it would take lots of new cards
Explain the point of WoE then having items in this case- they would simply go to waste after the event is over. Also, the items don't have to do anything (heck, just implement it like a shard, but unupgradable), the only reason I suggested them having effects like Pitchfork was to make them worth getting.
a bunch of quests(or new ways to aquire the new cards)
This is inevitable. Zanz himself said he would make more quests.
and a way to morph the cards would be easy?
We already have a way of morphing cards. It is a called upgrading, and what could simply be done is have a card "table" (sort of like the deck making area), where you could place the cards you want to forge. If you have the right cards, the forge will show you the final result on the other side or you could have it fail if the cards are wrong(and show no final result until a craft attempt is made), it encourages players to play more to learn the recipes.
my friends a programmer and i asked him a few questions.
I'm no expert programmer or coder of any sort, but I have a basic grasp of how the overall thing works. Here's a simple example of a possible forge code (I know it will be more complicated, I am just simplifying it for the average reader)
//When Craft is clicked,
If “Card A “+ “Card B” are on table
{
Create card “Card C”
}
If “Card A” + “Card Z” are on table
{
Display message “You failed, better luck next time.”
Create card “Junk”
}
If you need further proof, read the other posts on this thread.