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Offline LegitTopic starter

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Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225529#msg225529
« on: December 15, 2010, 09:38:18 pm »
Submerge

In Elements v1.24, a new mechanic called "airborne" was released, which allowed many new features and cards to be added to the game. With the upcoming release of Cloak, creatures will have the ability to become invisible. Submerge uses both these concepts to benefit water creatures and open up a new idea for future updates.

What is submerge?
Submerge will cause water creatures to become invisible to the opponent, just like what the card "Cloak" does. Submerged creatures cannot be seen by the opponent.

What could this possibly add to the game?
This new mechanic will allow Water, as an element, to gain new abilities and strategies, just like how "airborne" benefited Air.

How would submerge be added to the game?
Because it would be too unfair to grant the submerge ability to all water creatures, it would have to be given in a different way. I currently have two ideas for submerge.

1. Water creatures in the top/bottom rows gain submerge while Flooding/Inundation is active. This will give a small buff to Flooding while also implementing a realistic and unique idea. This could allow for more strategies involving Flooding and water creatures.

2. A card that gives the submerge status to a target water creature. Simple enough.

Please post any questions, comments, or concerns below.

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225541#msg225541
« Reply #1 on: December 15, 2010, 09:50:38 pm »
I like option 2. Submerge sounds interesting, and I would enjoy a new card for water. Your idea sounds pretty real and authentic, Legit.
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Offline Higurashi

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225560#msg225560
« Reply #2 on: December 15, 2010, 10:16:25 pm »
Pure awesome. Love it.
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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225753#msg225753
« Reply #3 on: December 16, 2010, 05:03:25 am »
The flooding one...yes. Just yes.
It wouldn't be so strong as to change the face of PvP, but it might encourage a couple more people to stick a Flooding in their deck, and slightly widen the whole face of the game.
Its realistic, and works.
(However, it should be kept in water creatures only to avoid frog debates, and not include the dragon and perhaps others...)

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225789#msg225789
« Reply #4 on: December 16, 2010, 06:22:38 am »
The flooding one...yes. Just yes.
It wouldn't be so strong as to change the face of PvP, but it might encourage a couple more people to stick a Flooding in their deck, and slightly widen the whole face of the game.
Its realistic, and works.
(However, it should be kept in water creatures only to avoid frog debates, and not include the dragon and perhaps others...)
True. It might become too powerful, as to unbalance the game, but it can be just me being paranoic :D
What about mass CC? Will the submerged creatures be affected by them? :-\

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225859#msg225859
« Reply #5 on: December 16, 2010, 10:28:53 am »
Yes, mass CC would still hit. It would work just like Cloak. Only way to keep it balanced: mass quint would not be feasible.
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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225867#msg225867
« Reply #6 on: December 16, 2010, 11:28:28 am »
The flooding idea is great!
Flooding needs to be more used.
And another card can come to remove that (just like fishing ;)), and suddenly Water is more cool 8)
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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg225889#msg225889
« Reply #7 on: December 16, 2010, 01:08:44 pm »
Love this, sounds great! An intresting idea for water cards, a buff for Neptune (at last)... just good!
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Offline LegitTopic starter

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg226103#msg226103
« Reply #8 on: December 16, 2010, 08:59:57 pm »
Thanks for the positive feedback.

I will create a "Submerge" card and see where this idea goes.

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg226275#msg226275
« Reply #9 on: December 17, 2010, 02:14:10 am »
                   

Best I could do. (:water costs can obviously be modified, maybe 4/3 unupped/upped?)


I though about design it as spell, the thing is, i don't know how zanz works the coding so it only applys to water elements creatures; i guess he will do it the same way flooding/inundation work, right?
I guess that the spell is less OP.
I'll design the spell later.
If the card is spell, then it should cost1 3/2. As it only works on water elements creatures, it should cost 1 less quanta that quintessence, as it still is a powerful spell.
Anoter option is make it last 3 turns, but replaces active ability of the creature with :water dive (or emerge, thrust, etc...)

Offline LegitTopic starter

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg226277#msg226277
« Reply #10 on: December 17, 2010, 02:16:46 am »
The idea was that water creatures in the top/bottom rows while Flooding is active were automatically submerged. However, if your card idea is for all creatures (not just water), it's a nice thought.

Here is my "submerge" card: http://elementscommunity.org/forum/index.php/topic,17750.0.html

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Re: Submerge https://elementscommunity.org/forum/index.php?topic=17700.msg226296#msg226296
« Reply #11 on: December 17, 2010, 03:01:17 am »
Nono, i meant that only applys to water element creatures (even when its a result from mutation).
It would work with flooding, making the water element creature sin top and bottom row untargeteable (by you and your opponent).

But a find the card works MUCH better when its a spell. The thing is i would do it as Luciferin: all your current water element creature on the table become submerged (but, in this way, the card cost should be 5/4).
If the spell only affect 1 creature, then the cost should be either 2/1 or 3/2.

 

blarg: