic Chaos
E = Earth's land
T = Desert of Time
D = Land of darkness
S = Death's swamps
G = Gravity City
M = Magma Mountains

Offline Bloodshadow

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg69986#msg69986
« Reply #21 on: May 17, 2010, 05:26:34 am »
No offense, Gl1tch, but our map in Elements RPG (http://elementscommunity.org/forum/index.php/topic,3201.0.html) is way better :P :P :P :P

To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

unionruler

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg71153#msg71153
« Reply #22 on: May 19, 2010, 01:21:02 pm »
nice read lol. he actually said "why not" to the casino theme idea. anyway as a side note i'd hate to autoplay pillars even if there were no risk of them being destroyed--sometimes i hold back towers so i can discard redundancies in RoL-Hope.

bojengles77

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Re: An Interview with Zanzarino https://elementscommunity.org/forum/index.php?topic=6597.msg71591#msg71591
« Reply #23 on: May 20, 2010, 05:35:51 am »
I thought the card graveyard was extremely complicated to make and was never going to happen anyways?

 

anything
blarg: