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Offline TheCrazyMango

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg243532#msg243532
« Reply #12 on: January 08, 2011, 11:30:14 pm »
too little gain for the amount of work needed to implement it. i agree it would be nice and stuff if it where to be implemented, but it would take HUGE amounts of work. new quests, new buttoms on the main interface, new coding to merge cards, etc.
Are you a programmer yourself? If not, how can you tell?
my friends a programmer and i asked him a few questions.
Meanwhile, Im an amateur programmer, and I see this as being something easy to implement....

moral of the story, we arent Zanz, We dont decide what is and isnt worth taking the time.
it would take lots of new cards, a bunch of quests(or new ways to aquire the new cards) and a way to morph the cards would be easy?
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Offline BluePriest

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg243555#msg243555
« Reply #13 on: January 09, 2011, 12:01:59 am »
Actually, all you need to do is make an item system for the game. Click a button, shows the items you have, and add the items as a completely random drop. Quests arent even necessary. Check your item array, and if the required items are there, then click another button and make the item.
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Offline ZephyrPhantomTopic starter

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg243559#msg243559
« Reply #14 on: January 09, 2011, 12:05:59 am »
it would take lots of new cards
Explain the point of WoE then having items in this case- they would simply go to waste after the event is over.  Also, the items don't have to do anything (heck, just implement it like a shard, but unupgradable), the only reason I suggested them having effects like Pitchfork was to make them worth getting.

a bunch of quests(or new ways to aquire the new cards)
This is inevitable. Zanz himself said he would make more quests.

and a way to morph the cards would be easy?
We already have a way of morphing cards. It is a called upgrading, and what could simply be done is have a card "table" (sort of like the deck making area), where you could place the cards you want to forge.  If you have the right cards, the forge will show you the final result on the other side or you could have it fail if the cards are wrong(and show no final result until a craft attempt is made), it encourages players to play more to learn the recipes.

my friends a programmer and i asked him a few questions.
I'm no expert programmer or coder of any sort, but I have a basic grasp of how the overall thing works. Here's a simple example of a possible forge code (I know it will be more complicated, I am just simplifying it for the average reader)

//When Craft is clicked,

If  “Card A “+ “Card B” are on table
{
Create card “Card C”
}

If “Card A” + “Card Z” are on table
{
Display message “You failed, better luck next time.”
Create card “Junk”
}

If you need further proof, read the other posts on this thread.

Offline BluePriest

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg243568#msg243568
« Reply #15 on: January 09, 2011, 12:15:48 am »
Your code is bugging me due to how wrong it is so I have to fix it lol (although I dont know if zanz uses as2 or 3)
Code: [Select]
_root.CraftButton.onPress= function()
{
if(CardA.onBoard==true && CardB.onBoard==true)
{
CreateCardZ();
}

or
if(CardB.onBoard==true && CardC.onBoard==true)
{
CreateCardD();
}
else
(
var attachMovie(("WrongCard"),("WrongCard") _root.getNextHighestDepth, _root.getNextHighestDepth)
)
The attachMovie is wrong, but Its the same concept... I just dont remember the code for it and dont feel like looking it up.
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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg243807#msg243807
« Reply #16 on: January 09, 2011, 07:30:50 am »
Your code is bugging me due to how wrong it is so I have to fix it lol (although I dont know if zanz uses as2 or 3)
Lol, why? Zblader's code clearly was a pseudocode never intended for actual use, but rather a proof of concept. Its syntax is irrelevant. Anyway one must be insane to put such amount of if-else clauses instead of using at least hash tables <Pair of cards> -> <Card>.

Offline BluePriest

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg243905#msg243905
« Reply #17 on: January 09, 2011, 02:31:05 pm »
because, as you said its clearly pseudo-code lol. So it doesnt bother me. It doesnt even look remotely like code. Meanwhile, The one does. Idk, I was having a really ocd moment at that time lol. The whole point is that it wont require as much work as people think.
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Offline Raptor6789

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245573#msg245573
« Reply #18 on: January 12, 2011, 01:50:45 am »
i dont think this idea is very good. after all, elements is a strategy game, where the focus SHOULD be in the duels themselves. it shouldnt be about obataining the cards.

Offline killsdazombies

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245584#msg245584
« Reply #19 on: January 12, 2011, 02:06:01 am »
already *kinda* suggested
http://elementscommunity.org/forum/index.php/topic,12260.0.html
Different (now that i read properly)

Offline BluePriest

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245602#msg245602
« Reply #20 on: January 12, 2011, 02:31:28 am »
4 months ago... and the ideas are 2 completely different things. The only similarity is the name. The way its implemented is completely different. However, it is up to the mods to decide, so Ill flag it and we will see what the mods say.
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Offline ZephyrPhantomTopic starter

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245612#msg245612
« Reply #21 on: January 12, 2011, 02:57:00 am »
i dont think this idea is very good. after all, elements is a strategy game, where the focus SHOULD be in the duels themselves. it shouldnt be about obataining the cards.

Quests = RPG-Esque. Also, this was inspired by World of Elements, where Elementals could get skills that allowed them to combine cards to make rare cards.

4 months ago... and the ideas are 2 completely different things. The only similarity is the name. The way its implemented is completely different. However, it is up to the mods to decide, so Ill flag it and we will see what the mods say.
^this.   BTW, Forging of Creatures and other materials will happen as well.  For example, I can forge a Statue (Creature 0|5 ) with a Relic + Earth Essence OR an Earth Crystal, I create a hematite golem. If I forge a Relic with Fire Essence, I create a Fire Crystal.   Another thought about this ability is the creation of Tier 3 cards by forging a bunch of Materials along with a Tier 2 (Upgraded) card (which is also originally thought up by me incase a similar request appears), but I'm going to wait for a bit more feedback before I develop that tangent of the idea.

An example of Tier 3 Forging would be like this : I forge Arsenic and Sacred Water OR 2 Upgraded Purifies to create Persephone. Persephone is a weapon that deals  3 damage and the opponent gains 1 poison per damage instance and you gain 1 purify per damage instance.

Also, if the mods like this idea, is it okay if I start designing some material cards?

Offline killsdazombies

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245641#msg245641
« Reply #22 on: January 12, 2011, 03:27:03 am »
I suggest having another tab *under the bazzar* called The forge, from there you can see all the materials you have and a book of discovered recipes.

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245752#msg245752
« Reply #23 on: January 12, 2011, 05:33:18 am »
That would be sweet. Maybe you could win "recipes" from beating false Gods.

It would also be cool to put collected junk to use, like relics.

 

anything
blarg: