Round 1 : Warrior Training
Round is over!Okay, so I see that you are all eager to be trained in the ways of adventuring. The first thing you have to learn is how to use the most conventional pieces of your equipment: Weapons and armor. Otherwise, a goblin with a stick will kill you out there. So today's lesson will be a littlie practice fighting.
See that heap of loot over there? These are valuable equipment I gathered back in my days of adventuring. Step over there, and pick your weapons and shields. You will find all kinds- plain, magical, bows, swords, even maces. Choose wisely, see if you can harness their abilities.
Matchups:Pairings were determined by random.org
summerz88 -
treebeard xiiiJenkar -
Laxadarapnensuru -
CommandaguyDragoon -
bjesseepervepic -
TribalTroubleElbirn -
kevContact your opponent via PM, or in chat, and make the duel happen until the timer runs out. Both the winner and loser must post results and decklist in this topic.
Deckbuilding rules:- No upgraded cards, no shards and no Nymphs allowed.
- All decks must contain at least 6 weapon and shield cards combined.
- All decks must contain at least 1 weapon and 1 shield.
- If you use a weapon from an element, you cannot use a shield of the same element.
- You can use weapons/shields from any element with "other" cards.
- You can change your decks between the matches, but be sure that all of them are legal.
Scoring:Duels are best of 3.
Players will earn points based on their performance as follows:
Winning 2-0 earns you 3 points
Winning 2-1 earns you 2 points
Losing 1-2 earns you 1 point (You earn 1 point even if you lost, provided you won at least 1 game)
Losing 0-2 earns zero points.
Rule of the round: "Swift dueler"If you manage to win a game in 10 turns or less, you earn an extra point. (Even if you lost 1-2, provided you won your game in 10 turns)
Requirement: Post a picture showing the turns it took to win.
Note that you only earn 1 extra point, even if you win both your games in 10 turns.
Good luck everyone!