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Offline killsdazombiesTopic starter

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The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153047#msg153047
« on: September 06, 2010, 05:03:48 am »
OK, Now the "forge" would be a way to combine two weapons or two shields, you can only do it or the orcale.
Forging a weapon would have a
35% chance of destruction
30% chance of getting one
10% chance of getting a higher attack
10% of getting a combination of the two (discord and morning glory would be an immortal discord or something like that)
15% of nothing happening, you get both weapons back.

Forging a sheild would have a
35% chance of destruction
30% chance of getting one back
10% chance a higher block (cannot be higher then 3 with out having a timer)
10% of getting a combination of the two (permafrost and dim sheild would give you three turns where all attacking creatures are frozen, and cannot hit you)
15% chance of nothing happening, you get both back.


FROM SUGGESTION: The "lesser weapon" (lowest attack) gets the abilities, EI: a morning star and arsenic, you get an immortal arsenic with poison, not a morning star with poison
Cannot be of opposing elements.


ddevans idea
Here's my idea:

The oracle button is replaced with a new button called Extras (insert better name here). In this would be the oracle and the forge, and you can visit both once a day. When you click the forge, you come to a screen that has two more buttons.

**If you click the first, you can trade those all your non-rare weapons (minimum of five) and gain one random rare weapon. This would cost 100 electrum.

**If you click the second, you can trade two different rare weapons for one "combined" weapon that gains the stats and element of one, and the cost amount and ability of the other. This would also cost 100 electrum.

****For example, if you combined an unupped arsenic and an unupped fahrenheit, you would either receive a 2 attack weapon with the ability fiery costing 3 :death, or a 3 attack weapon with the ability venom for 2 :fire

hyreons idea
Piece 1Piece 2Piece 3Rare Weapon Produced
Short SwordHammerShort BowDiscord
DaggerDaggerHammerArsenic
HammerHammerHammerTitan
HammerHammerShort BowPulverizer
Short SwordShort SwordShort BowDruidic Staff
Short SwordShort SwordHammerFarenheit
DaggerShort SwordHammerTrident
Short SwordShort SwordShort SwordMorning Star
Short BowShort BowShort BowOwl's Eye
DaggerHammerShort BowEternity
DaggerDaggerDaggerVampire Stiletto
DaggerShort SwordShort BowLobotomizer

Thelonesun

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153069#msg153069
« Reply #1 on: September 06, 2010, 05:46:36 am »
Yeah, if this cost electrum, it could be way abused. Make it a chance from the oracle, like a fifth row that says "Forge key: (yes/no)" and that gives you one chance to forge a weapon.

Offline killsdazombiesTopic starter

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153070#msg153070
« Reply #2 on: September 06, 2010, 05:47:54 am »
it costs some electrum (not much) and you can forge OR use the orcale.

Offline Legit

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153072#msg153072
« Reply #3 on: September 06, 2010, 05:55:54 am »
I like the idea but I don't think it will work for 2 reasons:
1. There are way too many combinations for weapons and shields, basically there would be too many new cards.
2. Some combinations of cards would be very OP.

Offline killsdazombiesTopic starter

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153074#msg153074
« Reply #4 on: September 06, 2010, 06:00:06 am »
I like the idea but I don't think it will work for 2 reasons:
1. There are way too many combinations for weapons and shields, basically there would be too many new cards.
Just use one or the other, a picture of a discord, or morning star, and edit the text
Quote
2. Some combinations of cards would be very OP.
Like?

Offline Dragoon1140

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153076#msg153076
« Reply #5 on: September 06, 2010, 06:01:16 am »
Quote
2. Some combinations of cards would be very OP.
Like?
Duck + Fog

Even with diminishing returns, that would be a nasty combo.
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Offline killsdazombiesTopic starter

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153078#msg153078
« Reply #6 on: September 06, 2010, 06:03:34 am »
Quote
2. Some combinations of cards would be very OP.
Like?
Duck + Fog

Even with diminishing returns, that would be a nasty combo.
it would be 60%
or 75% every other turn.

Offline Dragoon1140

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153079#msg153079
« Reply #7 on: September 06, 2010, 06:05:20 am »
it would be 60%
or 75% every other turn.
Well considering that Hax Shield is only supposed to block 50%, I couldn't imagine what Hax-on-crack shield would do with up to 75%.
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Offline Legit

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153081#msg153081
« Reply #8 on: September 06, 2010, 06:06:49 am »
Actually, if you gave the combined weapon the lesser effect it wouldn't be OP. For example, if you combined a morningstar and an arsenic it wouldn't be a 7 power weapon with poison, it would be an immortal arsenic.

Offline killsdazombiesTopic starter

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153082#msg153082
« Reply #9 on: September 06, 2010, 06:08:20 am »
OK

Sengiratolom

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg153836#msg153836
« Reply #10 on: September 07, 2010, 10:23:34 am »
Vampiric Farenheit? op

and what happens if the modified weapons are flown?

Diamond shield+Bonewall? anything below dmg doesn't consume charges.
Spine Carpace+Fire Buckler? anti creature shield to the max.
Hope+Dusk? immortal shield that prevents (light emiting creatures+1) dmg per attack, if you somehow manage to get above that, you have a 50% chance to deal no dmg?


Offline killsdazombiesTopic starter

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Re: The forge. https://elementscommunity.org/forum/index.php?topic=12260.msg154101#msg154101
« Reply #11 on: September 07, 2010, 09:35:57 pm »
Vampiric Farenheit? op

and what happens if the modified weapons are flown?

Diamond shield+Bonewall? anything below dmg doesn't consume charges.
Spine Carpace+Fire Buckler? anti creature shield to the max.
Hope+Dusk? immortal shield that prevents (light emiting creatures+1) dmg per attack, if you somehow manage to get above that, you have a 50% chance to deal no dmg?
It would be a farenheit for darkness quanta
Dimand bones would be, that it protects from 1 damage, and removes bones if its above 1.
would add -1 hp or (50%) poison and -1 hp
Ill add "cannot be of opposing elements, and it would probobly be, all attacking creatures have 25% chance to miss and then the hope shields effect.

 

blarg: