![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
Maxwell's demon: don't think it needs the +1 hp, but I don't see it affecting the game much either way. I'd argue against it simply because maxwell's demon is already seeing a decent amount of play
Butterfly effect: I'm in favour of this, as it is a card that barely sees the light of day.
Nova/Supernova: As long as it's loss of life or something that SoSa won't reverse, I think this could be reasonable, but I'd like to see how current novabows/speedbows do with it in beta first. There will be a lot of complaining about it... :p
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
Skeleton: Do you mean when played, or each turn, or when rewound?
Poison: I don't like this idea at all.
Shard of Sacrifice: I'd like to see this in beta to try it out too, but it might work. Having the card cost 2
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
has helped already, since you can use quanta denial to help lock it out from being chained, and you can't just put it in any deck you want anymore
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Mercenary: It's still not a card anybody ever uses, so it doesn't need a nerf. I thought it would after it was buffed before, but other than in oracle decks where that's the card, I never see it
Shard of Focus: It already does... it has summoning sickness like every other creature. I'm assuming you meant one additional turn of that. Making this card gravity only has helped curtail its ubiquitous use, and I haven't seen nearly so much of it now, but it's still used. I'd cautiously say that it's alright now, albeit still very strong.
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
Graboid: 100% agree; I've pushed for that exact change several times in the past
Plate Armour: That's a neat idea. A buff I'd proposed in the past is to simply have plate armour also give +1 attack, but your idea is a little more unique.
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Frog: Never even considered that before... it might hopefully make people stfu about blue crawler... :p
Cockatrice: I'm seeing zero thematic sense behind this one. With your proposed frog nerf, I don't think you also need to buff cockatrice. It's a card that people still use quite frequently. I would like to see this idea on a card, but on a new card, not on an old revamped one.
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
Bravery: 3 // 2 might be alright; I think 4 might be overkill.
Ash: I could get on board with this. 0/5 was a help, but even 5hp still survives quite a bit. Mostly that just put it in range of lightning bolts and a little more in range of bolt spells.
Fire bolt: Not sure how I feel about this one. It's not technically a nerf, as in some ranges it will actually be better than the old firebolt. (ex: 8-9 quanta will deal 4 damage) It would keep it a little closer in line with the other bolt spells (ice bolt, drain life) though, since 2 damage per 8 quanta is closer to those cards than 3 damage per 10 quanta is. (+50% damage is quite a lot, whereas the 8 quanta thing works out to an average of +20% damage over those two spells)
Fire spirit: You could go with that, but I'm not sure it needs it (or should get it) as fire creatures are thematically supposed to have fairly low hp
Immolation: See nova comments
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Nymph's tears: I'd rather see water nymph get -1 attack or something instead
Crawlers: Abyss crawler is just fine, and with your proposed frog nerf, I think people will whine less about the blue crawler
Squid: No
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Sanctuary: No; it needs to stay more distinct from shard of gratitude than your suggestion, and its cost and differing healing value does that now
Pegasus: Sure; it won't affect much, and it is an underused card in unupped form
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Deja Vu: This one makes me very nervous because of the abuse when this was the case before, and the SoR change does nothing to change the OPness with deja vu, since you couldn't chain SoRs on a deja vu anyway.
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
Parasite: I don't think it needs this. Insects with >1 hp? :p Seems odd, and the card still sees use for CC anyway, and that's the main use for it.
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Dimshield: Agree. Better, though, is the suggestion I had awhile back to change it from invincibility to a 5 or 6 damage shield for 3 turns.
Lightning: Probably a good idea; lightning is very strong
Mindgate: Don't think it needs this, but I could probably get on board as it is my favourite card!