HI, im a mathematician.... ive been calculating (approximately) the chance of having a bad draw with some decks:
Lava Golem rush: 11.2 % (standard build), Immogavels: 29% (standard build), gas nymph 51%, pillarless the creation of life: 24 %, supernova rush: 17 % (with 6 pillars, 6 supernova), rol/hope: 19 % (standard build)
a bad draw meaning in the golem rush that you cannot cast a golem from the first 8 cards.
in immogavels not casting a golem or gavel first 8 cards,
in gas nymph not getting a quint, nymph, wind pillar first 15 cards or starting with 2 or less pillars (23 % getting nymph).
creation of life not catching a rustler nova and firefly combo first 10 cards,
supernova rush not catching a supernova and a pillar first 9 cards, (not accounting for the automulligan, 17 % with accounting for the automulligan)
rol/hope not catching a rol, fractal and pillar combo first 10 cards.
the formulas are easy:
for instance the chance of getting a photon and an immolation in first 8 cards (in case of the immogavels) is:
(1-(22/30)^6)^2 = 0.71, that is 71 % so the chance of not getting this is 29 %
this is because the chance all immolations are in the last 22 cards is (about) (22/30)^6, so getting one or more is 1-(22/30)^6 and since you need a photon and an immo you have to do (1-(22/30)^6)*(1-(22/30)^6) QED
now i hear you saying: I can get a phoenix, pillar, immo and golem also to cast a golem....... i did add that possibility....... besides im not counting other kinds of bad draws so the percentage is probably higher than it is above
i might extend this list later.
conclusion: as long as there is no mulligan, only play monos, duos with one kind of pillar or fastdraw rainbows, any other deck has bad draws. all decks will have bad draws!
when two of these decks face eachother, theres about only a 60% chance they both do not have a bad draw.
i vote for the following system: before the game starts you get to pick upto 4 cards which get switched with random remaining cards in the deck. That way most monos also benefit from it.
NOTE: the section of pillars was wrong before... The other calculations are still right. The trick you use for calculating a one or more chance i described is easy, but when you want to calculate something like the odds of getting 1 or 2 it can get quite messy.... my apologies! The conclusion is adjusted.