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Delreich

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg23053#msg23053
« Reply #12 on: February 02, 2010, 03:30:58 pm »
Threads merged.

Randomly picking 6 gods every day could perhaps work, though it might be tricky to implement.
Would need some way of updating the list of gods currently in rotation, preferably in a somewhat tamper-proof way.
Allowing those with predictions from the day before have the prediction come true would be necessary (time differences and what-not).

YoYoBro

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg23064#msg23064
« Reply #13 on: February 02, 2010, 03:51:39 pm »
I agree with SG.. I think there is such a large variety of gods' decks to prevent people from using a deck which can be 3 out of 6 gods with 80% success rate and get money extra-quickly.

Ohmega

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg23129#msg23129
« Reply #14 on: February 02, 2010, 06:35:23 pm »
I think it should be combined with the oracle, that the Oracle tells you what gods you wer able to fight.

PuppyChow

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98137#msg98137
« Reply #15 on: June 21, 2010, 10:43:55 pm »
Okay, old topic, I know...

But I (okay, Demagog) just thought of something kinda fun: What if a new FG or two was released every time new cards came out? That would make randomly choosing 6-8 FGs much more... random. Eventually, you would be surprised by every FG!

[22:39:44] PuppyChow: http://elementscommunity.org/forum/index.php/topic,1546.0.html (http://elementscommunity.org/forum/index.php/topic,1546.0.html)
[22:39:47] PuppyChow: i was first!
[22:40:08] Thelonesun: that would actually be a good idea max
[22:40:13] Demagog: well then I'm backing you up
[22:40:17] Demagog: bump it again
[22:40:22] Demagog: or make a new one

So yeah. Hence, bump! Gotta get the word out!

Offline Demagog

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98138#msg98138
« Reply #16 on: June 21, 2010, 10:48:34 pm »
Well I think it should at least be 13 at a time... don't want to make it too easy. That way, for a few days, one anti-FG deck would be a wiser choice, then the next time it's randomized, a different FG deck would be better. We might even have times when we have to make an entirely new deck to fight them efficiently.

sSethia

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98147#msg98147
« Reply #17 on: June 21, 2010, 11:04:34 pm »
I like the first idea, but with the magic number being 7. Themed weeks would be extremely fun. This would require more False Gods though, to add more variety.

Xoned

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98152#msg98152
« Reply #18 on: June 21, 2010, 11:08:51 pm »
Can't see the purpose of this unless it was toggleable. I enjoy pwning in one fight then struggling in the next. If there were only 6 different gods every week it'd be too easy o cover all your bases.

Offline Demagog

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98153#msg98153
« Reply #19 on: June 21, 2010, 11:09:52 pm »
Which is why I said there should be at least 13. That way you'd have a good mix of hard, medium, and easy FG's.

Xoned

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98157#msg98157
« Reply #20 on: June 21, 2010, 11:12:01 pm »
Or we could rate them on difficulty (easy, normal, hard, impossible) and take 2 from each catagory.

Offline Demagog

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98161#msg98161
« Reply #21 on: June 21, 2010, 11:15:19 pm »
I'd say three from each :-p

sSethia

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98164#msg98164
« Reply #22 on: June 21, 2010, 11:17:30 pm »
Then what would the difference be between playing the rotating gods and all of the gods.

It'll just be a smaller sample.

Xoned

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98167#msg98167
« Reply #23 on: June 21, 2010, 11:19:41 pm »
If it was toggleable then newer farmers would have a higher chance of fighting easier gods while more experiened ones could challenge themselves with a variety.

 

anything
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