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Offline rickerdTopic starter

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Question about the old shards https://elementscommunity.org/forum/index.php?topic=36396.msg457551#msg457551
« on: February 07, 2012, 02:45:59 pm »
Before the update which gave us the new shards we had 3 shards: SoD, SoG, SoR

After the update the shards were buffed/nerfed to be more usefull to a specific mark
SoG: 5hp each turn --> 3hp/5hp if  :life (nerfed)
SoD: +20 max hp --> +16 max hp/24 if  :light (buffed to :light , nerfed to the others)
SoR: free skill --> free skill/ + twice use if  :time (only buffed for  :time)
Not counting that shards can now be used unupped

why is this so random?
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Offline TheManuz

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Re: Question about the old shards https://elementscommunity.org/forum/index.php?topic=36396.msg457565#msg457565
« Reply #1 on: February 07, 2012, 03:23:44 pm »
Because SoGs and SoDs were slightly OP before, while SoRs were slightly UP.
I don't think it's random, i mostly agree with SoGs and SoDs updates. I'm a little unsure about SoR, because the :time bonus is really big.

Card NameGeneral effectElemental BonusBonus Percentage
Shard of Gratitude
3
5 for :life
166%
Shard of Divinity
16
24 for :light
150%
Shard of Readiness
1
2 for :time
200%

Offline rickerdTopic starter

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Re: Question about the old shards https://elementscommunity.org/forum/index.php?topic=36396.msg457571#msg457571
« Reply #2 on: February 07, 2012, 03:43:19 pm »
maybe,
but if you take a look at sanct and SoG:
sanct: 4hp + hand protection
SoG: 3hp/5hp

for me sanct is better(expect the cost) and SoG is rare( and I believe rares are normaly better)
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Offline dragonsdemesne

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Re: Question about the old shards https://elementscommunity.org/forum/index.php?topic=36396.msg457617#msg457617
« Reply #3 on: February 07, 2012, 05:47:18 pm »
maybe,
but if you take a look at sanct and SoG:
sanct: 4hp + hand protection
SoG: 3hp/5hp

for me sanct is better(expect the cost) and SoG is rare( and I believe rares are normaly better)
Remember though that shards are colourless, so you can play 6 shard of gratitude in monofire.  It's tough to put 6 sanctuary in monofire :)  But yeah, in decks where you can run sanctuary, I like it better.  In my rainbow, I replaced all the SoGs with sancs when that change came in.

 

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