1 | Number of Mulligan can happen in a game
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There can be two mulligans in a game - one for each player.
3 | Maximum number of spins after every game won above AI2
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Most people consider arena to be above AI2, and you have 4 (or 13, depending on how you count) spins after a single game in the arena. That makes three the normal amount, not the maximum amount.
4 | Maximum number of elements you can balance before using QP |
5+ Element decks can be balanced using just novas or supernova + pends, no QP required.
5 was the
average QI of several simple but powerful decks. In fact, have a couple quotes from the founder of QI theory:
What the optimal QI is, I have no idea. That 5 was just guess, and it sounds better than 4 or 6.
That 5 is just a number I guessed would be close to optimal. The real optimum number is probably something else.
But I do agree that the QI system changes when a deck becomes bigger. This is because of Mulligan and other things.
Goes slightly against the general consensus here, but looking at the rush decks I've explored I find the optimal deck for speed purposes generally ends up with a QI of around 4-4.5. Running a bit low helps dump the hand quicker and get an early advantage in damage.
Yep. I, and many others, have been going for 4.5 for a long time now (we even talk about it on this topic if I'm not mistaken). That 5 I posted in the original post was just a hypothesis I made without any real testing because I wanted a nice even number, and somehow a lot of people assumed that it was the "magic number" During later testing I quickly realized that the optimal number for a fast deck is actually closer to 4. Like I said, I generally use about 4.5.
Saying that 5 is the optimal QI is just the spreading of misinformation, and since most people get their information secondhand or only read the first post of SG's thread, it just keeps spreading everywhere.
8 | Maximum number of OTK combo cards
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False. There are OTK decks with 9 card combos, using hourglass to draw after playing part of the combo. This reduces reliability, but you already have "optimal number of OTK combo cards" listed at 7, so this is a separate issue.
20 | Number of won from AI3 if the win is EM with 100 HP Maximum number of healing provided by a single Adrenastaff
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20 is how much
you win from AI3 is the win is NOT EM with 100 hp. With EM, 100hp gives 40
. 1 hp EM would probobly give 20
as well, but I'm not sure about the rounding.
The maximum number of healing provided by a single adrenastave is 25. Naturally, this requires way to much work to be practical.