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Tyhaux2

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Give Relic an in-game use https://elementscommunity.org/forum/index.php?topic=22818.msg289273#msg289273
« on: March 13, 2011, 03:01:08 am »

i wish this card could be turned in for each 3 you get to get another oracle spin. but that would be more programming for the maker to do...

so i thought that maybe you can have a chance to upgrade it to do something random. what you guys think?

Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg289284#msg289284
« Reply #1 on: March 13, 2011, 03:08:48 am »
each 3 for an oracle spin?
essentially, you are asking for nymph farms from T50s...
hey T50s, put up relic farms!!!! I want essentially infinite oracle spins!!!
no
as for upgrading into something random... eh... if it's programmed so it can't be upgraded into nymphs or marks, maybe

Tyhaux2

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Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg289289#msg289289
« Reply #2 on: March 13, 2011, 03:13:47 am »
each 3 for an oracle spin?
essentially, you are asking for nymph farms from T50s...
hey T50s, put up relic farms!!!! I want essentially infinite oracle spins!!!
no
as for upgrading into something random... eh... if it's programmed so it can't be upgraded into nymphs or marks, maybe
well doesn't have to be every 3 of them... but could be every 25 relic's... it take time to get them. and i believe should be some kinda form or currency with them. and not just sell them for just Gold

Offline nerd1

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Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg289296#msg289296
« Reply #3 on: March 13, 2011, 03:21:49 am »
when destroyed, it becomes
"anger of the past."
3 time to play, attack:6 defense:0
The laziest elements player this side of one thousand posts.

Tyhaux2

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Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg289302#msg289302
« Reply #4 on: March 13, 2011, 03:32:56 am »
when destroyed, it becomes
"anger of the past."
3 time to play, attack:6 defense:0

yes, yes... when have 6 of them in your hand it makes a 150/150 creature. named "Game Over". and it cost free :D

Offline TheForbiddenOracle

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Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg289312#msg289312
« Reply #5 on: March 13, 2011, 03:45:20 am »
I think this should be moved into the humor section. Seriously though, this card's effect even includes that you should sell it... If you get 3 on 3 spins, that is 195 coins and I am not complaining about that...

Offline RootRanger

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Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg289328#msg289328
« Reply #6 on: March 13, 2011, 04:01:28 am »
It has been recommended on numerous occasions that relics should be sold.
If Relics received a buff, players would get mad that they were told to sell them.
Somehow still around, somewhat

Re: Give Relic an in-game use https://elementscommunity.org/forum/index.php?topic=22818.msg289333#msg289333
« Reply #7 on: March 13, 2011, 04:07:44 am »
It seemed more appropriate for it to be here, since we aren't actually looking for a direct way to actually buff the card, just to give it some use in the lobby/general area of the game (outside the duels themselves).

So I was the thoughtful person I am and moved it for you, with a little title change to make it clearer to any pedestrains strolling through the GS&F sections. If you want it changed back, just send me a PM, but honestly, I think it will do much better here.


Offline Taffer

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Re: Give Relic an in-game use https://elementscommunity.org/forum/index.php?topic=22818.msg289628#msg289628
« Reply #8 on: March 13, 2011, 06:04:58 pm »
so i thought that maybe you can have a chance to upgrade it to do something random.
But you can upgrade it to an upgraded Relic.  :D

Anyway, there is already a similar topic: http://elementscommunity.org/forum/index.php/topic,22607.0.html (http://elementscommunity.org/forum/index.php/topic,22607.0.html)

Ashebrethafe

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Re: Give Relic an in-game use https://elementscommunity.org/forum/index.php?topic=22818.msg289989#msg289989
« Reply #9 on: March 14, 2011, 03:01:40 am »
I still see no reason for the game to have the card currently known as Relic, whose only purpose is to be exchanged for a fixed amount of electrum. (This amount used to be 101 ep, and has now been reduced to 65.) I can see three possible ways of fixing this:
  • Give Relic an in-game use. I suggested in the other thread turning it into a "dare" card (i.e., if you win despite running and casting this otherwise useless/harmful-to-you spell, you get extra electrum), so that its purpose would still be to give the player electrum -- just not a fixed amount.
  • Allow the price of Relic to change -- based on what fraction of all unsold cards are Relics, if it's possible to compile such statistics (in the same way as the card usage statistics). In fact, I've suggested having all card prices change in this way, as an alternative to the much-wanted-but-too-easily-exploitable trading system (it's another way that the players can decide for themselves what each card is worth, rather than having Zanz impose a value on it). The buy price of the cards could still be higher than the sell price, so that the bazaar serves its purpose as an electrum sink (the current markup is 50% for the zero-quantum cards, but the others have the quantum cost of the card added to both prices).
  • Remove Relic from the game. Any unsold Relics would disappear, and their owners would get electrum as if they'd sold the Relics (this could be explained in-game, like the change to Metamorphosis was). The unwinnable cards could then be replaced in the slots with an image of coins (possibly an enlargement of the electrum logo from the main menu), and when three of these came up, the player's electrum award would increase by some large amount (not necessarily 65 or 101, as it no longer has to be a square plus a quantum cost) -- the same way the reward increases by 5 ep each time the first two reels match. Or maybe the unwinnable cards don't need to be replaced at all -- the slots could just modify their images to make them look faded, and players who spun three matching, faded images would get electrum, as if they'd won and immediately sold that card.

Leo

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Re: Relic https://elementscommunity.org/forum/index.php?topic=22818.msg291510#msg291510
« Reply #10 on: March 16, 2011, 02:11:58 am »
yes, yes... when have 6 of them in your hand it makes a 150/150 creature. named "Game Over". and it cost free :D[/b]
OH YEAH!


Isei

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Re: Give Relic an in-game use https://elementscommunity.org/forum/index.php?topic=22818.msg295340#msg295340
« Reply #11 on: March 21, 2011, 08:02:32 am »
I think Relic is fine as it is-- 65 extra electrum is respectable enough that even some T50 players make relic farms. 

 

anything
blarg: