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Ares1020

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Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32434#msg32434
« on: March 04, 2010, 03:10:14 am »
Is there anyway you can make the game take just a few more seconds before it ends? Here's my problem. I'll finish a game with 99 hit points or so, and I'll have a shard of gratitude out on the field, when I attack if I only have 1 Creature I win AND i heal 5 hp so I get the double win bonus (Which is awesome cause it halves the amount of time I have to grind). But when I have too many creatures the game ends before my heal comes in, and I win a game with 99 hp instead of 100. So either can the game take the time to resolve ALL the actions, or can the Shards take effect BEFORE the damage is dealt out. I mean the difference as I said is I have to play an entire new game to make up for 1 HP of damage. If anyone has problems with this let me know, I can't see a problem with it, but then again I may be only seeing one side of the issue. Either way thanks for your time.

TL:DR Make Shards of Gratitude heal you before the game ends.

Lanidrak

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32560#msg32560
« Reply #1 on: March 04, 2010, 12:53:41 pm »
An interesting problem.

1. You press space bar.
2. Your creatures attack in the order that they were put into the field
2.a) As each creature attacks, it triggers its passive ability - so, either Empathic Healing or Quantum Generation
3. Your Permanent's trigger (So, Shards of Gratitude)
4. Then your Weapon hits him, (quite a bit later than your main creature attack)
5. Then you get Quantum from your Pillars/Towers.
6. Then your turn is officially over.


A short term solution I can think of is to use Empathic/Feral Bonds. Because, if you had 1 Empathic bond, and 1 creature in play, you would heal 1HP at the same time your creature dealt damage to your opponent.

A rarer situation is to rely on your Weapons attack, to bring your opponent to 0hp. This does require some quick mathematical thinking and tactical use of sundials etc... Otherwise, can't help you :).

I think that everything that happens during your turn, should continue to happen regardless of whether or not your Opponent has reached 0hp. This would solve the Mastery situation. And also, maybe you could get bonus Electrum on how much damage beneath 0 you did to your opponent?

Offline Essence

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32563#msg32563
« Reply #2 on: March 04, 2010, 12:57:38 pm »
This is a common plea, but the simple fact is that Shard of Gratitude is hideously strong as it is.  There's no need to give away Elemental Masteries in addition to all of the games you wouldn't have won without them.
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Lanidrak

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32565#msg32565
« Reply #3 on: March 04, 2010, 01:01:16 pm »
True. It is a really strong card.

But, Elemental Mastery is the only real way of getting Upgraded Cards... Other than running a Rainbow / False God Killer and trying your luck that way.

Offline xdude

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32574#msg32574
« Reply #4 on: March 04, 2010, 01:21:22 pm »
An interesting problem.

1. You press space bar.
2. Your creatures attack in the order that they were put into the field
2.a) As each creature attacks, it triggers its passive ability - so, either Empathic Healing or Quantum Generation
3. Your Permanent's trigger (So, Shards of Gratitude)
4. Then your Weapon hits him, (quite a bit later than your main creature attack)
5. Then you get Quantum from your Pillars/Towers.
6. Then your turn is officially over.


A short term solution I can think of is to use Empathic/Feral Bonds. Because, if you had 1 Empathic bond, and 1 creature in play, you would heal 1HP at the same time your creature dealt damage to your opponent.

A rarer situation is to rely on your Weapons attack, to bring your opponent to 0hp. This does require some quick mathematical thinking and tactical use of sundials etc... Otherwise, can't help you :).

I think that everything that happens during your turn, should continue to happen regardless of whether or not your Opponent has reached 0hp. This would solve the Mastery situation. And also, maybe you could get bonus Electrum on how much damage beneath 0 you did to your opponent?
This way antimatter=living forever
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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32575#msg32575
« Reply #5 on: March 04, 2010, 01:24:17 pm »
Only if the last creature your opponent played is Antimattered.

But yeah, it makes Antimatter a lot stronger.  And Poison a lot weaker.  I'm not down.
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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32576#msg32576
« Reply #6 on: March 04, 2010, 01:26:06 pm »
I meant that if you had an antimattered card and your weapon would deal less damage than the creature heals, the opponent can never die.
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Ares1020

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32641#msg32641
« Reply #7 on: March 04, 2010, 03:52:44 pm »
I appreciate the feedback, I suppose the shard is overpowered as is so I can't complain.Honestly it's just a bit frustrating to dominate the match but not get credit for it thereby making everything take twice as long. Fairs fair though, I still think it'd be nice to just move the shards resolve rate BEFORE your own creatures damage. I mean it wouldn't affect real gameplay, just the MANY times that I win with 99 health or so. I'm running Mono Entrophy so most of my games end with me at full health or just getting completely dominated. :-P Ahh well, thanks anyways!

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32646#msg32646
« Reply #8 on: March 04, 2010, 04:02:41 pm »
I actually agree with the tc. i mean, I know shards are really powerful, but when you think about it, they are a rare card that is virtually useless unless you upgrade it. So when you think about it, its basically a card that costs you 1500 electrum + A Lot of Luck. I mean, since it costs so much to begin with, why not let it pay off having just a little more and allow you to get that elemental mastery. In my experience, most battles are 1 of 3 things. You Slaughter your opponent, have healing skills, and get an elemental mastery (even if that slaughter comes right before a near death experience where you have 2 bonds and use rain of fire to amass a large skelly army to heal you), 2 you dont have healing, and you are only down 1-5 hp because they got that one lone mosnter out before you destroyed them, 3- YOu barely beat them, enough said (of course aside from losing). So If you can keep your health up that hi, then I think you deserve to have the elemental mstery out if you have the cards to heal your hp. And I do like the extra coins depending on how much extra damage you do to your opponent, unfortunatly I doubt this will be implemebted cause it would change the economy of the game.
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TheMonolith

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32748#msg32748
« Reply #9 on: March 04, 2010, 08:47:09 pm »
I posted a thread about this topic myself here:

http://elementscommunity.org/forum/index.php/topic,3393.0.html

In summary, most players don't seem to think that it matters enough to change it.  In other words, it doesn't affect them, so no need to change.

Most players who post on these forums are coming from a rainbow-deck viewpoint, and they are not aware of the special challenges that mono/duo decks face.

I am with you.  I think the damage order should be changed - if for no other reason than it's silly to take away a HUGE reward like EM just because your creatures did too much damage in the very final turn of a match that you have completely dominated.



Wisemage

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32756#msg32756
« Reply #10 on: March 04, 2010, 08:53:35 pm »
I dont understand how this change would weaken anything.

I have lost many Elemental masteries by less than 5 hp when i have all 4 of my shards out.

Healing should happen As you attack, before you attack, or after your opponent hits zero, its really really stupid to lose an EM because healing happens AFTER you attack.

Shards healing before you attack doesnt change ANYTHING but getting EM when you should.

Lanidrak

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Re: Shards of Gratitude and Elemental Mastery https://elementscommunity.org/forum/index.php?topic=3582.msg32771#msg32771
« Reply #11 on: March 04, 2010, 09:17:40 pm »
On the contrary, a lot needs to change :)

A proper, well balanced game economics system for one. (Not all cards costing 1500 to upgrade... More gold from harder opponents... etc)

But, without opening that can of worms - I'll just say that, money you win should be based on the % of your hitpoints. Sure, 100% should give x2 (Elemental Mastery), but winning a battle with 1% hitpoints? That's more like luck.

 

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